Companion/Start Here
Lv 1 ● Online
00 · Companion Dashboard

Your Asmodian Gladiator dashboard

Set your current level once. The guide surfaces the next meaningful stop and remembers your progress in this browser.

● Global client verified ● KR/TW guidance separated ● Live Global overrides everything

Character profile

1
Level
0
Gear Score
0%
Route progress
0
Saved checks
Recommended next
Push the main story
Infiltrate Fafnir Fortress.

Progress over time

Logged automatically whenever you update your level or gear score above. One entry per day; the date you first reach each level is kept.

The rule of thumb

Story→ Permanent power→ Cap systems→ Cleanup
Detour for an accessory, Wisdom Stone, Daevanion Crystal, system unlock, or a first-clear permanent reward.
Don't farm temporary leveling gear, chase every map marker, or burn rare materials on a weapon you'll replace in a week.

Reading order

  1. Class Guide for the one-page overview, then Leveling Route until you know the road.
  2. Skills & Stigmas and the Skill Calculator once specialties open.
  3. Gear & Stats before spending scarce materials.
  4. Daeva Boards at 12 / 20 / 30 / 40 / 45.
  5. Daily & Weekly Routine once you're capped.
  6. Day-One Checklist and Dungeon Gates the moment you hit 45.

Route · Skills & Stigmas · Class Guide · Top Players · Patch Notes · Full Skill Roster (53 skills) · Skill Planner · Dungeon Gates · Reference · Gear & Stats · Daeva Boards · Macro & Combat · Day-One Checklist · PvP · Daily & Weekly Routine · Economy & Cash Shop · Legion & Party · Crafting · Collections · Launch FAQ · Sources.

Sync to your phone, backups, friend comparison, text size and themes are in .

The 90-second version

Quick Reference

Everything else in this companion, distilled. Read this if you're not reading anything else — then print it (sidebar button) for a second-monitor cheat sheet.

The 5 things that actually matter

  1. Story first. Detour only for accessories, Wisdom Stones, Daevanion Crystals, or a system unlock.
  2. Gear score 700, not 1,000 — that's the confirmed Global gate for Krao Cave Normal.
  3. Macro: Rage Burst → Overhead Slam → Rending Blow, held with Keen Strike while leveling; at 45 with both at 16, hold only the macro.
  4. Weapon to +5, no further until Enemy TerritoryZumion’s Ward (Lv35) hands you a free Avenger GreatswordDrifter Greatsword.
  5. Stigmas open at 22 (confirmed in game). Focused Block and Lunge Stance first; at 45 Rage Burst and Focused Block to 5, then Lunge Stance to 20.

Level checkpoints

LvWhat happens
61st Ascension — flight unlocks
12Daevanion board opens (Nezekan)
19First skill specialties (skill lvl 8)
222nd Ascension + Stigmas
323rd Ascension
35Free Avenger Greatsword (Enemy Territory)Drifter Greatsword (Zumion’s Ward)
45Cap. Gear-score check before the Abyss.

Day-one top 5

  • 1. Regional quests (every region)
  • 2. Skipped Sealed Dungeons & Strongholds
  • 3. Shugo keys on "Not This Tile?"
  • 4. Command Merchant scrolls (both vendors)
  • 5. Choose your endgame four-stigma set

Never leave behind

Ascension at 6/22/32/45 · Daevanion boards at 12/20/30/40/45 · First Expedition ~22 · PvE gear before PvP · Extract, don't sell.

Where everything lives

Full route → Leveling Route. Real numbers, not vibes → Sources. Confused mid-game → Start Here dashboard, type your level.

06 · Day-One Checklist

Ready, not exhausted

Permanent progress first. Disposable gear and full map cleanup can wait. These boxes save locally in your browser.

Day-one checklist

Gear-score gate (confirmed in game)

Global runs Krao Cave as two tiers: Exploration 200, Conquest 700. Draupnir also gates at 700.

Korea/Taiwan runs three tiers: Normal 1,000, Hard 2,400 — a different curve.

Treat 700 as your real Global target, not 1,000.

Never leave behind

Ascension at 6, 22, 32, 45 · Stigma unlock at 22 · Daevanion boards at 12, 20, 30, 40 · First Expedition around 22 · PvE gear before PvP.

08c · Launch Watch

What we still need the live client for

Everything the guide marks "check scope", "unconfirmed" or "verify on launch", in one list, plus what is already known to differ between Global and Korea. Tick a line once you have seen it in your own client. Found the real answer? Use Report it at the bottom of this page and say what your client shows.

● Updated as launch facts come in● Korea = Korea/Taiwan client
In short: most launch questions are answered now (folded away below). Still open: skill point costs, which entries are shared by your whole server, the Abyss and Nightmare weekly caps, the Odyle Energy refill rate, Dimensional Invasion timing, whether Deus Research Base has a harder Global version, and whether Korea’s Aug 26 party-buff cut is on Global. Seen one in your client? Use Report it at the bottom.

Still to check in the client

What the guide assumes today is in brackets. The button takes you to the page that uses it.

Already confirmed in the Global client

Answered since launch. Kept for reference; the button takes you to the page that uses it.

Global vs Korea: known differences

Only differences with a source. New ones are added as players find them.

WhatGlobalKorea / Taiwan
Dungeon gear-score gates700 / 1,400 / 2,100 (Krao Normal 700)Krao Normal 1,000, Hard 2,400; Taiwan Vakron 1,800, Fire Temple 2,400
Krao Cave tiersExploration 200, Conquest 700 (confirmed in game)Normal and Hard
Classes8 at launch9: Brawler too
Class nameSpiritmasterElementalist
Daeva boards5 (no Ariel)also Ariel
Enhancement capsGreen +5, Epic +10 (confirmed in game)Green +10, blue +15
Hidden Cube Soul Crystals1,000 per cube (launch test)100 per cube
Pet level cap3 (launch test; Grobs agrees)5
Daily / weekly reset07:00 UTC everywhere: 03:00 US Eastern now, 02:00 from Nov 1; weekly on Wednesday (confirmed in game)05:00 server time, Wednesday
Spacetime RiftEvery 3 hours, same moment on every Global region (confirmed in game)Every 3 hours, one hour earlier
Odyle Energy refill15 every 3 hours (EU playtest)Taiwan: every 48 minutes

Sources: AION2 Hub's Sept 18 Global-vs-Korea test-build article (from Madsin's launch-test findings, checked against the Korean client) and Sept 19 walkthrough, Kodex (EU playtest notes), the aion2.app client database and the gaming.tools board planner. See Sources.

Not known yet

Whether Global launches with Korea's August and September balance patches (see the unknowns list), and every "check scope" line. Until then, the guide shows Korea's current version and labels it.

14 · Launch FAQ

Access, servers, and queues

When can I play?

Now: Global launched free to play on Oct 5, 2026. Founder's Pack early access ran Sept 30 to Oct 4.

Servers?

Server pairs, Elyos / Asmodian (NCSOFT notice, Sept 29): Europe Siel/Israphel, Nezekan/Zikel, Vaizel/Triniel, Kaisinel/Lumiel · NA West Siel/Israphel · NA East Siel/Israphel, Nezekan/Zikel · Latin America Siel/Israphel, Nezekan/Zikel · Asia Siel/Israphel. No region lock. NCSOFT may add servers; the in-game server list is always right.

Can I trade with other players?

Not directly. NCSOFT turned off player-to-player trades as an anti-bot measure; the Market is where players trade. No end date was given. When servers are full, “members in good standing” get a priority queue (NCSOFT notice, Sept 18, via AION2 Hub).

What are Spacetime Rifts?

From level 45: portals that open into the enemy faction’s land at set times. Fighting players is opt-in (you flag yourself for PvP), but enemy guards attack you either way. (Mein-MMO; Space4Games)

Character slots?

4 free at creation, expandable to 8 per server.

Do KR/TW characters transfer?

No — Global has its own accounts and economy entirely.

Yellow quest gone or main story stopped?

You have usually hit a level gate between regions. Check your quest Journal and Ascension gauge, then fill the gap nearby: the side story quests of the region you just finished, each Sealed Dungeon once, and any feathers for the town Monolith. Do just enough to reach the next story level, then go back to the yellow quests. (MMO Codex; Pan’s Chanter companion)

Character suddenly feels weak?

Weapon first, then check whether you skipped a system breakpoint or a first-clear dungeon.

Should I farm Fire Temple while leveling?

Not by default — clear what progression needs, take a lucky drop, keep moving.

Do I need the Founder's Pack?

Early access is over, so today it adds 30 days of Membership and cosmetics; the game is the same without it. Per Kodex's summary of NCSOFT's announcements.

Will my friends be on another server?

Dungeon party matching runs across every server in a region, so friends elsewhere are fine. The Abyss and the market do depend on your server.

How do the Abyss and factions work?

Elyos and Asmodian servers are separate and meet in the Abyss. After early access, servers are paired by how far along and how strong they are.

When does the cross-server market open?

Server markets exist from day one. The region-wide market opens later — not at early access and not at launch. A trust system and a 1M Kinah daily open-world cap were seen in the playtest.

Is the level cap 45 or 50?

NCSOFT has not confirmed it. Both numbers circulate; this companion follows the 1–45 launch route. The order of systems does not change either way.

Can I transfer servers later?

NCSOFT has promised a transfer service with no date. Pick your server as though it stays your server.

What is different on Global vs Korea/Taiwan?

Dungeon parties are five (not four), the first raid is ten, and there are stat-normalised 10v10 battlegrounds. Gear Score gates are lower, gear stat values are higher, pets cap at three, and a wing needs one fragment plus 10 Radiant Odyle. Sources: Kodex ↗.

Timers

Every countdown in one place

Daily and weekly resets, Spacetime Rifts, the Abyss bosses, field bosses you’ve seen dead, and refills like Odyle Energy. All in your own time zone. Tick Alert on a boss to get pinged before it spawns.

Live timers

Server
Where these times come from

Spacetime Rift (level 45+): opens every 3 hours. On Global (NA East and West, Europe, Japan) and Taiwan it is the same moment everywhere: 02:00, 05:00 … 23:00 US Eastern. Korea is an hour earlier. The entry portal stays open about 10 minutes, and the rift lasts up to an hour. Confirmed (a rift opened at 14:00 Eastern, Oct 1). South America isn’t confirmed yet.
Shugo Festival: every hour on the hour, for 5 minutes. Dimensional Invasion: every hour at half past, for 15 minutes. Both are hourly, so the minute is the same in every time zone. Single source
Abyss bosses and field bosses: see the Boss timers card below.

Boss timers

Refill timers

Type what your client shows now; the guide counts up from there. Rates marked check scope are playtest or guide values, not confirmed for Global.

01 · Leveling Route

1–45: the route spine

Follow the yellow main story by default. Stop only at the checkpoints below. Quest order from AION2 Hub's Asmodian route (updated Sept 19); rewards from the Global playtest client. Lost? Open the interactive world map ↗ (aion2.app): NPCs, quest givers, teleports, Odyle and gathering spots per zone.

In short: follow the yellow main story. Leave it only for your Ascension quests (level 65, 22 and 32: the first unlocks flight, the second Stigmas), the sealed dungeons in each level band (they scale to your level, so clear them as the story passes them), and the free weapon quests at 35 and 42. Aim for 700 Gear Score at 45 to start dungeons. Your level band is open below; the other one is folded.

Which route is for me?

Leveling Route (this tab)

For: your first time through, or anyone who wants every permanent reward on the way and to learn the zones.

Main story plus the detours worth taking: Hugo chain, sealed dungeons, the free class weapons, Wisdom Stones and titles. No time target.

Speedrun Route

For: players who know the game (Korea, Taiwan or the playtest) and want 45 fast, e.g. to start endgame on early-access day.

Failure Guild's Asmodian run: 45 in 3h 21m under launch-like rules. Still does the side quests and Sealed Dungeons worth doing, but asks for discipline: +5 gear, spending every point, grabbing Kisks.

Skip the famous 2-hour run either way: it is an Elyos run that skips the side content, and its runner says not to use it for normal play.

Seven things to know before you level

  • Pick your side and server with your group first. There are no faction changes or server transfers at launch. NCSOFT has promised a transfer service later, with details to come in its own announcement. (Kodex; Mein-MMO; Space4Games)
  • Assign your specialty effects. Reaching a specialty level is not enough: pick an effect for each open slot or you get no bonus. Slots open at skill level 8, 12 and 20. (Mein-MMO; MMO Codex)
  • Belt and amulets are the exception to “don’t over-upgrade”. You keep them, so take them to their maximum, then Substance Morph them into the next rarity and start again.
    • A failed enhancement costs materials but never destroys gear.
    • Rune stones are different: about a 50% chance to fail, and a fail destroys the rune. Don’t enhance one unless you have a spare (seen in game, Oct 2).
    • On Global, green gear stops at +5 and blue (Epic) at +10 (seen in game; Korea goes higher).
    (Fextralife wiki; Kodex; Space4Games; AION2 Hub, Sept 18)
  • Save some Odyle Energy for 45. It is one shared pool for every reward chest, about 120 a day (roughly three boss chests), and level-45 content is where it pays most. (Kodex, EU playtest; Space4Games)
  • Keep green and blue upgrade fragments. They clutter your bags, but you need a lot of them later. (Mein-MMO; single source)
  • Check two settings before questing: Combat Auto Use (the potion threshold) and Combat Looting (which rarities you pick up). (Space4Games, from the Global launch test; single source)
  • Hold Selection Chests until you know what you want. Chests that let you pick your reward (a weapon, armour, accessory or materials) can’t be undone, and waiting costs nothing: open them once you know your build and which slot needs it most. (Pan’s Chanter companion; the game data lists 37 kinds of Selection Chest)

Each tip was checked against a second source where one exists; “single source” means we found only one. Live Global overrides everything. Sources are listed on the Sources tab.

Finding sealed dungeons on the map (M)

They show as ? markers on your map; the game calls them Sealed Dungeons (some guides say “hideouts”). Hover a marker to see its name, then match it to the level lists below.

A sealed dungeon’s level is the lowest level to do it, not when you get there: some sit in areas the story only reaches later (the Asmodian level-25 ones are in Dranactus, which the level-32 story quests take you to). Clear them when you get there.

Sealed Dungeons scale to your level, so going back for a missed one later is no easier. Clear each one as the story passes it. Confirmed

Do every sealed dungeon in each level band, not just two. Some later sealed dungeons stay locked until you clear an earlier one, and every first clear adds a title to your collection. Known chains (each sealed dungeon gives the next book volume): Lost Ruins (10) → Twisted Pit (Dranactus, 32) → Rift Fissure (30); Library of Foresight (15) → Library of Wisdom (30) → probably Library of Patience (30).Distorted Cave (20) → Fissure Cave (25) → Rift Cave (30); Marsh Library (15) → Forest Library (15) → Canyon Library (30). (book volumes: achievement text in the client data; the lock was seen in game, Sept 30)

MarkerMeans
?Not found yet. Walk close to it and it turns into the round marker.
Round ring-shaped markerFound, not cleared. A round marker made of rings. Go and clear it.
Round marker with a check mark on itCleared. The same round marker with a check mark. First-clear rewards are done.

Global client, seen in game, Sept 30. Confirmed

Sealed Dungeon puzzles

Memory tiles (Rift Fissure, Fissure Cave, Rift Cave and others): a grid of glowing floor tiles, two kinds mixed together. When it starts, the whole grid switches to one kind. You then have 15 seconds to step on every tile that was the other kind. Some sealed dungeons have two of these in a row.

Colour-blind? Use a screenshot. The two kinds are told apart only by colour. Before you start the puzzle, take a screenshot. The tiles you need have sharper, whiter sparkles along their edges; the others have a softer, warmer glow. Count them by row and column, then step through them row by row, starting from the row nearest you.

Step-by-step walkthroughs for each sealed dungeon: Game8 (e.g. Rift Cave) ↗. Puzzle rule: Game8 plus a Rift Fissure run seen in game, Oct 1. Single source

If you fail, the pattern stays the same on the next try: same tiles every attempt (seen in game, 5 retries, Oct 1). The screenshot tip worked. Confirmed

Tile maps

Read from the far row down to the row nearest the entrance. O = step on it, · = leave it. One player’s run each: if yours looks different, trust your screenshot.

Rift Fissure, second puzzle Single source

far   · · · · ·
      O O O · ·
      O · O O ·
      O · · O ·
near  · O · O ·

Key detours, at a glance

★ = a detour worth leaving the main story for.

MSQ→ Lv16 Hugo: Past & Present→ MSQ→ Lv30 Deep Shadow + Invitation P1→ Lv32 Old Promise→ Lv35 Enemy Territory (free Greatsword)→ Lv37 A Friend's Legacy→ 45

The "don't accidentally sprint past the good stuff" map. Exact NPC names can still shift on live Global.

Levels 1–22 · Ishalgen & Altgard

1–5
MAINInfiltrate Fafnir Fortress

The Being Beneath the Lake. Standard tutorial pace.

6
MUSTSpread Your Wings

Your Ascension. Do it the instant it appears — unlocks flight.

10
STOPClear 2–3 closest sealed dungeons

Altgard level-10 sealed dungeons, by map area (don’t skip Lost Ruins: Twisted Pit at 32 needs it)Nameless Cemetery: Abandoned One’s Grave, Lost Ruins, Poisonous Plant Habitat, Old Graveyard, Hidden Vein Cave, Ossuary of the NobleDredgion Crash Site: Trickster’s Den, Dratona Cave, Valka’s Nest, Treasure Hunter’s ResidenceCalderon Canyon: Dusk Pit, Watcher’s Temporary Outpost, Smuggler’s Cave (areas: gaming.tools) Find the nearest on the . Each first clear: 15,000 Kinah, 1,250 Enhance Stones, 2 Daevanion Crystals.

12
SYSTEMDaevanion board opens

Nezekan — spend on Attack, Combat Speed.

19
SYSTEMFirst specialties

Keen Strike, Rending Blow, Leaping Slam hit skill level 8.Your two clicks can reach skill level 8: pick each one’s first specialty (your class’s Skills tab lists the picks).

20
STOPClear sealed dungeons + strongholds

Level-15 sealed dungeons, by map area:Moslan Forest: Abandoned Archon Jail, Bloodsoaked Confessional, Prison of Oblivion, Fortuneteller’s Grave, Howling Den, Victims’ Cave, Library of ForesightSanctum Outpost: Fafnite Storage Room, Blue Dragon’s Trap, Homish’s Prison Compound, Fanatics’ Den
Level-20 sealed dungeons, by map area:Uruthumheim: Abandoned Memorial Room, Closed Hideout, Worshiper’s Underground CavePurifying Forest: Predator’s Lair, Destroyed Scriptorium, Unstable Cave, Lamnah Base (areas: gaming.tools) Strongholds (hidden on the map until you get close) are the only source of belt Enhance Scrolls, 2 per first clear. Clear the ones on your route; sweep the rest at 45.

22
MUSTThe One Who Hears the Voice

Ascension. Unlocks Stigmas the same band.

Levels 23–45 · The Dark Campaign

25
MAINKeep going with the story

Both clicks can reach 10, if you have the points: skill levels 8–10 cost 4 points each, and sealed dungeons and Monolith feathers are where extra points come from. The level-25 sealed dungeons come later: see level 32.

30
STOPFinal Haven + 1 more sealed dungeon

Hugo Mercenaries detours pay Wisdom Stones + titles.
Level-30 sealed dungeons, by map area:Battlescar Mound: Final Haven, All-Curing Cave, Rift FissureBasfelt Ruins: Insectoid Tunnel, Library of Wisdom, Library of Patience, Dratona Assembly Area (areas: gaming.tools)

32
MUSTThe One Who Dreams

Ascension, do immediately. It appears once you finish the story quest Last of the Destruction Archons (gaming.tools), so it can show up at 33.

32
STOPDranactus sealed dungeons

The level-32 story quests take you into Dranactus, the land north of Purifying Forest (under fog on your map until then; teleport point Dranactus Shore). All five level-25 sealed dungeons are here: High Priest’s Ruins, Dark Root Cave, Drana Depository, Skurv Laborer Den, Twisted Pit. Clear 2 or more on the way.
Chain: Lost Ruins (level 10, Nameless Cemetery) → Twisted Pit → Rift Fissure (level 30, Battlescar Mound) must be done in that order (each gives the next volume of “Exploring the Ancient City of Ru”; the next one stays locked until you clear the one before). (chain: achievement text in the client data; lock seen in game, Sept 30) All three open a hidden dungeon: Ruins of the Ancient City of Roah (recommended level 45), the ? marker on the floating island in the Dranactus sky. Its entry screen lists Lost Ruins, Twisted Pit and Rift Fissure as requirements. Getting up there: teleport to the point on the coast south-west of the island (the winged teleport icon on the map below), fly up to the small floating rock just east of it (the island’s south-west rock), land and wait for your Flight Power to refill, then fly up again to the island. Dranactus map: the winged teleport icon on the coast at bottom left; the small chained rock just east of it; the main floating island at top right with the dungeon marker Confirmed (seen in game, Oct 1) The monsters out here are level 32 and up, so don’t come at 25 even though the sealed dungeons say 25. Also go back for any level-30 sealed dungeons you skipped (Battlescar Mound and Basfelt Ruins, listed at the level-30 step above): it’s easy to miss them while you’re looking for Dranactus. (areas: gaming.tools; arrival at 32 and monster levels: seen in game, Sept 30)

35
MAINEnemy Territory

Free Avenger Greatsword. Enhancing does not carry over: break the old weapon down and put its stones into this one. It caps at +10 (confirmed in game).
Don’t go looking for the level-35 sealed dungeons yet: most are in the Gribade Highlands and one at Idun’s Lake, which the story reaches at 36–37. Clear them when you get there.
Level-35 sealed dungeons, by map area:Western Gribade Highland: Scale Altar, Empty Cave, Lonely Rock Chasm, Shulak CaveEastern Gribade Highland: Fungie Habitat, Rock Cave, Destruction Archons Armory, Odylium Marauder DenBlack Claw Village: Place of RestIdun’s Lake: Pirate’s Treasure Storage (areas: gaming.tools)

40
MAINFafnite’s Whereabouts

Episode 6, “Encountering Zikel’s Core”. Rewards a Liberator Breastplate, 39,000 Kinah, 20 Life Serums and 53% of a level in experience. You can pick it up at 39. It runs through Fafnite Deposit (level-40 sealed dungeon: Spider Cave) and on to Amunta’s Hideout in Eastern Gribade Highland, which opens the east side: clear its level-35 sealed dungeons while you’re there. Next: Exiled Ritualist (level 40, same episode) gives Liberator Greaves, 39,000 Kinah, 5 Courage Scrolls and 42% of a level. Confirmed (seen in game, quest journal, Oct 1)

40
STOPClear 2 sealed dungeons + skipped strongholds

Level-40 sealed dungeons, by map area:Black Claw Village: Kumbahum’s Cave, Den of Exiles, Tayga Breeding GroundImpetusium Square: Ascetic’s Cave, Warriors’ RestFafnite Deposit: Spider CaveLagta Fortress: Lagta Fafnite Storage (areas: gaming.tools)

41–44
MAINDaybreak Society → Black Claw → Zemurru's Grave

Push story hard.

45
CAPZikel's Core, Farewells, Forgotten Commander

Farewells ends with a free Unique (gold) weapon: the Spiritforged Greatsword, item level 45, four manastone slots and a Theostone slot. It replaces the Liberator weapon; the Liberator is soul-bound, so break it down for stones (it can’t be transferred). Confirmed (seen in game, Oct 1) Unlocks 4 regional quests. Gear score check — target 700, confirmed via AION2 Hub (Sept 19), not the Korean 1,000. Full breakdown on the Day-One tab.

Key detours, at a glance

★ = a detour worth leaving the main story for.

MSQ→ Lv16 Dawn jewelry quests→ MSQ→ Lv30 Wind Breeze quests→ Lv35 Zumion's Ward (free Greatsword)→ Lv37 Tempestuous Dawn→ Lv42 A Balaur's Trash is a Daeva's Treasure (free Greatsword)→ 45

The "don't accidentally sprint past the good stuff" map. Exact NPC names can still shift on live Global.

Levels 1–22 · Poeta & the Cantas Valley

1–4
MAINPoeta: Infiltrate Ishtar Castle

Escape to the Dawn Legion Forward Base. Standard tutorial pace.

5
MUSTFledgling Wings

Your Ascension (Asahr, Ascension Subspace). Do it the instant it appears — unlocks flight. Elyos ascend one level earlier than Asmodians.

10
STOPClear 2–3 closest sealed dungeons

Level-10 sealed dungeons, by map area:Eastern Cantas Valley: Poacher’s Den, Mysterious Mushroom Cave, Cave of the DesperateWestern Cantas Valley: Lupyllini Habitat, Chilly Hideout (areas: gaming.tools) Each first clear: 15,000 Kinah, 1,250 Enhance Stones, 2 Daevanion Crystals. All Geared Up hands you the starter set.

12
SYSTEMDaevanion board opens

Nezekan — spend on Attack, Combat Speed.

16
STOPDawn jewelry quests

Four regional quests, one Dawn piece each: Searching for an Escaped Fossa (earrings), The Future of Odyle Collection (bracelet), With the Dawn (ring), Unspoken Story (necklace).

19
SYSTEMFirst specialties

Keen Strike, Rending Blow, Leaping Slam hit skill level 8.Your two clicks can reach skill level 8: pick each one’s first specialty (your class’s Skills tab lists the picks).

20
STOPClear sealed dungeons + strongholds

Strongholds are the only source of belt Enhance Scrolls. Don’t skip Distorted Cave (level 20) or Marsh Library (level 15): later sealed dungeons need them.
Level-15 sealed dungeons, by map area:Ellun River Midstream: Spirit Flower Cave, Looted Repository, Akilo Thieves Den, Deep Underground Cave, Bibliophile’s Grave, Forest LibraryEllun River Marsh: Corrupted Spiritmaster’s Residence, Marsh LibraryContaminated Marsh: Cursed Hideout, Filth PitAnguish Hill: Anguish Hideout
Level-20 sealed dungeons, by map area:Destroyed Abyss Gate: Distorted Cave, Karat’s NestVerteron Fortress Ruins: Fortress Jail, Fortress Grave, Hidden Ruins Altar, Collapsed Fortress Basement (areas: gaming.tools) Turn on Odyle Energy once expeditions open.

22
MUSTThe One Who Hears the Voice

Ascension. Unlocks Stigmas the same band.

Levels 23–45 · Verteron to the Scarlet Forest

25
STOPLevel-25 sealed dungeons

The story reaches the Astin Mercenaries. Clear 2 level-25 sealed dungeons.
Chain: Distorted Cave (level 20, Destroyed Abyss Gate) → Fissure Cave (level 25, Eastern Tolbas Forest) → Rift Cave (level 30, Altamia Canyon) must be done in that order (each gives the next volume of “Exploring the Ancient City of Ru”; the next one stays locked until you clear the one before). (chain: achievement text in the client data; lock seen in game, Sept 30)
Level-25 sealed dungeons, by map area:Southern Tolbas Forest: Hidden Valley, Abandoned Odylium Cave, Herb Cave, Wild Biruta HabitatEastern Tolbas Forest: Deadly Poison Den, Fissure CaveAullaeu Village: Cave Storage, Red Dragon Altar, Wild Kuru Habitat, Aullaeu OratoryForest of Exiles: Prison of Exiles, Konutin’s CavePilgrim’s Ridge: Solitary Rock Tomb (areas: gaming.tools)

30
STOPWind Breeze quests + 1 sealed dungeon

After Secrets Within Secrets: Aullaeu's Lament (necklace), Payback Time (earrings), Cursed Blue Mineral (Clash Rune Chest). Each also pays a Wisdom Stone, a Daevanion Crystal and a title.
Level-30 sealed dungeons, by map area:Altamia Canyon: Guardian’s Armory, Canyon Library, Rift Cave, Deep and Dark Pit, Balaur Scouts OutpostWestern Altamia Highland: Kius’ Residence, Broken Hall of KnowledgeEastern Altamia Highland: Scribe’s Room, Renegade BaseSouthern Altamia Highland: Looted Pilgrim’s Rest, Klaw DenKraka Footpath: Kidnapper’s Hold, Kraka’s Altar, Experimental Prison CompoundDestroyed Temple Site: Targoth’s CaveContaminated Sanctum: Altar of Hope
Level-35 sealed dungeons, by map area:Drana Processing Area: Cave of the Defeated, Dratona Outpost, Laborers Training GroundDrana Plantation: Balaur Scouts Campsite (areas: gaming.tools)

32
MUSTThe One Who Dreams

Ascension, do immediately. It appears once you finish the story quest Protectors of the Rock Hill (gaming.tools).

35
MAINZumion's Ward

Free Drifter Greatsword. Enhancing does not carry over: break the old weapon down and put its stones into this one.

37
MAINFire Temple (story)

A story instance: enchant and update your board before you walk in. Afterwards, Tempestuous Dawn gives a Drifter Bracelet.

40
STOPLast sealed dungeons + skipped strongholds

Level-40 sealed dungeons, by map area:Garden of the Illusion God: Illusionary RuinsScarlet Forest: Dehinon’s Hideout, Krall Barracks, Grave of the Wrathful DeadDrana Plantation: Plantation Storage (areas: gaming.tools)

41–44
MAINScarlet Forest → Garden of the Illusion God → Ardus Shrine

Push story hard. A Balaur's Trash is a Daeva's Treasure (42) awards a free Pilgrim Greatsword.

45
CAPDraupnir, Witness to a Nightmare, Waiting for the Next Journey

Draupnir opens the level-45 regional quests (Eternal Friend, No More Mushrooms, Search Party). Gear score check — target 700, confirmed via AION2 Hub (Sept 19), not the Korean 1,000. Full breakdown on the Day-One tab.

Elyos route: AION2 Hub's Elyos leveling guides ↗ (Sept 19) for quest order and sealed dungeons; quest rewards from gaming.tools ↗ (Global playtest client).

Do while leveling

Travel points you pass · visible Feathers/Monolith progress · accessory Regional quests · Daevanion/Wisdom rewards · required Ascension quests · efficient first-clear Sealed Dungeons.

Skip until later

Every green quest · full map completion · repeated dungeon farming · heavy enhancement of green/blue gear · distant collectibles · serious crafting grind.

This page is the short version. For every quest and NPC in order, see AION2 Hub's leveling guides ↗.
01c · Speedrun Route

1–45 in about 3½ hours

A fast Asmodian route from Krix Domi and Excalul (Failure Guild). Their Asmodian run hit 45 in 3h 21m at 1,051 item level, under rules that copy Global launch: no Season 4 board nodes, 4 stigma slots, no quest-teleport button. It still does the side quests and Sealed Dungeons worth doing, so you don't have to come back for them after 45. Summarised in our own words; their route document ↗ has the maps with arrows.

● Single source · pre-launch run, Sept 2026● Live Global overrides everything
In short: main story first. Whenever you are waiting, keep your weapon and accessories at +5 (no higher: you replace them 4–5 times), spend every board point and level your main skills. Take side quests and Sealed Dungeons only where the route says, grab every Kisk you pass from 26, and press M to teleport out of instances instead of walking. Tick each phase below as you finish it.There is no written Elyos route yet: use the Leveling Route at this pace.
About the 2-hour record: the 2h 07m run ↗ is an Elyos run that skips almost every side quest and Sealed Dungeon. The runner says in its description not to use it for normal play, because you reach 45 too weak for level-45 content and have to backtrack. This page follows the 3h 21m Asmodian route instead; Elyos runs are listed below. New to the game? The normal suits a first run better.

Whenever you're waiting, do these in order

While loading, auto-pathing, handing in Feathers or waiting on a Sealed Dungeon reward.

Time-savers

Fly
Boost-glide

While flying, hold Shift to boost and keep your momentum up with wing movement; you cover distance without draining flight stamina.

M
Teleport out of instances

Finished a Sealed Dungeon or a green quest inside an instance? Don't walk out. Press M, pick AltgardVerteron (top right) and teleport straight to your next stop.

Kisk
Take the Kisks on the way

From Lv 26 the route grabs every Kisk (travel point) it passes, so later steps are one teleport away.

45
Don't arrive under-geared

At 45 the open world scales up with you: a level-20 mob becomes level 45. Keep the +5 gear and board up to date as you go, or the last stretch slows right down.

The route, phase by phase

Split times are when the runners' 3h 21m Asmodian run reached each chapter. Tick a phase when you finish it.

1–9
MAINTutorial: main story only

Run split: 0:00 – 0:15.

10–16
MAINMain story, plus the Sealed Dungeons beside it

Your first skills reach level 8 in this stretch.

17–21
STOPSafe Haven, then Silent Hill, then back

Take every green (side) quest at Safe Haven and follow them. Push the main story through Silent Hill and clear the 4 Sealed Dungeons on the way. Return to Safe Haven, finish its quests, equip the new accessories at +5 and the Smite title. Recall to hand in anything left. Run split for 10–21: 0:15 – 1:15.

22–25
MUSTMain story, Sealed Dungeons, Krao Cave, the Ascension that unlocks stigmas

The stigma Ascension quest shows up partway through the zone. Run split: 1:15 – 1:44 (includes Krao Cave and the main city).

26–32
MAINMain story, the last 3 Sealed Dungeons, grab Kisks

After these 3 you do no more Sealed Dungeons until 45. Run split: 1:44 – 2:27 (Urugugu + runes).

32
STOPFirst rune

Once you have the wings from Urugugu: teleport to Nornir Assembly, take the Hugo Mercenaries part 2 side quest on its left side and finish it. Teleport to Abandoned Site and do the local side quest for Rune 1. Socket it and upgrade it to +1.

33–45
MAINMain story only, plus the second rune

Only do green quests that sit right on the main story's path. After your 3rd Ascension (The One Who Dreams), take Hugo Mercenaries part 3 at Briskwind Shelter for Rune 2. Run splits: 2:27 Fire Temple (33–38), 3:01 the final stretch (39–45), done at 3:21.

Kisks to grab in the last stretch

Travel points the route picks up during specific main-story quests, so the next step is one teleport away.

During questTake the Kisk at
Powder of Death (after the 5 Insectoids and 2 lost bags)Amunta's Hideout
Lake of Confrontation (after searching the Blades Supply Storage, fly east into the fog)Idun's Lake
An Ill Fate's Resolution (before diving into the lake)Steel Hammer Temporary Trading Post
Daybreak Society Rescue Operation (after Nemon sends you to distract the Black Claw soldiers)Kumrica's Cellar
Same chain, after the instance at the top of the tree ("talk to Nemon"), go southImpetusium Lower Path

Stoopz’s quick route (Global)

Main story nearly the whole way, plus a few chosen side quests. No sealed dungeons: sealed dungeons scale to your level, so skipping them only moves that time to later. Single source Stoopz, notes shared on Discord, Oct 1 2026.

LevelDo
1–12Main story
12Finish the 1st side quest
12–14Main story
14Pick up the 2nd side quest, don’t finish it yet
14–17Main story
17Finish the 2nd side quest
18Pick up the 3rd side quest; take the 2 side quests in the main quest area
18–20Main story
20Before Practice Makes Perfect, finish the side quests you picked up: Creion Research Assistant, The Great Curse Breaking Caper
20–22Main story
22Ascension quest
22–27Main story; the side quest near camp
27–31Main story; the 2-part side quest at Nornir Assembly, An Invitation to the Past: Part I
31Teleport to the healing spring and do its side quest, then to the abandoned site and do its side quest
32Ascension quest
33Graverobber Campsite: Finders Keepers and Traveling Merchant
33–42Main story
42Kumrica’s Cellar: Herb Pouch Heist
42–45Main story

Elyos speedrun

There is no written Elyos speedrun route yet: the Failure Guild route document (linked at the bottom of this page) covers the Asmodian side. Krix Domi has posted two Elyos runs on video:

  • Elyos 1–45 in 2h 46m ↗ (Sept 27, 2026).
  • Elyos 1–45 in 2h 07m ↗ (Sept 28, 2026). Skips almost every side quest and Sealed Dungeon; the runner says not to use it for normal play, because you reach 45 too weak for level-45 content. Its chapters: tutorial, 10–21 (the tree), 22–25 (Krao Cave), 26–32 (Urugugu), 33–38 (Fire Temple).

The tips above work for both sides. For the Elyos zones and quests in order, use the normal Leveling Route (Elyos version) at speedrun pace: main story first, sealed dungeons only where the route stops.

After 45: finish the yellow quests

From the Failure Guild route document: once you hit 45, finish the remaining yellow quests. Their map for your side (a picture, Global playtest build):

Asmodian map with the after-45 yellow quest stops joined by arrows Elyos map with a route line through the after-45 stops

The Elyos map has no labels: it is the route line the document shows under "Elyos Side".

A run for your class

Krix Domi has a 1–45 run for most classes. The video descriptions don't say which side each run is on; the pace and habits carry over either way.

No Assassin run yet. Times are from the video titles.

Route by Excalul, run by Krix Domi (Failure Guild): 3h 21m Asmodian run ↗ · tips video ↗ · route document with maps ↗. Quest and place names are from a pre-launch build and may be translated differently on Global.

01b · Interactive Map

Where is it? Open the world map

aion2.app's interactive map covers every zone, with filters for NPCs, quest givers, monsters, dungeons, bosses, teleports, Odyle and gathering spots. It opens in a new tab.

Open the map

Open the interactive world map ↗

Jump straight to a zone

Why not show the map right here? claude.ai doesn't let a page it hosts display another website inside it, so this tab links out. Map by aion2.app (the site redirects to aion2t.com). Zone names are the map's own; Korea/Taiwan client data, Global may differ.

01a · Quest Tracker

The detours actually worth your time

Tick quests off as you finish them. Reward names follow the Global playtest data as cited by other guides; each quest page links to the database so you can check the live reward yourself. Elyos quests are matched to the Asmodian ones by level and reward (Wind Breeze = Chaser tier, Drifter = Avenger, Pilgrim = Liberator).

Progress

0 / 13
Quests done
—
Next up
Lv 6Ascension

Spread Your Wings

Needs: Main story
Ascension: unlocks flight
Lv 16Regional

Hugo Mercenaries: Past and Present

Needs: Empyrean Monolith first
Old Mercenary Commander Earrings · Wisdom Stone · Daevanion Crystal · title
Lv 22Ascension

The One Who Hears the Voice

Needs: Main story
Ascension: opens Stigmas
Lv 30Regional

Hugo Mercenaries: Deep Shadow

Needs: Canyon's Secret + Past and Present
Chaser Necklace · Wisdom Stone · Daevanion Crystal
Lv 30Regional

An Invitation to the Past: Part 1

Needs: Regional chain
Chaser Earrings · Wisdom Stone · Daevanion Crystal
Lv 32Regional

Hugo Mercenaries: An Old Promise

Needs: Hugo chain
Clash Rune Chest · Wisdom Stone · Daevanion Crystal
Lv 32Ascension

The One Who Dreams

Needs: Last of the Destruction Archons (main story) and your 2nd Ascension
Ascension: do it immediately
Lv 35Story

Enemy Territory

Needs: Main story
Avenger Greatsword (free class weapon)
Lv 37Regional

A Friend's Legacy

Needs: Regional progression
Avenger Bracelet · Wisdom Stone · Daevanion Crystal
Lv 42Story

The Breaking of the Day

Needs: Main story
Liberator Greatsword (free class weapon) · 44,000 bound Kina · 5 Superior Courage Scrolls
Lv 45Cleanup

A Perfect Wedding

Needs: Regional progression
Liberator Ring · Wisdom Stone · Daevanion Crystal
Lv 45Cleanup

A Comrade's Fate

Needs: Regional progression
Liberator Bracelet · Wisdom Stone · Daevanion Crystal
Lv 45Cleanup

A Traitor Within

Needs: Past and Present
Rare Theostone Chest · Wisdom Stone · Daevanion Crystal
Lv 5Ascension

Fledgling Wings

Needs: Main story
Ascension: unlocks flight
Lv 16Regional

Searching for an Escaped Fossa

Needs: Renewed Resolve
Dawn Earrings · Wisdom Stone · Daevanion Crystal · title
Lv 22Ascension

The One Who Hears the Voice

Needs: Main story
Ascension: opens Stigmas
Lv 30Regional

Aullaeu's Lament

Needs: Secrets Within Secrets
Wind Breeze Necklace · Wisdom Stone · Daevanion Crystal
Lv 30Regional

Payback Time

Needs: Secrets Within Secrets
Wind Breeze Earrings · Wisdom Stone · Daevanion Crystal
Lv 30Regional

Cursed Blue Mineral

Needs: Secrets Within Secrets
Clash Rune Chest · Wisdom Stone · Daevanion Crystal
Lv 32Ascension

The One Who Dreams

Needs: Protectors of the Rock Hill (main story) and your 2nd Ascension
Ascension: do it immediately
Lv 35Story

Zumion's Ward

Needs: Main story
Drifter Greatsword (free class weapon) · 26,000 bound Kina
Lv 37Regional

Tempestuous Dawn

Needs: Fire Temple
Drifter Bracelet · Wisdom Stone · Daevanion Crystal
Lv 42Story

A Balaur's Trash is a Daeva's Treasure

Needs: Main story
Pilgrim Greatsword (free class weapon) · 41,000 bound Kina
Lv 45Cleanup

Eternal Friend

Needs: Draupnir
Pilgrim Ring · Wisdom Stone · Daevanion Crystal
Lv 45Cleanup

No More Mushrooms

Needs: Draupnir
Pilgrim Bracelet · Wisdom Stone · Daevanion Crystal
Lv 45Cleanup

Search Party

Needs: Draupnir
Rare Theostone Chest · Wisdom Stone · Daevanion Crystal
Ascension quests are mandatory and unlock flight, stigmas and wings. Regional quests give permanent progression: take them when you pass them, not as a farm.
Class Guide

Gladiator at a glance

The whole class on one page: what to level first, which stigmas to plan, what goes in the macro and what stays on your fingers.

Asmodian · Tank / DPS
Gladiator
GreatswordFrontline meleeLife-steal sustainOff-tank capable

Durable melee bruiser with strong sustained pressure, HP recovery tools and flexible tank/DPS utility. Beginner-friendly: mistakes are forgiven by lifesteal and armor.

36
Confirmed Global skills
12
Leveling actives
13
Stigma-type skills
3
Macro steps (post-22)

Skill priority, ranked

1
Rending Blow
Fresh-45 core target. Repeatable damage skill.
MP 120criticallearn Lv 1target 10
2
Ruinous Blow
7.5 m rush hitting up to 4 enemies. Grants Prepare for Battle: +20% PvE damage and +100 Crit for 20s.
CD 45s · MP 250criticallearn Lv 14target 10
3
Keen Strike
Core repeatable attack.
highlearn Lv 1target 8
4
Leaping Slam
Mobility / engage. Specialty resets it on a kill.
CD 15shighlearn Lv 1target 8
5
Overhead Slam
Fire on knocked-down targets. At skill level 16 it loses its cooldown.
CD 5shighlearn Lv 4target 8
6
Crushing Wave
Core damage / AoE investment.
CD 20s · MP 250highlearn Lv 8target 8
7
Rush Strike
Gap close / pressure (+10 m range specialty).
CD 20shighlearn Lv 10target 8
8
Mocking Blade
Utility / enmity tool; absorbs HP.
CD 20s · MP 200normallearn Lv 3target 8
9
Sword Aura Rampage
Keep functional for AoE / pressure.
normallearn Lv 5target 8
10
Aerial Snare
Control utility. Take last.
CD 45s · MP 150normallearn Lv 12target 8
11
Defiance
Reactive defense: restores 20% HP on use.
CD 60snormallearn Lv 16target 8
12
Ankle Slice
Skip for PvE; it is a PvP root.
CD 10slowlearn Lv 7target 2

Passives: what to level them to

Level toPassivesSource
To 10 firstExperienced CounterstrikeAttack PreparationGrobs; Arthars Gaming
To 10 nextMurderous BurstImpact HitGrobs; Arthars Gaming (Impact Hit for its Double Chance)
Later, when you have spare pointsBlood AbsorptionIdentify WeaknessSurvival StanceSurvival WillpowerBlood Absorption is strong at its base level (Grobs; Arthars)
Leave at 1 (PvE)Protection ArmorDestructive ImpulseArthars Gaming: barely do anything

Passives are raised with skill points, but they do have level waits: in-game, Attack Preparation (learned 13) and Impact Hit (learned 15) follow the same “+1 every 3 levels” rule as active skills (Attack Preparation 9 at 34, Impact Hit 8 at 33), while Murderous Burst and Experienced Counterstrike go straight to 10 (seen in game, Sept 30). The skill window’s “Reach Character Lv.” line shows the level each step needs. Levels above 10 come from gear and Arcana.

Stigma planner planned 0/4

Which stigma in which slot (Global has four; they open at levels 22, 27, 32 and 37):
  1. Level 22: Lunge Stance
  2. Level 27: Rage Burst
  3. Level 32: Focused Block
  4. Level 37: Zikel’s Blessing

Grobs: Lunge Stance first (+20% Combat Speed), Rage Burst next (Overhead Slam on repeat), then Focused Block and Zikel’s Blessing. Arthars Gaming slots Focused Block first because every block buffs your party.

Tap tiles to build your plan (max four, Global’s count). Numbers identify the tiles. Use the four-slot order above; other stigmas are optional swaps. Global has four stigma slots, opening at levels 22, 27, 32 and 37, all four seen in the Global client. Korea has six.

1

Lunge Stance

Long-term first priority; +20% Combat Speed.Top-player pick
2

Rage Burst

Core damage-window stigma; opens Overhead Slam.
3

Wave Armor

Counter / damage synergy; passive multipliers at 10 and 15.
4

Focused Block

Tankier PvE/PvP option; swap out if not tanking.Top-player pick
5

Lifestealing Blade

Sustain; modest early investment.
6

Zikel's Blessing

Flex buff (+20% Attack, +100 Accuracy).Top-player pick
7

Blade Toss

PvP must-have (healing reduction); boss defense cut in PvE.Top-player pick
8

Tenaciousness

Utility flex: brief CC immunity.
9

Armor of Balance

CD 90s: +50% Impact resist for 10s.Top-player pick
10

Assault Strike

CD 120s: 20 m strike hitting 4 enemies; 30% Knockdown.
11

Forced Restraint

CD 60s, MP 100: 75% Seal for 5s.
12

Fracturing Rush

CD 90s, MP 100: 10 m rush; 60% Root for 3s.
13

Wrath Wave

CD 60s, MP 200: AoE; 50% Knockdown.Top-player pick

Macro & manual buttons

Rage Burst→Overhead Slam→Rending Blowone line, hold with Keen Strike while leveling

At 45, with Overhead Slam and Rending Blow at 16: hold only the macro (Grobs; Arthars Gaming).

Keep manual: Leaping Slam, Mocking Blade, Aerial Snare, Defiance and every defensive cooldown. Start at 50 ms, tune on a training scarecrow (Macro tab says where).

Stat direction

PvE: Damage BoostWeapon Damage BoostAccuracyCritical HitCombat SpeedCritical Damage

PvP: PvP AttackAccuracyHP / BlockDamage Tolerance

PvP in one line

Sustained bruiser pressure: use mobility and control to stay connected, swap Focused Block for Blade Toss, and never bury defensive tools in the damage macro.

What top players actually run

Real leaderboard data: top Gladiators' stigmas, actives, passives and Arcana sets, with an Abyss/Nightmare toggle and a comparison against this guide.

Ranking follows MMO Codex's Gladiator guide. Cooldowns, MP costs and specialties are read from the aion2.app skills database ↗ (client snapshot 18 Sep 2026).

After 45: skill levels, rings, soul bind and Arcana

Skill levels to aim forOverhead Slam and Rending Blow to 16, then 20; Ruinous Blow to 16. Skills stop at 10 from points; boards add 4, each ring can add 1, and Arcana cards add the rest.
RingsUse the ring skill lines to push Overhead Slam, Rending Blow and Ruinous Blow to 16. Don’t put skill lines on your weapon or guard: their stats are worth more.
Arcana set4 Primal Vigor (PvE attack). If you run out of MP, 3 Primal Vigor + 2 Magic Armor (MP when low). Never Illusion: Gladiator doesn’t use cooldown reduction.
Arcana cardsParchment: Overhead Slam or Ruinous Blow. Compass: Rending Blow. Chalice (the “grail”; it can roll any skill or passive): whichever of Overhead Slam / Rending Blow is still short of 20. Mirror: Experienced Counterstrike, Murderous Burst, Impact Hit or Identify Weakness (all fine). Bell: Attack Preparation.
Passives on gearAttack Preparation first, then Experienced Counterstrike or Murderous Burst, then Impact Hit. Reroll away Protection Armor and Destructive Impulse.

Source: Arthars Gaming (Taiwan Gladiator main, Global season 1 guide). Season 1 Arcana is a stopgap: cards are replaced in season 2.

Kanon’s endgame build (Global, Oct 9)

Kanon plays a Gladiator on NA East (item level 2,589; this week in NotMeter’s Global top 50 on the Ferocious Horn Den, Deus Research Base and Shattered Arkanis bosses, best #7 on Ferocious Horn Nuakum). His skills, stigmas and Arcana below are read from his character profile ↗ (the game’s public profile, read Oct 10); the advice is from his guide video ↗ and its description. Single source

SkillHis levelSpecialties he runsWhy
Overhead Slam203 Adds [Upward Strike] Chain Skill · 4 Critical Hit on hit · 5 Remove cooldownIn the fight log he shows, Overhead Slam (28.3%) and its Upward Strike (28.2%) made 56% of his damage, every hit a crit. 16 is where the damage starts; at 20 every Overhead Slam crits, which matters because Global caps Critical Hit chance at 50%.
Rending Blow163 Changes to mobile skill · 5 Restores 50 MP on landing a Critical HitYour spam skill and another 20–25% of your damage; the MP option keeps you going.
Ruinous Blow164 Extra damage on hit · 5 Ignores Block and Evasion and lands as Multi-HitTake +30% Skill Critical Hit only while your crit is low: past the cap it adds nothing. At 20 he would add +20% Skill Speed.
Keen Strike164 −1s [Ruinous Blow] cooldown on hit · 5 Adds [Reckless Strike] Chain SkillNot a must at 16; Overhead Slam and Rending Blow come first.
Leaping Slam121 Prepare for Battle effect on the caster for 3s · 4 +20% PvE Damage ToleranceYour opener, so you reach the boss first.
Rush Strike122 +10m range · 4 −10s cooldownA second gap closer.
Defiance122 Restores 1000 Stamina · 3 Restores 20% HPTake the 20% heal first if it isn’t 12 yet.

Stigmas: Lunge Stance 20, Rage Burst 10, Zikel’s Blessing 10, Focused Block 6. Lunge Stance at 20 gives a 50% chance on a crit to take 1 s off every cooldown, so get it to 20 alongside Overhead Slam. Don’t skip Focused Block (below).

Passives (his levels): Experienced Counterstrike 20, Murderous Burst 19, Blood Absorption 17, Identify Weakness 17, Survival Stance 17, Destructive Impulse 16, Survival Willpower 16, Attack Preparation 15, Impact Hit 15, Protection Armor 13. His order for damage: Experienced Counterstrike, Murderous Burst, Impact Hit, Attack Preparation, Identify Weakness.

Arcana: Chalice of Vigor and Parchment of Vigor (both +2 Overhead Slam), Compass of Magic, Bell of Magic and Mirror of Magic (Experienced Counterstrike +3, Identify Weakness +2). Arcana alone takes Overhead Slam to 16; for 20 he also has it on his weapon.

How he plays it

  • Keep Experienced Counterstrike up. Its front-attack bonus is always on; the part you keep up is a PvE Damage Boost for 20 s after you block, which he says helps your party too. A normal block can start it, but if it hasn’t, use Focused Block on the boss’s next yellow attack instead of dodging. (His description corrects the video on which part needs the block.)
  • Hit the boss from the front. Settings → Info display → Combat → Display boss orientation indicator: Front shows you where the front is. Most of his lost damage, he says, is lost uptime: chasing, dodging when he could block.
  • Macro: his macro window has two steps, 10 ms delay each: 1 the Ruinous Blow key (Ruinous Blow with Rage Burst stacked under it), 2 Overhead Slam. Ruinous Blow gives Prepare for Battle for 20 s (+20% PvE Damage Boost, +100 Critical Hit); Rage Burst opens Overhead Slam for 10 s and gives +10% PvE Damage Boost. Hold the macro, and hold Keen Strike with it when your MP runs low. He tested Overhead Slam first against Ruinous Blow first: the same damage.
  • Leaping Slam is the opener only. In the video he says to use it on cooldown to refresh Prepare for Battle; his description corrects that: Ruinous Blow already gives 20 s of it and refreshing made no difference to his damage.
  • From the tooltips he shows: Experienced Counterstrike gives you and your party +12.2% PvE Damage Boost (and +6.1% PvP) for 20 s on a block, but that part doesn’t stack with a Templar’s Fury. Focused Block guarantees a parry, works twice in a row, and gives back 150 MP and stamina. Rage Burst’s Wounded (enemy −10% Attack) doesn’t stack with a Templar’s Taunt. Defiance isn’t shortened by cooldown reduction. On screen
  • Don’t use Sword Aura Rampage (a damage loss) or Ankle Slice. Crushing Wave only to pull packs in Transcendence. Mocking Blade only as an emergency heal.
  • Stats: Wisdom (Double Chance) and Illusion (Cooldown Reduction). The Pantheon art pieces with those two are worth buying.
Where he differs from the other guides on this page: he keeps holding Keen Strike at 45 on Global for MP (Grobs drops it once Overhead Slam and Rending Blow reach 16); he values Illusion and Cooldown Reduction (Arthars says Gladiator doesn’t use it); and he carries skill lines on his weapon and guard (Arthars says don’t). He plays on Global now, so his picks reflect the Global build; try both on the training scarecrows.
00d · Top Players

What the best Gladiators actually equip

Real leaderboard samples: which skills, stigmas and Arcana sets top players run, and how high they level them. Use it as a reality check on the guide, not as a replacement for it.

● Real player data● Spring 2026 snapshot, probably KR/TW● Predates Jul balance & Aug 19 patch

Leaderboard loadouts

Top 50 Abyss Gladiators · snapshot Apr 21

Stigmas (average level)

Lunge Stance
Focused Block
Zikel's Blessing
Armor of Balance
Blade Toss
Wrath Wave

Active skills (average level)

Overhead Slam
Rending Blow
Leaping Slam
Mocking Blade
Keen Strike
Sword Aura Rampage

Passives (average level)

Survival Stance
Attack Preparation
Impact Hit
Identify Weakness
Blood Absorption
Protection Armor

Arcana sets worn (% of players)

Pure Blood (4) + Primal Vigor (2)
Pure Blood (4) + Frenzy (2)
Pure Blood (4) + Magic Armor (1) + Primal Vigor (1)
Pure Blood (4) + Magic Armor (2)

Bars are average levels (scale to 30) and include external bonuses, so they pass 10. Arcana bars show the share of players wearing that set; the rest wore mixed or no sets.

Our guide vs. top players

Gold outline = both agree. Load either stigma set into your Class Guide planner with one tap.

Stigmas — our guide

Lunge StanceRage BurstWave ArmorFocused BlockZikel's BlessingLifestealing Blade

Stigmas — top players

Lunge StanceFocused BlockZikel's BlessingArmor of BalanceBlade TossWrath Wave
Historical KR set: six slots; reference only on Global.

Six actives — our ranking

Rending BlowRuinous BlowKeen StrikeLeaping SlamOverhead SlamCrushing Wave

Six actives — top players

Overhead SlamRending BlowLeaping SlamMocking BladeKeen StrikeSword Aura Rampage

Ruinous Blow was reworked on Aug 19 (after this sample), so its absence from the top-player set may change.

Recommended way to use this

Levels 1–45: follow the Class Guide and Route. Top players' builds are endgame and won't help while leveling.

After 45: compare your loadout here, especially stigma investment (Lunge Stance and Focused Block at about 20 first) and the Pure Blood Arcana set.

Before spending shards: check your own tooltips. Numbers here are averages of other people's characters.

Read the caveats

  • Sample from April 2026 (Abyss Apr 21, Nightmare Apr 12), before the July balance pass and the Aug 19 patch.
  • Probably Korea/Taiwan servers, not Global.
  • Every list had exactly six entries per type, so it likely shows equipped sets, not everything learned.
  • Top Abyss players lean PvP; the Nightmare group is only 10 players.

Source: Daeva meta snapshot ↗, a fan project that samples the official leaderboards.

02 · Skills & Stigmas

Spend points where the Gladiator actually feels stronger

Skill unlock levels, point costs and specialty options are checked against the Global playtest client (1.0.21.0) and match. Daevanion route and stat priorities are still Korea-based.

Point order by character level

LevelPriority
1–18Keen Strike and Rending Blow as high as your level allows. Spare points: Experienced Counterstrike and Attack Preparation, the only two passives that matter while leveling (Grobs). Skip Protection Armor: it barely does anything (Arthars Gaming).
19Keen Strike and Rending Blow to skill 8. Rending Blow: take “changes to mobile skill”, or every cast roots you in place. Keen Strike: +20% MP restored, because Rending Blow drains mana. (Grobs; Arthars Gaming)
21Experienced Counterstrike straight to 10. Its damage buff was roughly halved on Aug 26 (Korea), so re-check its priority.
19–25Leaping Slam to 8 (resets its cooldown on a kill: leap pack to pack) and Overhead Slam to 8 (adds the Upward Strike chain, which hits harder than the slam). Then Rush Strike to 8 (+10 m range) and Defiance to 8 (heals 20% HP). (Grobs)
26–38Ruinous Blow up as it allows (10 at 38): its Prepare for Battle buff is +20% PvE damage. Overhead Slam to 12 for its critical option. Crushing Wave, Mocking Blade and Aerial Snare can wait: none of them is in the boss rotation. (Grobs; Arthars Gaming)
39–45Experienced Counterstrike and Attack Preparation to 10, then Murderous Burst and Impact Hit (its Double Chance is the reason). Blood Absorption is strong at its base level; skip Destructive Impulse. (Grobs; Arthars Gaming)
A +1 Daevanion skill node bumps a skill from 7→8, unlocking its specialty early.
After 45, the goal is 16 on Overhead Slam (removes its cooldown) and Rending Blow (restores 50 MP on a critical hit), then Ruinous Blow. Skill points stop at 10; the rest comes from boards, rings and Arcana. (Grobs; Arthars Gaming)

Specialty picks: what to take at each skill level

Slots: one specialty from skill level 8, a second from 12, a third from 20. Board +levels count, so Ruinous Blow at 9 (+3 from boards) already has two slots. Confirmed for the second slot at 12 (in game, Oct 1); the third at 20 is from Stoopz’s Global notes Single source

From Arthars Gaming’s Gladiator starter guide ↗ (Sept 27; his own skill windows checked in the video). Only three skills need 20: Overhead Slam, Rending Blow, Ruinous Blow. Read each row left to right as the skill levels up; “+” adds to what you already have. Single source

SkillSkill level 8
1 slot
12
2 slots
16
new options
20
3 slots
Overhead Slam
to 20 · your biggest damage
Adds Upward Strike chain (Snuggs, in game; Arthars doesn’t name one)+ Critical Hit on hitCritical Hit on hit + no cooldown (drop the level-8 pick)+ a level-8 pick back
Rending Blow
to 20
Mobile (a must)+ more damage on fewer targetsMobile + 50 MP on a critical hit (swap out the 12 pick)All three
Ruinous Blow
to 16, then 20
+30% Skill Critical Hit+ Extra damage on hitNo change+ +20% Skill Speed (or the Multi-Hit option)
Leaping Slam
to 12
Prepare for Battle (3 s, opens a fight with +20% PvE damage)+ reset cooldown on a kill——
Mocking Blade
to 12 · never the 2 extra strikes
4% HP absorb (emergency heal)+ AoE on down strike——
Crushing Wave
to 12 · trash packs only
2% HP absorb+ reset cooldown on a critical hit——
Rush Strike
to 12
+10 m range+ −10 s cooldown (or +300 Stamina)——
Ankle Slice
to 12 · never the Ankle Smash chain
+16 m range+ ignores Block and Evasion——
Aerial Snare
to 12 · keep it out of your PvE macro
Multi-Hit on hit+ +100% vs targets immune to it——
Defiance
to 16 if you have spare points
20% HP heal (optional)+ +2 s Tenacity+2 s Tenacity + damage tolerance during Tenacity (heal optional)—
Sword Aura Rampage
to 16 if spare points · not a clear damage gain
Mobile—+ −1 s to all cooldowns on hit—
Every level-8 option (client database, Sept 18)
Rending BlowPick one: −20% MP, +200 Block while casting, or mobile
Keen StrikePick one: +20% MP restored, 1% HP absorb, or +50% Multi-Hit
Ruinous BlowPick one at 8: +20% Skill Speed, +12.5 m range, or +30% Skill Critical Hit
Overhead SlamPick one: 0.7% HP absorb, AoE, or adds Upward Strike chain
Leaping SlamPick one: reset on kill, 50% Ankle Slice proc, or 3s buff
Crushing WavePick one: 2% HP absorb, +50 MP on crit, or more damage vs. groups
Mocking BladePick one: 4% HP absorb, AoE on down strike, or 2 extra strikes
Rush StrikePick one: +300 Stamina, +10 m range, or charge AoE
DefiancePick one: 20% HP, 1000 Stamina, or adds Wrath Burst chain

Stigma order (opens 22)

Which stigma in which slot (Global has four; they open at levels 22, 27, 32 and 37):
  1. Level 22: Lunge Stance
  2. Level 27: Rage Burst
  3. Level 32: Focused Block
  4. Level 37: Zikel’s Blessing

Grobs: Lunge Stance first (+20% Combat Speed), Rage Burst next (Overhead Slam on repeat), then Focused Block and Zikel’s Blessing. Arthars Gaming slots Focused Block first because every block buffs your party.

Shards are the scarce resource — ~20 by 45. Level four to 5 while leveling, invest in those four after 45; extra stigmas are swaps.

StigmaWhat it doesPerks that matterWhen
Lunge Stance+20% Combat Speed for 10s5: Double Chance · 10: move speed · 20: 50% cooldown cut on crit22, level first
Rage BurstOverhead Slam usable on target 10s; +10% PvE dmg5: −15s cooldown22
Wave Armor (swap)DoT around you, 10s10: Exp. Counterstrike ×1.5 · 15: Murderous Burst ×1.522
Focused BlockGuaranteed Parry; MP/Stamina back5: 2nd use in a row · 20: 10% HP on Parry22 if tanking
Zikel's Blessing+20% Attack, +100 Accuracy, 10s5/10/15: Stagger, PvE dmg, Multi-HitFourth slot at 37
Lifestealing Blade (swap)Hits 4 enemies, absorbs 10% HP10: Predation on party45
What Grobs and Arthars Gaming do: Focused Block early (Arthars takes it first: every block triggers Experienced Counterstrike’s party damage buff; Grobs starts with Lunge Stance). At 45: Rage Burst to 5 (−15 s cooldown) and Focused Block to 5 (two uses), then every shard into Lunge Stance until 20: its 50% chance to cut all cooldowns on a crit keeps Rage Burst, and with it Overhead Slam, running almost nonstop. Their fourth slot: Zikel’s Blessing (to 10). Wave Armor only pays off at 25, out of reach for now. (Grobs; Arthars Gaming)
Not tanking? Swap Focused Block: Blade Toss cuts boss defense, Tenaciousness gives 3s immunity. Global has four stigma slots, opening at levels 22, 27, 32 and 37, all four seen in the Global client. Korea has six.
Confirmed on Global: complete the Ascension quest at level 22 to unlock the first stigma slot. The remaining slots open at 27, 32 and 37; all four were confirmed in the live client. The older AION2 Hub claim of level 23 is superseded by that in-game check.
Real-player check: the top 50 Abyss Gladiators (spring 2026 sample) ran Lunge Stance, Focused Block, Zikel's Blessing, Armor of Balance, Blade Toss and Wrath Wave instead of the set in the table above, which follows older Korean guides. Details on the Top Players tab.

Patch watch: recent Gladiator changes

DateChangeStatus
Sept 16Leaping Slam and Ruinous Blow can no longer be used while in a bound state (rooted-type). Ankle Slice with specialty #3 likewise, and a bug where its range bonus failed with all three specialties equipped is fixed. Patch note ↗In patch note
Aug 26Experienced Counterstrike (passive): its party damage buff is roughly halved (PvE 17/24/31% to 9/13/17% at levels 10/20/30). Keen Strike, Rupture, Wrathful and Reckless Strike gain +20% PvE damage. Overhead Slam life steal drops from 2% to 0.7%. Every skill now has a minimum cancel time. Patch note ↗In patch note
Aug 19Ruinous Blow stops being a charge skill and becomes a basic area-of-effect hit. Groggy damage 15 to 25; a +30% skill-critical specialty replaces the old movement one. Overhead Slam becomes a two-hit motion. Patch note ↗In patch note
Aug 12Ruinous Blow cooldown 30s to 45s and its buff lasts 20s instead of 5s. Lunge Stance loses its 20% mana-cost reduction. Blade Toss healing reduction rises from 30% to 50%. Patch note ↗In patch note
These are Korean-service notes translated by AION2 Hub. The client database snapshot (Sept 18) already reflects the Aug 26 change, but whether Global launches with all of them is not confirmed. All rows come from the Patch Notes tab. Trust the tooltip in your own client.
New find · Full Skill Roster

All 53 Gladiator skills, confirmed vs. pending

Your leveling route only ever needed ~20 of these. Here's everything the class actually has, split by confirmation status, so nothing is a surprise later.

● 36 confirmed on Global (26 active, 10 passive) ● 17 KR/TW-only, not yet on Global (16 active, 1 passive)

Confirmed on the Global client — Active (26)

Keen Strike*Rending Blow*Leaping Slam* Mocking Blade*Overhead Slam*Sword Aura Rampage* Ankle Slice*Crushing Wave*Rush Strike* Aerial Snare*Ruinous Blow*Defiance* DodgeWrath Wave †Lunge Stance † Zikel's Blessing †Focused Block †Armor of Balance † Blade Toss †Tenaciousness †Lifestealing Blade † Rage Burst †Wave Armor †Forced Restraint † Assault Strike †Fracturing Rush †

* = covered in your leveling route and Skill Calculator already. † = the same name used for one of your six Stigmas — the client database files exactly 13 Gladiator skills as stigma-type. All require level 22 and they are unlocked through the Stigma system, not learned like ordinary skills. That's why "Blade Toss" shows up both as a base active and as a PvP stigma swap.

Confirmed on Global — Passive (10)

Survival Stance*Protection Armor*Blood Absorption* Identify Weakness*Attack Preparation*Impact Hit* Destructive Impulse*Experienced Counterstrike* Survival Willpower*Murderous Burst*

All ten already covered in your Skills tab and calculator.

17 more skills exist only on Korea/Taiwan. Switch Numbers to KR/TW (sidebar or Settings) to see them.

KR/TW only — not yet on Global (17)

Rupture StrikeWrathful Strike Frenzied WaveBlade Dance Intimidating RoarReckless Strike Ankle SmashRush Doom AdventWrath Burst Madness BlowForced Fall Smashing BlowUpward Strike Destructive RushUnsheathing Rush Equip Gladiator Weapon (passive)

These exist in the Korea/Taiwan client (v110, Sept 9) but haven't been verified against Global yet. Don't build around them until you can see them in your own skill list.
Several of these are chain skills that specialties add, not standalone unlocks: Keen Strike at 16 adds Reckless Strike (Keen Strike → Rupture Strike → Wrathful Strike is its chain), Ankle Slice at 8 adds Ankle Smash, Aerial Snare at 12 adds Forced Fall, Defiance at 8 adds Wrath Burst, Rending Blow chains into Smashing Blow and Crushing Wave into Frenzied Wave.
Source: AION2 Hub's Gladiator class page, cross-checked against your own leveling doc — every skill your route already uses matched exactly. Verify any skill yourself in the client databases: aion2.app skills ↗ · aion2.gaming.tools ↗.
Interactive · Skill Point Calculator

Plan your ~250 points before you spend them

Set a target level per skill and see the point cost add up. Costs come from the game-client data: 1 point per level for 2–4, 2 for 5–7 and 4 for 8–10 (13 to reach 8, 21 to reach 10). Points stop at 10: anything above that comes from Daevanion nodes, rings, weapon/guard or Arcana and costs no points.

Skill planner your level: 1

Natural mastery comes from your character level (level 2 as soon as you learn it, then +1 every 3 character levels, capped at 10; game-client data). Add external levels from Daevanion nodes, rings, weapon/guard or Arcana to see which specialty tiers you unlock. Change your level on the Start Here dashboard.

SkillNaturalExternal +EffectiveSpecialty tiers

Budget

Estimated points available at a freshly levelled 45. Change this to the total in your skill window:

Estimated total: 0 pts Remaining: 250 pts
This calculator only covers the 20 skills your leveling route uses. It doesn't include Stigma shard costs (separate resource) or Daevanion points (separate board system, see the Daeva Boards tab).

Breakpoint timing calculator

A skill can go to level 2 the moment you learn it, then 1 more level every 3 character levels, capping at 10 through leveling alone. That's the game-client rule (each skill level lists the character level it needs), so a skill learned at 1 reaches 8 at character level 19 and 10 at 25. Enter a character level and pick a skill to see where it stands.

06 · Daeva Boards

Route toward power, not pretty completion

Boards open around level 12. Grab corner nodes and +1 skill nodes for your core skills first while leveling; leave the juicy middle nodes for after 45.

● All five Global boards: per-node data● Source: aion2.gaming.tools planner
In short: boards open at level 12 and share one pool of points. While leveling, take the corner nodes and the +1 skill nodes for your main skills first; leave the middle for after 45. Order: Nezekan (12) Attack and Combat Speed, Zikel (20) Damage Boost, Vaizel (30) Critical Damage, Triniel (40) Multi-Hit, Azphel (45, PvP only). Skip Acquire All Nodes: it buys every filler node too. Boards above your level are folded.

Board route at a glance

Lv12 Nezekan: Attack → Combat Speed→Lv20 Zikel: Damage Boost→Lv30 Vaizel: Critical Damage→Lv40 Triniel: Multi-Hit Chance / Resist→Lv45 Azphel (PvP only)
Skills stack across boards. Nezekan, Zikel, Vaizel and Triniel each carry a +1 node for every active skill, so the boards alone can add up to +4 levels to each one. That, plus the 8/12/16/20 specialty tiers, is why the Skill Planner has an external-bonus stepper.
One shared pool of points. The counter at the top of the board screen (for example “1/44”: points left / points earned) is the same on every board, so you choose which open board each point goes to. Seen in the Global client, Sept 30.
Reading the board screen: nodes you own are filled in; nodes you don’t own are dark; nodes you can take next have a swirl around them. You can only take a node that touches one you own. The four corner nodes are the big 4-point ones. Skip Acquire All Nodes: it also buys every Tolerance and filler node. Confirmed (seen in game, Oct 1)
Do not treat a newly unlocked board as permission to abandon the last one. Finish the target you're already routing toward before scattering points into a new board.

Lv 12 · Nezekan per-node verified

Primary target: Attack + Combat Speed. Improves every pull and smooths your rotation.

Big nodes (4 pt)

★ Combat Speed x2Cooldown Reduction x2

Skill Level Up nodes

Rending BlowKeen StrikeOverhead SlamLeaping SlamCrushing WaveMocking BladeRush StrikeAerial SnareRuinous BlowDefianceSword Aura RampageAnkle Slice

All 12 actives at +3 pt each, plus passives (+2 pt): Armor of Protection, Blood Absorption, Survival Stance, Identify Weakness, Attack Preparation.

Stat filler (1 pt each)

Attack 10, Critical Hit 10, Critical Hit Resist 10, Max HP 11, Max MP 11, Defense 10.

Leveling rule: a +3 skill node that pushes a core skill across a specialty breakpoint (8/12/16/20) beats a small stat tile.
Open in the planner ↗

Lv 20 · Zikel per-node verified

Primary target: Damage Boost before Damage Tolerance. Clean second offensive layer.

Big nodes (4 pt)

★ Damage Boost x2Damage Tolerance x2

Skill Level Up nodes

Rending BlowKeen StrikeOverhead SlamLeaping SlamCrushing WaveMocking BladeRush StrikeAerial SnareRuinous BlowDefianceSword Aura RampageAnkle Slice

All 12 actives at +3 pt. Passives appear twice each (+2 pt): Impact Hit, Murderous Burst, Survival Willpower, Veteran's Counterstrike, Destructive Impulse.

Stat filler (1 pt each)

Attack 11, Critical Hit 10, Critical Hit Resist 10, Max HP 9, Max MP 11, Defense 11.

Open in the planner ↗

Lv 30 · Vaizel per-node verified

Primary target: Critical Damage.

Big nodes (4 pt)

★ Critical Damage Boost x2Critical Damage Tolerance x2

Skill Level Up nodes

22 skill nodes: every active (+3 pt) and every passive (+2 pt) has one.

Stat filler (1 pt each)

Attack 10, Critical Hit 11, Critical Hit Resist 11, Max HP 10, Max MP 10, Defense 10.

Open in the planner ↗

Lv 40 · Triniel per-node verified

Primary target: Multi-Hit Chance, with Multi-Hit Resist as the defensive pair.

Big nodes (4 pt)

★ Multi-Hit Chance x3Multi-Hit Resist x3

Skill Level Up nodes

22 skill nodes: every active (+3 pt) and every passive (+2 pt) has one.

Stat filler (1 pt each)

Attack 14, Critical Hit 15, Critical Hit Resist 15, Max HP 15, Max MP 15, Defense 14.

The planner now names these Multi-Hit Chance and Multi-Hit Resist (Global client, checked 28 Sep 2026), which matches what the community guides call Triniel.
Open in the planner ↗

Lv 45 · Azphel per-node verified

The PvP board. It has zero skill nodes: every node is a PvP stat. Only invest if you plan to fight players regularly.

Big and mid nodes

PvP Damage Boost (4) x4PvP Damage Tolerance (4) x4Status Effect Chance (3) x8Status Effect Resist (3) x8PvP Accuracy, PvP Evasion (2) x8PvP Attack, PvP Defense (2) x8PvP Critical Hit, PvP Critical Hit Resist (2) x8

Stat filler (1 pt each)

Max HP 4, Max MP 4, PvP Accuracy 16, PvP Attack 16, PvP Critical Hit 16, PvP Critical Hit Resist 16, PvP Defense 16, PvP Evasion 16.

Open in the planner ↗

Only five boards on Global (so far)

The Global planner lists Nezekan (Lv 12), Zikel (20), Vaizel (30), Triniel (40) and Azphel (45). Ariel, Marchutan and Yustiel do not appear, so the Korea/Taiwan endgame boards may arrive later. Don't pre-spend around them.

Name variants in the client: Armor of Protection is our Protection Armor, and Veteran's Counterstrike is our Experienced Counterstrike.

The 20-second spending test

1. Does it hit a breakpoint?

A +3 core-skill node crossing 8/12/16/20 beats a generic stat tile.

2. Is it on the offensive spine?

Attack / Combat Speed → Damage Boost → Critical Damage. Treat Triniel's nodes as optional until you have checked them in-client.

3. Is it dead for your content?

Azphel's PvP stats do nothing in PvE. Deprioritize tolerance and resist nodes when you aren't dying.

The planner notes that its path-assist adjacency is a planning assumption, not something the client tables encode as a prerequisite. Your in-game board is final authority on tile connectivity. Data: gaming.tools planner ↗.
05 · Macro & Combat

The steady chain goes in a macro. Everything conditional stays manual.

Aion 2 ships an official in-game macro system — this replaces third-party mouse software, which stays bannable.

My rotation & keybinds

Your own order and keys. It shows in second screen, and prints as a cheat sheet.

    Build the macro NEW · recommended

    1. Open the skill window and press Macro (top right), then Add Macro. A macro step picks one hotbar key, not a skill. (Grobs; notXeon; aLuckyRO)
    2. Bind the macro key in Settings → Key Settings → General → Gameplay → Macro. Hold it and it keeps cycling through its steps.
    3. First stack Rage Burst, Overhead Slam and Rending Blow on one key, Rage Burst in the bottom slot (it fires first), then make that key the macro’s one step. Anything not ready is skipped. (Grobs)
    4. While leveling, hold Keen Strike and the macro key together.
    5. Before level 22: Rage Burst is a stigma, so it isn’t in your skill list yet. Start with Overhead Slam → Rending Blow and add Rage Burst to the line once you slot it.
    6. Bind to a spare key or side mouse button. A mouse button only works as the macro key in AION 2 control mode, not AION 1 mode (in-game tooltip).
    Rage Burst→Overhead Slam→Rending Blow→hold the macro key
    Delay rule of thumb (aLuckyRO, in his macro videos): 10 ms if your ping is under 50, 40–50 ms at 80–100+ ping. Add a little if a hit skips on a training scarecrow (below); the character’s “shadow” animation shows cancelling is working. Single source, not an official table. Since the Aug 26 Korean patch every skill has a minimum cancel time, so input speed matters less and these numbers may need retuning.
    Testing your macro
    • Use a spare preset. The skill window has numbered presets (1, 2, 3), each with its own skill bar and macros. Switch to an unused one before you build or test, so your working setup stays as it is. Each preset also has its own skill points: a preset you haven’t used can show unspent points and passives still at low levels, so spend them there too. Confirmed (seen in game, Oct 3)
    • Watch for the shadow clone. When the macro cancels skills properly, your character leaves a shadow copy behind. No shadow? Raise the delay a little.
    Where to test: Safe Haven (Altgard) has a fenced yard with two Training Scarecrows and a Melee Training Scarecrow, a short walk south-east of the teleport point. The large arrow on the map marks the spot. Confirmed in game, Oct 1.
    Safe Haven map: the large arrow, south-east of the Safe Haven teleport point, marks the scarecrow yard
    Elyos training scarecrows haven’t been found yet. Seen one? Use Report it below.
    At 45, drop Keen Strike (Grobs):
    • Once Overhead Slam and Rending Blow reach skill level 16, hold only the macro: Keen Strike becomes a damage loss, and Rending Blow’s 16 option (+50 MP on a critical hit) keeps your mana up.
    • Rage Burst makes Overhead Slam usable for 10 s and Overhead Slam’s 16 option removes its cooldown, so the slam and its Upward Strike become most of your damage.
    • Arthars Gaming instead stacks Rage Burst → Overhead Slam on one key and Ruinous Blow → Rending Blow on another, with one macro pressing both (his full bar is in the card below).
    • Kanon (Global) keeps holding Keen Strike for MP: see his card on the Class Guide.
    Try them on the training scarecrows and keep what feels right. (Grobs; Arthars Gaming; Kanon)

    Press these yourself

    Leaping SlamReset on kill — use for pack chaining
    DefianceTime the 20% heal to real damage
    Rush StrikeGap close only when a target runs

    Open pulls with Ruinous Blow: a 7.5 m rush that hits up to 4 enemies and grants Prepare for Battle for 20s (+20% PvE damage, +10% PvP damage, +100 Crit, +15% status chance). Client database, Sept 18.

    Level-45 setup (endgame): another way to run it

    Equip Lunge Stance, Rage Burst, Focused Block and Zikel’s Blessing. This is a separate variant from Grobs’ and Arthars’ setups above. Build the stack bottom up, with Sword Aura Rampage at the bottom, then Rage Burst, Ruinous Blow and Rending Blow above it.

    Macro window: create one macro with Stack 1 (Sword Aura Rampage stack) as its only entry, at 10 ms. Select the stacked hotbar slot, not each skill separately. Hold the macro and Overhead Slam; also hold Keen Strike until Overhead Slam and Rending Blow both reach skill level 16.

    Press by hand

    • Lunge Stance and Zikel’s Blessing: before the damage chain, then refresh when appropriate
    • Focused Block: just before a big boss hit, for the party buff

    Summarised from aion2maps.com’s Gladiator guide ↗ (Macro section). Checked 2026-10-05. Single source Test this variant on a training scarecrow before replacing your working setup.

    Targeting settings that make melee feel better

    Settings → Combat. The main change is turning off the auto-chase and auto-target options, so a skill press doesn’t move you or pick a target for you. Tested on a Gladiator; the same settings work for every class.

    SettingSet to
    Controls
    Maintain Aimed Target After Long-Pressing Quick SlotON
    Select Aimable TargetHostile Target
    Pursue Targets with Skill ActivationOFF (when on, a skill makes you chase the target until it’s in range: the game’s own tooltip)
    Auto Target Upon Skill UseOFF
    Set Main Target Upon AttackOFF (its two sub-options grey out)
    Skill QueueON
    Quest Auto Move Permission SettingsInteract After Auto Move
    Auto SprintON
    Target Scanning
    Preferred Search DirectionFront of Camera
    Target Scanning Detailed SettingsPriority Ranking

    Priority Ranking order, top first: 1 Targets Already Hit or Aimed Hostile Targets · 2 Hostile Players · 3 Players Attacking Me · 4 Player Spirits Attacking Me · 5 NPC and Monsters Attacking Me · 6 Hostile Player Spirits · 7 Hostile Quest NPC, Monster, Object · 8 Aggressive Hostile NPC, Monster · 9 Hostile Unique NPC, Monster · 10 Hostile Common NPC, Monster. Each page has a Reset button if you want the defaults back. Tested in game (Global client, Oct 2).

    Arthars’ full skill bar (Global season 1)

    Six buttons do the work: two buffs and four damage skills. He stacks several skills on one key in the skill window’s bar editor: the key fires the first one that’s ready, in the order listed below (in the editor the first one sits at the bottom, next to the key). His one in-game macro has two steps, Rage Burst then Ruinous Blow, 10 ms each: that presses the Rage Burst stack, then the Ruinous Blow stack. Hold it, and keep pressing those two stacks yourself as well.

    The two stacks have to be on separate keys so the macro can weave them. Bordered boxes are in the macro. Assign your own bindings to the stacks. He uses target mode. Read from his skill window in The ULTIMATE AION 2 Gladiator Starter Guide ↗ (48:47–52:20, his macro window at 48:56). Single source

    A player’s own hybrid, not part of Arthars’ guide. Below skill level 16 Arthars’ bar can run out of mana:
    • Its Ruinous Blow stack fires Rending Blow (120 MP, no cooldown) whenever Ruinous Blow is cooling down; Rending Blow only restores 50 MP per critical hit from level 16.
    • At level 14 Overhead Slam and Rending Blow, one player ran out of MP after about 20 s with this bar. On a training dummy it did the same damage (about 390k in 30 s) as the three-skill setup at the top of this tab (Grobs), which kept its mana.
    • Best result: his bar while also holding Keen Strike (it restores MP and cuts Ruinous Blow’s cooldown), easing off the macro when MP runs low: about 500k in 30 s, against 390k for either bar alone.
    Single source (seen in game, Oct 3)

    Old starter macro OLD · kept for reference

    What this guide showed before September 30. It still works, and it’s simpler, but it leaves damage on the table.

    Rending Blow→Keen Strike→repeat while heldbefore 22
    Rage Burst→Ruinous Blow→Keen Strikeafter 22

    Overhead Slam, Leaping Slam, Defiance and Rush Strike were pressed by hand.

    OLD starter macroNEW macro
    Overhead SlamPressed by hand, so it’s easy to missIn the macro. With Rage Burst it becomes most of your damage
    Keen StrikeInside the macroKeen Strike held separately while leveling, dropped at 45 (a damage loss once Overhead Slam and Rending Blow reach 16)
    ManaKeen Strike refills itKeen Strike while leveling; Rending Blow’s level 16 option (+50 MP on a crit) at 45
    Good forBrand-new players, the first few levels, a fallback if the new one feels awkwardEveryone once Rage Burst is slotted, and the endgame
    Came fromMMO Codex’s summary of older Korean guidesGrobs and Arthars Gaming (two current Gladiator guides that agree)

    Why we moved on: Rage Burst lets you use Overhead Slam over and over for 10 seconds, and its level 16 option removes its cooldown. Pressing your biggest hit by hand means missing it. Try both on a training dummy and keep what feels right.

    Combat rhythm

    Boss opener from Grobs. Stay in front of the boss: Experienced Counterstrike boosts front attacks. Settings → Info Display → Combat → “Display boss orientation indicator” shows where the front is.

    Lunge Stance + Zikel’s Blessing→ Leap in, Ruinous Blow→ Focused Block the boss’s first hit→ Hold the macro→ Heal / dodge / utility→ Restart
    05 · Gear & Stats

    Protect the scarce stuff

    Your leveling gear is a ladder, not a marriage proposal. Gladiators wield a greatsword only — any polearm advice online is from the original 2009 Aion, not this game.

    In short: leveling gear is temporary. Enhance weapons to +5 at most until 35, take the free class weapons at 35 and 42, and break old gear down (Extract) instead of selling it. The belt and amulet are the exception: you keep them, so take them to their maximum. At 45, follow the steps to 1,000 Gear Score. Pets and Genus Insight give free stats to every character on your server.

    What should I upgrade next?

    Push story gear for now. Don't heavily enhance disposable pieces.

    This stays level-based on purpose — I couldn't independently verify the specific Combat Power thresholds some other guides use, so I'm not pretending to more precision than the sources actually support.

    Reaching 1,000 Gear Score at 45

    From Stoopz’s 1k gear score guide ↗ (Twitch, Global, Oct 1 2026). Item level on each piece adds up to your Gear Score. Single source

    1. Draupnir twice. First run: claim the reward twice (80 cube energy). Second run: claim once. That makes 120, which unlocks the guaranteed reward: take the boots.
    2. Gear quests in your journal (J). Scroll to the bottom (Regional) and do every quest whose reward is a gear upgrade, such as a bracelet. Replace your weakest pieces.
    3. Second Clash Rune from the Hugo Mercenaries chain (it keeps chaining: keep checking Regional in J for the next Hugo quest). Item level 40. Enhance it once only (+1).
    4. Amulet: enhance it to +10 with Amulet Enhance Scrolls (from Monolith Resonance). At +10, upgrade it to the next grade with Substance Morph, as its tooltip says.
    5. Spend every Daevanion point. Each point spent adds item level.
    6. Manastones (Enhancement → Manastone): each socketed line adds 1 item level on the lowest grade of stone, up to 4 on the highest. Socket your highest item level pieces first. Per item level, manastones are much cheaper than enhancing.

    That should land you at about 1,000. If you’re just short, enhance one piece.

    Pets & Genus Insight: free stats for every character

    Two systems that look small but add a lot of stats. Both are shared by all your characters on the same server, so progress on one helps every alt.

    1. Every pet is a monster. Kill that monster in the open world and it can drop its soul; picking the soul up levels that pet. Pets cap at level 3 on Global (5 in Korea/Taiwan). Each pet at its cap gives a permanent owned effect (stats such as HP, Critical Hit or Might), so bring every pet to its cap. The full pet list is on the tab.
    2. Capped pets give crystals instead. Once a pet is at its cap, its souls turn into crystals for its genus board. Genus Insight has five boards, one per pet group: Cogni, Fera, Natura, Varian and Special, each with its own crystal.
    3. Level each board with Analyze. Every press costs Kinah and crystals, gives the board experience and rerolls all its stats. That’s normal. You can lock stats, but each extra lock costs much more, so don’t lock anything yet: get all five boards to level 10 first, then lock the good stats you roll.
    4. Rainbow Crystals work on any board. Special pets are skins, so you can’t farm their souls: spend your Rainbow Crystals on the Special board at first.
    5. More crystals: pick the Duty Missions (the game’s dailies) that reward crystals, and always take Hidden Cube keys, even if you can’t open the cubes yet: keys stack and the cubes give crystals.
    6. Use presets. Perfect rolls are very hard. Finish all five boards on one decent set first, then start a second preset and roll for better stats there.
    Kanon’s Global way (a little different from Grobs’): don’t lock anything and Analyze every board to level 9, Special board first. Then use Auto Analyze, set slot 4 to its best stat at Unique (gold) grade and let it roll. Upgrade slots in this order: 4, then 1 and 5, then 6 and 9, then 7. Skip slots 2 and 8: too expensive for what they give. Slot 4 targets: Special = Double Chance; Varian = Front/Back Damage Boost; Fera = Weapon Damage Boost; Cogni = Critical Damage Boost; Natura = PvE Damage Boost. Slots 1 and 5: Max Attack; 3, 6 and 9: Power Shard Bonus (Critical Hit or Accuracy while you are under the cap); 7: Damage Tolerance. (Kanon’s Aion 2 Bible ↗)

    Mastering each Insight also earns a title (“Cogni to the Bone” and so on; game data). Which stat sets to aim for on Global isn’t settled yet. From Grobs, “The Right Way to Progress Your Genus Insight” ↗ (Sept 25, 2026). Single source

    Weapon checkpoints

    PointWhat to do
    1–34Use story/dungeon upgrades. Enhance only enough to keep kill speed comfortable — +5 max.
    35Enemy Territory awards a free Avenger Greatsword.Zumion’s Ward awards a free Drifter Greatsword. Enhancing does not carry over: break the old weapon down and put its stones into this one.
    42The Breaking of the Day — awards a free Liberator Greatsword to Gladiators (quest page, Global playtest data). Talk to Kumrica in Altgard; recommended level 42. It is Epic grade and caps at +10, then fill its three manastone slots Confirmed (seen in game).A Balaur’s Trash is a Daeva’s Treasure — awards a free Pilgrim Greatsword to Gladiators (quest page, Global playtest data). Talk to Caelid in Verteron; recommended level 42.
    45+Only now treat expensive enhancement/refinement as a long-term decision.

    Stat priority (PvE)

    Damage BoostWeapon Damage BoostAccuracyCritical HitCombat SpeedCritical Damage

    Combat Speed matters more on Gladiator than most classes — the rotation feels sluggish until you stack it. Main stats: Might and Precision first, then Intelligence, Constitution, Willpower, Dexterity.

    Main-tanking? Trade some offense for Defense and Damage Tolerance.

    Enhancement & consumables

    • Extract, don't sell. Refunds Enhancement Stones; merchants pay pennies.
    • Altgard sealed dungeons from 10 are your steadiest upgrade source: 15,000 Kinah + 1,250 Enhance Stones + 2 Daevanion Crystals per first clear.
    • Fire Temple at 35 can drop a class weapon — good manastone/Soul Bind practice either way.
    • Soul Bind priority: Combat Speed, Weapon Damage Boost, Damage Boost, Might, Precision, Multi-Hit.
    • Consumables: combat/movement-speed scrolls on every story boss (5 min), HP potions auto-use ~60%.

    Moving your gear up without wasting it

    • Stop at +10 on most gear. Up to +10 enhancing always works; after that the success chance drops and the cost climbs fast. A failed try never destroys gear (rune stones are different: about 50% to fail, and a fail destroys the rune; seen in game, Oct 2), and each fail fills a bar that helps the next try, but it burns stones you’ll need. Go past +10 only on gear you’ll keep a long time. (Spid, from the Korea/Taiwan client.) On Global, green gear stops at +5 and Epic at +10 Confirmed (seen in game).
    • Soul-bound gear can’t be transferred. Enhancement → Transfer can’t move anything from gear whose Soul Binding is fixed or complete (for example a free quest weapon at 100% Soul Binding). Break that gear down for stones instead. Confirmed (seen in game, Oct 1)
    • Weapon and accessories first, armor later. Weapon and accessories give damage; armor gives defense and HP. Upgrade armor when you have good gold pieces or need item level for a dungeon. (Spid)
    • Keep gold items you can’t use. Other classes’ gold gear makes a Soul Binding stat change 100% successful, so don’t dismantle it. (Spid)
    • The three Soul Binding buttons (the small icons beside the item in Enhancement → Soul Binding): Bind (top) raises the numbers on the item’s lines toward their maximum; a line already at 100% can’t go higher, and Bind never changes which lines you have. Sync (middle) changes one line you pick (the circle beside it) and uses up a material item; the success chance depends on the material’s grade and item level, and a gold (Unique) item showed 100%. Rebind (bottom) changes the item’s binding effects for 300,000 (the Bind button costs 30,000 of the same currency) plus a book, with no line to pick. Confirmed (seen in game, Oct 3, on a ring) Sync rolls a random new line, not one of the material’s own lines, and a skill line can come back as a plain stat (two tries on one ring: Sword Aura Rampage became Ankle Slice, then Ankle Slice became Evasion 21/30; the materials carried Survival Stance, Blood Absorption and Experienced Counterstrike). The Soul Binding Rate is the average of the lines’ bars (skill lines count as 100%), so a skill line rolling into a stat lowers it (63.4% → 43.0%); Bind can fill the new bar again. Single source (seen in game, two tries) So aiming a line at the skill you want is a re-roll, one gold item per try, and you can lose a skill line doing it.
    • Amulet and belt level differently. The amulet levels with feathers at the Monolith; the Noble belt levels with Noble enhance scrolls from strongholds (the square map markers). Take them to their maximum, then Substance Morph them into the next colour. Unequip them first or the morph won’t work. (Spid)
    • Crafted gear keeps its enhancement when you craft it up into its next version, so enhancing a crafted piece isn’t wasted. (Spid)
    • Don’t open dungeon chests while leveling. Clear the run for the quest and skip the chest: each chest costs Odyle Energy, and the main story hands you a gold weapon anyway. Save the energy for Vakron Sky Island at 45 . (Spid; Kodex)

    Stat lines and manastones: what to roll for

    For every class. From Kanon’s Aion 2 Bible ↗ (updated for Global Oct 4) and his guide video ↗. Single source

    Which stats are worth most

    • Damage stats, best first: Double Chance > Front/Back Attack Damage Boost > Weapon Damage Boost ≈ Critical Damage Boost > Damage Boost. Double Chance doubles a hit; Front/Back and Weapon Damage Boost each multiply on their own, while plain Damage Boost is added to your other Damage Boosts, so each point does less. Korea endgame math
    • Flat attack, best first: Attack > Max Attack > Attack Bonus > PvE Attack and Boss Attack.
    • Combat Speed: stack as much as you can. It’s also the stat ping hurts most: in his tests 150–200 ms of ping made a big difference to damage (he writes “roughly 50–70%”), similar on every class tested.
    • Critical Hit is capped at 50% on Global (Kanon; about 800 Critical Hit reaches it against the training dummy). Once you are there, more Critical Hit and Precision do nothing; specialties like “+30% Skill Critical Hit” only help below the cap. Unverified

    Stat lines on each piece (Global)

    Rarest first, because those are the hard ones to roll; keep a rare good line when you see it. Reroll one line with a Sync stone of the same grade (a lower-grade stone has only a 10% chance on higher-grade gear), or all lines with a Soul Codex: Reset book.

    PieceLines to aim for
    Weapon & guardDamage Boost, Combat Speed, Weapon Damage Boost, Might, Multi-Hit Chance, Precision (maybe not needed with the crit cap), Attack
    HelmetDouble Chance, Attack Increase, Attack, then passive skills
    CloakDouble Chance, Attack Increase, Perfect Chance, Attack, then passive skills
    ShouldersDouble Chance, Critical Damage Boost, Attack, then passive skills
    ChestPerfect Chance, Damage Boost, Attack, then passive skills
    PantsAttack Increase, Perfect Chance, Damage Tolerance, Attack, then passive skills
    GlovesPerfect Chance, Combat Speed, Attack, then passive skills
    ShoesPerfect Chance, Movement Speed, Attack, then passive skills
    NecklaceCombat Speed, Might, Attack, then passive skills (Accuracy if you need it)
    EarringsMove Speed, Might, Precision, Attack, then passive skills (Accuracy if you need it)
    RingsMight, Precision, Attack, then active skills: rings are the only accessory with active skill lines
    BraceletPantheon stats: Illusion, Wisdom, Destruction, Time, Justice, Space (below)

    Manastones and soulstones

    • Best first: Front/Back Attack Damage Boost > Weapon Damage Boost ≈ Critical Damage Boost > Damage Boost > Attack. Try for at least one gold Damage Boost line: gold (100) is a big jump from blue (30), and 100 equals 1%.
    • Two gold Attack lines are worth about one gold Damage Boost line; a single gold Attack line is a fine stopgap.
    • Don’t spend expensive stones on gear you’ll replace soon.

    When you transfer gear into a new piece

    • Moves over: enhancement and the stat lines.
    • Lost: manastones and soulstones, the Theostone, Potential lines, and the extra line a Philosopher’s Stone added. So don’t chase a rare line in the Philosopher’s Stone slot.
    • Transfer Stones come from Substance Morphing Transfer Stone Fragments, which mostly come from breaking down Heroic (orange) gear. Save Heroic fragments: you need a lot of them later.

    Pantheon stats and Artworks

    Each Pantheon stat gives two effects. You get them from your bracelet, your Arcana cards and the Pantheon itself, where you place statues, portraits and Artworks.

    Pantheon statGives
    Wisdom [Lumiel]Less MP used, more Double Chance
    Illusion [Kaisinel]Cooldown reduction, Endurance Penetration
    Time [Siel]Combat Speed, Double Chance Resist
    Destruction [Zikel]Attack Increase, Perfect Resist
    Death [Triniel]Critical Hit, Regeneration Penetration
    Destiny [Marchutan]MP, Endurance Chance
    Space [Israphel]Move Speed, Block Chance
    Justice [Nezekan]Defense, Perfect activation chance
    Freedom [Vaizel]Accuracy, Evasion
    Life [Yustiel]HP, Regeneration activation chance
    • Wisdom and Illusion are the ones to chase (Kanon: Double Chance and cooldown reduction are important for every class). In his stat window, 27 Illusion gave −2.7% cooldowns; the game caps cooldown reduction at 60%. On screen
    • Artworks: Pantheon decor named after the dungeons (Artwork: Krao, Draupnir, Urugugu, Vakron Sky Island, Fire Temple, Ferocious Horn Den), most likely dropped there. They sell on the Market under Pantheon; place one in your Pantheon for its stats. Artwork: Draupnir gives Illusion 4, Life 4 and Wisdom 4. Read each one’s tooltip and buy the ones with Wisdom or Illusion. On screen
    • Most Pantheon stats come from Arcana cards: see the next card.

    From Kanon’s Aion 2 Bible ↗ and his guide video ↗ (his stat window and the Market, Oct 9). Arthars Gaming advises Gladiators against Illusion; see Kanon’s card on the Gladiator Class Guide.

    Arcana: cards, levels and crafting

    Arcana cards give a Pantheon stat plus up to 4 skill or stat lines. Along with ring lines, Arcana is how your key skills reach 16 and 20. Global has five cards so far (Chalice, Parchment, Compass, Bell, Mirror) and two sets (Primal Vigor, Magic Armor).

    CardCan roll
    ChaliceA Pantheon stat and any active or passive skill
    Parchment / CompassA Pantheon stat and one half / the other half of your active skills
    Bell / MirrorA Pantheon stat and one half / the other half of your passives
    • Leveling a card: feed it Arcana cards or Training Arcana from Transcendence. Each level adds +1 to one of its skill lines at random, up to level 5. Feeding the same card type gives bonus experience; moving levels to a better card loses some.
    • Craft your own under Transmute: you choose the lines, paid with crystals from Transcendence. Kanon calls it 100% worth it. The Chalice has the most possible lines, so it’s the hardest to drop with good ones: craft it first.
    • Early set (Kanon, every class): 2 Primal Vigor (+60 PvE Attack above 70% HP) on the Chalice (Time) and Parchment (Life); 3 Magic Armor (1,500 MP back below 20% MP) on the Compass (Death), Bell (Destruction) and Mirror (Wisdom). The three lines that matter most: Chalice Time (Combat Speed), Bell Destruction (Attack Increase) and Mirror Wisdom (Double Chance).
    • First get two key skills to 20 with cheaper cards, then craft your perfect 4-line cards from there.

    From Kanon’s Aion 2 Bible ↗. Single source

    05A · Loadout Lab

    Track what you actually wear

    A recommendation tracker, not a fake Combat Power calculator. Exact CP formulas and item rolls vary by patch — this just flags your obvious weak links so you know what to fix next.

    Equipped gear

    Replacement priority

    This score is a convenience heuristic (rarity + enhancement level), not the game's real Combat Power formula. Your live item tooltip is final authority.
    08a · Dungeon Gates

    What can you enter right now?

    Enter your Gear Score and every gate turns green or shows how far you are. Gear Score is the sum of your equipped item levels plus enchant levels — it is not the same thing as Combat Power. To find an entrance or a field boss, use the interactive world map ↗.

    In short: type your Gear Score below. Dungeons you can enter say Ready; the rest show how much more you need. On Global the tiers are 700, 1,400 and 2,100. Once your Gear Score is in, this page shows only what you can do now and your next goal.

    Your numbers

    0 / 0

    Level and Gear Score sync with your Start Here dashboard.

    How to read these numbers

    Showing Korea/Taiwan gates where known: Krao Cave Normal 1,000 and Hard 2,400, Draupnir 1,000, Urugugu 1,600, Horn Den 2,200 (Korea), Vakron 1,800 and Fire Temple 2,400 (Taiwan; Korea’s Fire Temple is 2,200).
    Global tiers: 700 / 1,400 / 2,100. Confirmed in game (Oct 1), matching AION2 Hub's Sept 19 update and Kodex's notes from the September EU playtest. Taiwan's gates were 300–400 higher for Vakron and Fire Temple.
    Cube Kinah shrinks with play count. Each mode’s play count adds up over the week, per server (the game’s words). Past these totals, Odyle Energy Cubes give less Kinah:
    Exploration
    Play countKinah
    0–6100%
    7–1360%
    14–2020%
    21 or more0%
    Conquest
    Play countKinah
    0–83100%
    84–10480%
    105–12560%
    126–14640%
    147 or more20%

    On each dungeon’s entry screen, the % button beside Cube Reward lists the drop chances, and the number to its right is the Odyle Energy it costs to open the cube.

    Conquest and Transcendence: 10 cube claims a week, per server. Clearing and leaving without taking the cube still uses one. At 0 you can’t enter Conquest or Transcendence until the weekly reset.

    From the in-game “Cumulative Play Reward Adjustment” window and the cube counter, Oct 1. Confirmed

    Rows tagged Client data come from the game-client database (snapshot 18 Sep 2026), which is on the Korea/Taiwan scale. Global values may be lower. Kodex also warns that Global gear has higher attack and defense values, so Korean or Taiwanese gear numbers do not carry over.

    Before you pull a boss

    • Show the boss’s front: Settings → Info Display → Combat → Display Boss Orientation Indicator: Front. Front (and back) Attack Damage Boost only counts when you hit that side, and it multiplies on its own, so it’s worth a lot: stand where your class gets it. On screen
    • Equip Power Shards. A regular one is about 4.65% more damage, a Superior one about 8.9% Korea math.
    • Uptime is damage. Learn which attacks to stand through, roll away from, or block: every second spent chasing the boss is lost damage.
    • Ping matters more than people think: in Kanon’s tests 150–200 ms of ping made a big difference to damage (he writes “roughly 50–70%”), much the same on every class tested.

    From his guide video ↗ and Kanon’s Aion 2 Bible ↗. Single source

    Expeditions (1–5 players)

    Krao Cave

    ExplorationLv 20200—
    Conquest NormalLv 45700—
    Conquest HardLv 452,400—
    Confirmed on Global

    GS 200 / 700 · party 1–5 · 3 bosses

    Global launches with two tiers. Korea/Taiwan also has a Hard tier at 2,400.

    Exploration, in game (Oct 1): 75,000 Kinah for clearing every boss · the cube costs 20 Odyle Energy to open · a guaranteed chest every run.

    Conquest, in game (Oct 1): 200,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 14 runs · 10 cube claims a week.

    Client database ↗

    Draupnir

    ExplorationLv 45700—
    ConquestLv 45700—
    Confirmed on Global

    GS 700 · party 1–5 · 3 bosses

    Tier 1, same rung as Krao.

    Exploration, in game (Oct 1): 120,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 3 runs.

    Conquest, in game (Oct 1): 200,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 14 runs · 10 cube claims a week.

    Client database ↗

    Urugugu Canyon

    ExplorationLv 28300—
    ConquestLv 451,400—
    Confirmed on Global

    GS 300 / 1,400 · party 2–5 · 3 bosses

    Tier 2. Exploration level and GS come from the client database.

    Exploration, in game (Oct 1): 90,000 Kinah for clearing every boss · the cube costs 20 Odyle Energy to open · a guaranteed chest every run.

    Conquest, in game (Oct 1): 300,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 21 runs · 10 cube claims a week.

    Client database ↗

    Vakron Sky Island

    ExplorationLv 451,400—
    ConquestLv 451,400—
    Confirmed on Global

    GS 1,400 · party 2–5 · 3 bosses

    Tier 2. Kodex notes the Taiwan gate was 1,800; Global is 1,400.

    Exploration, in game (Oct 1): 150,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 3 runs.

    Conquest, in game (Oct 1): 300,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 21 runs · 10 cube claims a week.

    Client database ↗

    Fire Temple

    ExplorationLv 35500—
    ConquestLv 452,100—
    Confirmed on Global

    GS 500 / 2,100 · party 1–5 · 3 bosses

    Tier 3. Kodex notes the Taiwan gate was 2,400; Global is 2,100.

    Exploration, in game (Oct 1): 105,000 Kinah for clearing every boss · the cube costs 30 Odyle Energy to open · a guaranteed chest every run.

    Conquest, in game (Oct 1): 400,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 28 runs · 10 cube claims a week.

    Client database ↗

    Ferocious Horn Den

    ExplorationLv 452,100—
    ConquestLv 452,100—
    Confirmed on Global

    GS 2,100 · party 1–5 · 3 bosses

    Tier 3, partner to Fire Temple.

    Exploration, in game (Oct 1): 180,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 3 runs.

    Conquest, in game (Oct 1): 400,000 Kinah for clearing every boss · the cube costs 40 Odyle Energy to open · a guaranteed chest every 28 runs · 10 cube claims a week.

    Client database ↗

    Transcendence (high-difficulty stages)

    How Transcendence works (a Korea/Taiwan walkthrough by PvE Zone, Single source):

    • Timed runs with rising levels, like Mythic+ in World of Warcraft: each level raises the monsters’ stats and adds affixes and new mechanics. Clear fast enough for an S rank to move up a level.
    • The final boss opens once your group has enough points from minibosses and monsters (a miniboss always gives 45).
    • Their 4-player route: three fight while the fourth (the weakest damage dealer, or the support) is the runner, skipping fights to unlock every teleport, then joining the group. Global allows up to five, so treat this as a reference, not a fixed party.

    Deus Research Base

    EntryLv 451,200—
    Client data (KR/TW scale)

    GS 1,200 · 4 stages · party 2–5 · 3 bosses

    Unlocks at 45. An August update reportedly added a much harder variant; the database lists no such gate.

    Client database ↗

    How to run it (Tier 1)

    The route

    • First pull: the three fighters pull the whole room while the runner heads for the teleports. Group the monsters at the narrow spot further on. Dead monsters leave a poison pool that hits very hard, worst for melee.
    • Go down a floor, clear it, teleport to the first point and clear that room. Keep away from the eyes placed all through the dungeon: getting close chains you to nearby players, slowing and hurting you. Wait it out, or walk away from each other to break the chain.
    • Next room: kill only what you need, avoid the eyes, then go up the stairs to the first miniboss.

    Gelcos (miniboss)

    • Marks the farthest player with an eye, chases them and drops lightning pools that last a long time. The marked player drags the pools to the edge of the arena so the middle stays clear.
    • When the chase ends he goes to the middle and swings his chains in big area attacks: block or dodge them. This repeats until he dies.

    Nazmun (miniboss)

    • Makes spinning lasers with one safe gap: pull him into the gap and fight him there.
    • Dodge the mines (they stun). With a blue circle on you, don’t touch other players. If the lasers change shape, jump over them.
    • Still short of points? Get them in the next room, then teleport to the final boss.

    Atiel (final boss)

    • Dodge everything: the run’s explosion affix plus very heavy hits, above all the grab he always opens with.
    • Fight in melee range: at range, cross-shaped areas keep chasing you.
    • Chains: he chains the tank to the party. The party stays in the middle; the tank runs to the edge to break the chains (they hurt). Meanwhile one player gets a shared-damage circle: everyone else stands in it.
    • At 66% and 33%: he jumps to the middle and sends wind areas that push you off the platform (and stun). Keep moving toward him and jump them, or cover the party with shields. Afterwards the platform’s outer ring breaks away, so there’s less room each time.
    • After 66%: he chains everyone to himself. The farther away you stand, the more it hurts, and it only ends with the mechanic. Clones of him charge at random and can knock you off the platform.
    • At 20%: back to the middle for a stagger phase while you dodge charges and wind areas. Break his stagger bar or the group wipes. Each class’s first stigma skill does a lot of stagger damage.

    From PvE Zone’s Transcendence guide ↗ (YouTube, in Spanish, 12 Apr 2026: the Korea/Taiwan client, Tier 1 at its top level), translated and summarised by us. Global may differ. Single source

    Shattered Arkanis

    EntryLv 451,200—
    Client data (KR/TW scale)

    GS 1,200 · 4 stages · party 2–5 · 3 bosses

    Unlocks at 45.

    Client database ↗

    How to run it (Tier 1)

    The route

    • Same plan: the runner takes the teleports, the rest push forward.
    • Pull 1: bring them to the narrow stairs. Pull 2: hide behind the corner so they bunch up in the narrow spot. Pull 3: up to the top of the stairs to group them. Pull 4: back to the stairs. Don’t pull more than planned: these monsters attack from range and hit hard.
    • Naga leave a poison pool when they die (affix) that hurts you and heals the other monsters. Avoid pulling them; otherwise kill them last.

    Siliator of Deceit (miniboss)

    • When he goes to the middle, get away: he throws chakrams (bladed rings) outward that then fly back to him. Players in melee take several hits and die.
    • Two players get red markers and a chakram chases each one. Make the two chakrams hit each other to break them: the usual way is to cross the two red lines and run toward your partner’s chakram, jumping over it.

    Ruthilis of Pain (miniboss)

    • As you walk in, move a little to the right. He fills the arena with electric slices, starting at the entrance and going clockwise, so just right of the entrance is the last slice to go off.
    • If he leaps at someone, get close to him to avoid the red area. Avoid the long rectangles where blades come up (they knock you down).
    • Small circles on the floor: if one hits you (a blue ring appears around you), a few seconds later you send out a wave the others must jump.
    • Short of points? The room before this miniboss has enough.

    Talisra of the Void (final boss)

    • Before the pull, assign four spots: two players for white balls (north and south) and two for black balls (west and east). Use the minimap to know your side.
    • At 66% and 33% she goes to the middle and white and black balls roll in from the edge. A ball that reaches her makes her stronger. Each player catches only their own colour on their own side: holding white and touching black (or the other way round) stuns you. Several balls of your colour stack a speed boost.
    • Then a damage circle appears under each player: move to a safe spot without touching anyone else’s circle. Each circle leaves a shield of your ball colour when it explodes. Done right: two white shields, two black ones, and no boost on her. Circles of different colours touching break the shields and can wipe the group.
    • She then raises her hand and it flashes white or black in a random order. Stand in the matching shields in that order: for example black, take the hit, then white, take the hit.
    • The 33% round is harder: red waves also come while you collect balls (jump them, they stun) and her sequence is three colours instead of two.
    • If the whole arena turns orange, a blue wave comes out from her: jump it. Right after, a red wave comes back toward her: jump that too.
    • If she summons four spears, one is white: break it fast with multi-hit skills before it explodes. If she traps a player in a crystal, aim the spears at the crystal to break it. One spear hit is survivable, several are not.
    • Fire pillars: heavy damage and they move in different patterns. Sometimes you leave melee range, sometimes you hug her to avoid them.

    From PvE Zone’s Transcendence guide ↗ (YouTube, in Spanish, 12 Apr 2026: the Korea/Taiwan client, Tier 1 at its top level), translated and summarised by us. Global may differ. Single source

    Sanctuary (10-player raid)

    Abyssal Forge: Ludra

    EntryLv 452,800—
    Client data (KR/TW scale)

    GS 2,800 · 10 players · 1 boss

    Not in the game at Global launch. NCSOFT pulled Ludra from the launch build (Oct 5) to rework it: new and changed mechanics and attack patterns, a new First Clear event and a reset Hall of Fame. The return date will be announced by October 16. Early Access players’ Ludra gear is removed too and given back (with upgrade materials refunded) when it returns. Official notice ↗ Confirmed

    Historical KR/TW entry value. Global’s return gate has not been announced; this is not a confirmed upper bound.

    Client database ↗

    Awakening (six dungeons, four tiers each)

    Awakening trials

    EasyLv 451,000—
    NormalLv 451,500—
    HardLv 452,000—
    ChallengeLv 452,500—
    Client data (KR/TW scale)

    Nightmare Altar · Tyrant's Hideout · Sanctum of Loathing · Depository of Fates · Forgotten Repository · Chamber of the Dead

    Very likely the same system as the Ascension Trial on your Day-One tab (Normal at 1,500 matches). Insane / Hell / Doom tiers (3,000–4,000) are level 99, not launch content.

    Client database ↗

    After 45: what to do, in order

    Order and items follow Kodex's progression checklist. Its Gear Score bands are Taiwan-scale, so on Global the tier gates above arrive sooner. Ticks save in your browser.

    Level 45 → ~1,600 GS

    ~1,600 → 1,700 GS

    ~1,700 → 1,800 GS

    ~1,800 → 2,200 GS

    ~2,200 → 2,400 GS

    2,400+ GS

    Sources: aion2.app dungeon database ↗ (109 dungeons, client snapshot 18 Sep 2026), Kodex early-access page ↗, Kodex checklist ↗ and AION2 Hub ↗. Note that AION2 Hub's older overview pages still quote Korea's 1,000.
    07 · PvP Launch Setup

    Same kit, one row changes

    Global balance can differ from Korea/Taiwan: this is a setup that works, not a solved meta.

    Stigma swaps for the Abyss

    Swap outSwap inWhy
    Focused BlockBlade TossHealing-reduction debuff — the one near-universal PvP must-have.
    (situational)TenaciousnessA few seconds of CC immunity when you expect to be focused.
    Several "PvP build" guides online use a completely different Gladiator skill-name set — one community wiki explicitly warns a fabricated list is circulating. These two names are already in your verified roster; treat anything that doesn't match with suspicion.

    What changes

    • Lead with Ruinous Blow — the Crit buff matters more vs. a player who can dodge/block.
    • Save Leaping Slam's gap-close for chasing, not pack-clearing.
    • Time Defiance's heal around the opponent's burst window.
    • Only invest in the Azphel board if you actually plan to PvP regularly.
    Mobility check: since the Sept 16 Korean patch, Leaping Slam and Ruinous Blow cannot be used while you are in a bound (rooted-type) state, so a root now shuts down your gap-closers. Ankle Slice with specialty #3 is affected too.
    Global has four stigma slots, opening at levels 22, 27, 32 and 37, all four seen in the Global client. Korea has six.
    08b · Collections

    Titles, wings, pets and gathering — tick what you own

    Straight from the game-client database (shared entries plus the ones for your side). Titles keep their owned bonus once earned, so the total below is what your ticked titles add permanently. You also equip three titles, one each for Offensive, Defensive and Utility. Wings and pets work the same way: each one you own adds its owned bonus even when you aren’t using it, so collect them as you go. Korea/Taiwan client scale: Global numbers may differ.

    Client data · 18 Sep 2026

    Best titles to equip

    The titles with the highest equipped bonus for each goal, for your side, straight from the game data (each title’s other equipped bonuses are listed too). You equip three titles at once, one each for Offensive, Defensive and Utility: the title window in game shows which slot a title fits. Every title you own also adds its owned bonus even when it isn’t equipped, so collecting them all still pays.

    TitleWhile equippedHow to get it
    PvE damage
    Unbound by Genus
    top PvE Damage Boost
    PvE Damage Boost +4.5%, Attack Bonus +34, Critical Hit +68Mastered Genus Insight.
    Scenery Collector
    top PvE Damage Boost
    PvE Damage Boost +3.3%, Block Penetration +54Collected 7 Types of Shugo Festival artwork.
    Teleportation Specialist
    top PvE Damage Boost
    PvE Accuracy +58, PvE Damage Boost +3.1%Bound with all Kibelisks in Altgard.
    Golden Glow
    top Critical Damage Boost
    Critical Attack +45, Critical Damage Boost +3.0%, Accuracy Bonus +60Fully enhanced Unique gear.
    Genuine Masterpiece
    top Critical Damage Boost
    Critical Damage Boost +3.0%, Critical Hit +64, Critical Attack +48Collected 13 Types of Unique Field Monster, Boss Artwork.
    Executioner of Dark Shadow Vishwada
    top Critical Damage Boost
    Critical Damage Boost +1.9%Defeated the Unique Field Boss, Dark Shadow Vishwada.
    It's Okay to Be Imperfect
    top PvE Attack
    PvE Attack +37, Critical Attack +44It is better to open the Hidden Cube even without a key.
    Lifeguard
    top PvE Attack
    PvE Attack +25, Attack Bonus +20Hallina was scrambling to rescue the Nornir survivors. Title obtained by rescuing survivors together.
    Everybody Has to Start Somewhere
    top PvE Attack
    PvE Attack +25, PvE Accuracy +50Snotra told Tefra about her days as a newbie. Title obtained by cheering her up together.
    Speed
    Empty Closet
    top Combat Speed
    Combat Speed +3.5%, Natural HP Regen +42, Cooldown Reduction +3.5%Obtained over 700 Skins but it's still not enough.
    Steps on the Journey
    top Combat Speed
    Combat Speed +3.0%, Natural Stamina Regen +28, HP +900Collected 6 Types of Expedition artwork.
    Executioner of High Commander Lagta
    top Combat Speed
    Combat Speed +2.5%, Move Speed +2.5%Defeated the Unique Field Boss, High Commander Lagta.
    Through Hell and Back
    top Cooldown Reduction
    Cooldown Reduction +3.0%, HP +900, Stamina +225Cleared Sealed Dungeon: [Ruins of the Ancient City of Roah] Followed various clues in Altgard and arrived at the ruins of Roah. Fought past what traces of life remain to reach the gate.
    Open Up
    top Cooldown Reduction
    Cooldown Reduction +2.0%, Out-of-Combat Natural MP Regen +62Cleared Sealed Dungeon: [Den of Exiles] Used pattern memorization skills to obtain a Daeva history book.
    PvP
    Saint of Ereshkigal
    top PvP Damage Boost
    PvP Damage Boost +4.0%, Endurance Penetration +2.5%, Critical Hit +60Reached Level 20 of [Ereshkigal's Monolith] You are growing adept at finding Empyrean Traces.
    Treading on White Wings
    top PvP Damage Boost
    PvP Damage Boost +4.0%, PvP Attack +40, PvP Accuracy +80Gathered those with the red mark.
    Overtaking White Wings
    top PvP Attack
    PvP Attack +37, PvP Critical Hit +73Gathered those with the red mark.
    Intermediate Elyos Hunter
    top PvP Attack
    PvP Attack +10Gathered those with the red mark.
    Survival
    Dominator of Dimensions
    top PvE Damage Tolerance
    Defense Bonus +340, HP +1,000, PvE Damage Tolerance +4.5%Obtained 25 Wings.
    Blacksmithing Is Life
    top PvE Damage Tolerance
    PvE Damage Tolerance +3.3%, Endurance +1.8%Became a Professional Blacksmith.
    Cogni to the Bone
    top PvE Damage Tolerance
    PvE Damage Tolerance +3.1%, Regeneration +1.6%Mastered Cogni Insight.
    Bond with All Creation
    top Critical Damage Tolerance
    Evasion Bonus +36, Critical Damage Tolerance +2.2%Collected 100 types of Pets. Can now communicate with all moving things.
    Action over Words
    top Critical Damage Tolerance
    Boss Damage Tolerance +3.0%, Critical Damage Tolerance +2.0%Obtained proof of reliability in a Sealed Dungeon beyond the Spacetime Rift. Title granted for being meticulous.
    Run! Now!
    top Critical Damage Tolerance
    Critical Hit Resist +42, Critical Damage Tolerance +2.0%Cleared Stronghold: [Detlef Thieves Camp] Helped captured outsiders.
    TitleWhile equippedHow to get it
    PvE damage
    Unbound by Genus
    top PvE Damage Boost
    PvE Damage Boost +4.5%, Attack Bonus +34, Critical Hit +68Mastered Genus Insight.
    Scenery Collector
    top PvE Damage Boost
    PvE Damage Boost +3.3%, Block Penetration +54Collected 7 Types of Shugo Festival artwork.
    Teleportation Specialist
    top PvE Damage Boost
    PvE Accuracy +58, PvE Damage Boost +3.1%Bound with all Kibelisks in Verteron.
    Golden Glow
    top Critical Damage Boost
    Critical Attack +45, Critical Damage Boost +3.0%, Accuracy Bonus +60Fully enhanced Unique gear.
    Genuine Masterpiece
    top Critical Damage Boost
    Critical Damage Boost +3.0%, Perfect Chance +2.5%, Critical Attack +48Collected 13 Types of Unique Field Monster, Boss Artwork.
    Executioner of Researcher Setram
    top Critical Damage Boost
    Critical Damage Boost +1.9%Defeated the Unique Field Boss, Researcher Setram.
    It's Okay to Be Imperfect
    top PvE Attack
    PvE Attack +37, Critical Attack +44It is better to open the Hidden Cube even without a key.
    Failed Entrepreneur
    top PvE Attack
    PvE Attack +25, Attack Bonus +20Dala is a trader from the Wind Breeze Merchants. Title obtained by bearing witness to his terrible business instincts.
    Godforsaken
    top PvE Attack
    PvE Attack +25, PvE Accuracy +50Deovar was among the most earnest worshipers of the Illusion God. Title obtained by witnessing a rage born of terrible loss.
    Speed
    Empty Closet
    top Combat Speed
    Combat Speed +3.5%, Natural HP Regen +42, Cooldown Reduction +3.5%Obtained over 700 Skins but it's still not enough.
    Steps on the Journey
    top Combat Speed
    Combat Speed +3.0%, Natural Stamina Regen +28, HP +900Collected 6 Types of Expedition artwork.
    Executioner of High Commander Lagta
    top Combat Speed
    Combat Speed +2.5%, Move Speed +2.5%Defeated the Unique Field Boss, High Commander Lagta.
    Through Hell and Back
    top Cooldown Reduction
    Cooldown Reduction +3.0%, HP +900, Stamina +225Cleared Sealed Dungeon: [Ruins of the Ancient City of Roah] Followed various clues in Verteron and arrived at the ruins of Roah. Fought past what traces of life remain to reach the gate.
    A Whale in a Shrimp Fight
    top Cooldown Reduction
    Cooldown Reduction +2.0%, Out-of-Combat Natural MP Regen +62Cleared Sealed Dungeon: [Dehinon's Hideout] Brought the Balaur-Sura conflict to an end.
    PvP
    Saint of Ereshkigal
    top PvP Damage Boost
    PvP Damage Boost +4.0%, Endurance Penetration +2.5%, Critical Hit +60Reached Level 20 of [Ereshkigal's Monolith] You are growing adept at finding Empyrean Traces.
    Treading on Black Wings
    top PvP Damage Boost
    PvP Damage Boost +4.0%, PvP Attack +40, PvP Accuracy +80Gathered those with the red mark.
    Overtaking Black Wings
    top PvP Attack
    PvP Attack +37, PvP Critical Hit +73Gathered those with the red mark.
    Intermediate Asmodian Hunter
    top PvP Attack
    PvP Attack +10Gathered those with the red mark.
    Survival
    Dominator of Dimensions
    top PvE Damage Tolerance
    Defense Bonus +340, HP +1,000, PvE Damage Tolerance +4.5%Obtained 25 Wings.
    Blacksmithing Is Life
    top PvE Damage Tolerance
    PvE Damage Tolerance +3.3%, Endurance +1.8%Became a Professional Blacksmith.
    Cogni to the Bone
    top PvE Damage Tolerance
    PvE Damage Tolerance +3.1%, Regeneration +1.6%Mastered Cogni Insight.
    Bond with All Creation
    top Critical Damage Tolerance
    Evasion Bonus +36, Critical Damage Tolerance +2.2%Collected 100 types of Pets. Can now communicate with all moving things.
    Angel Investor
    top Critical Damage Tolerance
    Boss Damage Tolerance +3.0%, Critical Damage Tolerance +2.0%Helped the Thunder Lightning Merchants develop. Title obtained by playing a key part in the founding of the Thunder Lightning Merchants.
    Seductive Gaze
    top Critical Damage Tolerance
    Critical Hit Resist +42, Critical Damage Tolerance +2.0%Cleared Stronghold: [Romlon's Hideout] Neutralized mesmerizing eyes and obtained Romlon's treasure.

    Client data · 18 Sep 2026 Ranked by the game’s own numbers only, not by a creator’s opinion. Korea/Taiwan client scale: Global values may differ.

    Owned title bonuses

    Tick titles below to add up their owned bonuses.

    Titles 0 / 368 owned

    Adventure 109
    Challenge 79
    Dungeon 48
    Growth 26
    Item 44
    Quest 62

    Wings 0 / 45 owned

    Pets & mounts 0 / 208 owned

    Farm or buy? Type the pet’s name from the Black Market vendor. ✓ Farm = a monster drops its soul (where, for your side); ◆ Vendor only = only the Black Market sells it (confirmed in game by Pan); ✕ Shop or event = no monster drops it (cash shop, event or reward). Type vendor, farm, shop or a zone to list those. Client data · 18 Sep 2026

    Which family to farm

    Every pet in a family gives the same stats, so pick the family whose stats you want, then farm whichever of its pets is easiest for you. As a pet levels up it also unlocks bonus slots that roll random extras; each family's pool is the same except that its bonuses work against that family’s monsters (Fera Attack, Cogni Defense…), and the best rolls (Epic and up) are identical for every family (full pools: Cogni, Fera, Natura, Varian ↗). Not yet confirmed: whether these stats add up for every pet you own or only count for the pet you have out. Client data · 18 Sep 2026

    FamilyStats at Lv 3Earlier levelsFarm­able on your side
    CogniHP +30 · Crit +2 · STR +1Lv 1: HP +10 → Lv 2: HP +20 · Crit +12425
    FeraGround Speed +3 · Accuracy +2 · DEX +1Lv 1: Ground Speed +1 → Lv 2: Ground Speed +2 · Accuracy +13843
    NaturaSP +9 · Crit Resist +2 · AGI +1Lv 1: SP +3 → Lv 2: SP +6 · Crit Resist +12833
    VarianEvasion +2 · CON +1Lv 1: nothing yet → Lv 2: Evasion +12918

    Achievements 0 / 323 done

    Tick an achievement once you've finished all its tiers. Rewards aren't listed in the database, so open one to see it.

    Adventure 141
    Battle 68
    Challenge 37
    Life 76
    Other 1

    Gathering nodes

    What each node type needs and yields. Pairs with the Crafting & Professions tab.

    NodeTypeTierMasteryYields
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    OdyleOdyleBeginnerMastery Lv 1Odyle, Fine Odyle, Pure Odyle, Radiant Odyle
    Orichalcum OreOreBeginnerMastery Lv 1Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreOreBeginnerMastery Lv 1Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreBeginnerMastery Lv 1Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreBeginnerMastery Lv 1Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreIntermediateMastery Lv 100Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreIntermediateMastery Lv 100Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreAdvancedMastery Lv 200Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreAdvancedMastery Lv 200Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreExpertMastery Lv 300Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Orichalcum OreRare OreExpertMastery Lv 300Orichalcum Ore, Fine Orichalcum Ore, Pure Orichalcum Ore, Radiant Orichalcum Ore
    Yggdrasil LogLogBeginnerMastery Lv 1Yggdrasil Log, Fine Yggdrasil Log, Pure Yggdrasil Log, Radiant Yggdrasil Log
    Asvata LogLogBeginnerMastery Lv 1Asvata Log, Fine Asvata Log, Pure Asvata Log, Radiant Asvata Log
    Yggdrasil LogFlowerBeginnerMastery Lv 1Yggdrasil Log, Fine Yggdrasil Log, Pure Yggdrasil Log, Radiant Yggdrasil Log
    Asvata LogFlowerBeginnerMastery Lv 1Asvata Log, Fine Asvata Log, Pure Asvata Log, Radiant Asvata Log
    Yggdrasil LogFlowerIntermediateMastery Lv 100Yggdrasil Log, Fine Yggdrasil Log, Pure Yggdrasil Log, Radiant Yggdrasil Log
    Asvata LogFlowerIntermediateMastery Lv 100Asvata Log, Fine Asvata Log, Pure Asvata Log, Radiant Asvata Log
    Yggdrasil LogFlowerAdvancedMastery Lv 200Yggdrasil Log, Fine Yggdrasil Log, Pure Yggdrasil Log, Radiant Yggdrasil Log
    Asvata LogFlowerAdvancedMastery Lv 200Asvata Log, Fine Asvata Log, Pure Asvata Log, Radiant Asvata Log
    Yggdrasil LogFlowerExpertMastery Lv 300Yggdrasil Log, Fine Yggdrasil Log, Pure Yggdrasil Log, Radiant Yggdrasil Log
    Asvata LogFlowerExpertMastery Lv 300Asvata Log, Fine Asvata Log, Pure Asvata Log, Radiant Asvata Log
    Sapphire GemstoneGemBeginnerMastery Lv 1Sapphire Gemstone, Fine Sapphire Gemstone, Pure Sapphire Gemstone, Radiant Sapphire Gemstone
    Diamond GemstoneGemBeginnerMastery Lv 1Diamond Gemstone, Fine Diamond Gemstone, Pure Diamond Gemstone, Radiant Diamond Gemstone
    Ruby GemstoneGemBeginnerMastery Lv 1Ruby Gemstone, Fine Ruby Gemstone, Pure Ruby Gemstone, Radiant Ruby Gemstone
    Sapphire GemstoneGemBeginnerMastery Lv 1Sapphire Gemstone, Fine Sapphire Gemstone, Pure Sapphire Gemstone, Radiant Sapphire Gemstone
    Diamond GemstoneGemBeginnerMastery Lv 1Diamond Gemstone, Fine Diamond Gemstone, Pure Diamond Gemstone, Radiant Diamond Gemstone
    Ruby GemstoneGemBeginnerMastery Lv 1Ruby Gemstone, Fine Ruby Gemstone, Pure Ruby Gemstone, Radiant Ruby Gemstone
    AriaHerbBeginnerMastery Lv 1Aria, Fresh Aria
    TargenaHerbBeginnerMastery Lv 1Targena, Fresh Targena
    AzphaHerbBeginnerMastery Lv 1Azpha, Fresh Azpha
    CalendulaHerbBeginnerMastery Lv 1Calendula, Fresh Calendula
    MelaFruitBeginnerMastery Lv 1Mela, Mela
    CypriFruitBeginnerMastery Lv 1Cypri, Cypri
    KukuruFruitBeginnerMastery Lv 1Kukuru, Kukuru
    IninaFruitBeginnerMastery Lv 1Inina, Inina
    RaydamFruitBeginnerMastery Lv 1Raydam, Raydam
    PujeryFruitBeginnerMastery Lv 1Pujery, Pujery
    OhkraFruitBeginnerMastery Lv 1Ohkra, Ohkra
    ConideFruitBeginnerMastery Lv 1Conide, Conide
    CoriolusVegetableBeginnerMastery Lv 1Coriolus, Coriolus
    KukuruVegetableBeginnerMastery Lv 1Kukuru, Kukuru
    MelaVegetableBeginnerMastery Lv 1Mela, Mela
    CypriVegetableBeginnerMastery Lv 1Cypri, Cypri
    MorfaVegetableBeginnerMastery Lv 1Morfa, Morfa
    OhkraVegetableBeginnerMastery Lv 1Ohkra, Ohkra
    RaydamVegetableBeginnerMastery Lv 1Raydam, Raydam
    PujeryVegetableBeginnerMastery Lv 1Pujery, Pujery
    IninaAquatic LifeBeginnerMastery Lv 1Inina, Inina
    CypriAquatic LifeBeginnerMastery Lv 1Cypri, Cypri
    CoriolusAquatic LifeBeginnerMastery Lv 1Coriolus, Coriolus
    KukuruAquatic LifeBeginnerMastery Lv 1Kukuru, Kukuru
    ConideAquatic LifeBeginnerMastery Lv 1Conide, Conide
    PujeryAquatic LifeBeginnerMastery Lv 1Pujery, Pujery
    MorfaAquatic LifeBeginnerMastery Lv 1Morfa, Morfa
    OhkraAquatic LifeBeginnerMastery Lv 1Ohkra, Ohkra

    Source: aion2.app database ↗ (aion2.app client database, snapshot 18 Sep 2026).

    13 · Daily & Weekly Routine

    What actually resets, and how not to waste it

    Daily reset on North American servers: 03:00 US Eastern (07:00 UTC) Confirmed in game, Oct 1. The game shows it in your own time in the Attendance window. Weekly reset: Wednesday, same hour Confirmed (in-game timer, Oct 1). It’s fixed at 07:00 UTC on every region (9 AM in Central Europe), so when clocks change it moves to 2 AM Eastern from Nov 1 (Europe: 8 AM from Oct 25); the timers below follow it automatically. Server-wide vs. per-character scope matters: using a shared entry on the wrong content is the classic waste.

    In short: every day, collect Attendance, do 5 Duty Missions (shared by your whole server), use your Shugo Festival key and spend Nightmare entries before they reach 14. Every week, buy and do all 12 Command scrolls, use your Daily Dungeon entries (14, a weekly limit despite the name) and run the Ascension Trial last. Daily reset is 07:00 UTC, weekly on Wednesday at the same time (Timers shows it in your time). Ticks clear themselves at each reset.

    Auto-reset: daily checks clear at every day, weekly checks at the same hour on . Type it the way the game or your server announces it and pick that time zone; the guide works out your own time. Starts at the North American daily reset (03:00 US Eastern) in your time. Playing in Europe? Set yours by hand.

    Remind me before a reset: Reminders only fire while the guide is open (in a tab or the installed app).

    Countdowns (resets, rifts, Abyss and field bosses, Odyle and other refills) live in Timers.

    Daily

    Weekly

    Before the weekly reset: what you can’t get back

    These are weekly or capped, so whatever you don’t use is gone. It matters most in week one: if you start on October 5, the first weekly reset is Wednesday October 7, so you have about two days. Ticks clear at the weekly reset. From players with Korea/Taiwan experience; check scope on Global.

    Also: for Transcendence, LittleFattyGG waits for about 1,800 item level, where reward pool 2 (blue Arcana) opens; around 1,500 you only see the green pool. Don’t spend Season Shop coins before people know what’s worth it (Spid). Skip the early Kanis PvP gear and don’t enhance the Fierce Battle amulet; spend Abyss Points on Daevanion Crystals and stigma shards (LittleFattyGG).

    Command scrolls, step by step

    Command scrolls are weekly quests you buy. Each one is a quest with up to five rewards, mostly Abyss Points. They reset every Wednesday with the weekly reset, and the limits are per server: your alts share your main’s.

    1. Go to the town Command Merchant. Safe Haven in Altgard: on the map, the round icon with a swirl and coins, just right of the “Safe Haven” label Confirmed. Tip: open the map and search “Command”.Safe Haven map: the Command Merchant is the round swirl-and-coins icon just right of the Safe Haven label, between the treasure-chest icon above and the money-bag icon belowYour home region is Verteron: open the map and search “Command” (exact spot not confirmed yet; please Report it).
    2. Buy all 12 scrolls (15,000 Kinah each, 180,000 for the week). Unbought ones don’t carry over.
    3. Open Journal (J) → Duty → Command. Your scrolls are listed there as quests (up to 20 held at once). Each shows its goal and its rewards.
    4. Check the rewards, and reroll if they’re poor. Each command shows up to five random rewards: the first always pays; the others pay 50%, 33%, 25% and 10% of the time. A redraw rerolls them, up to 10 times per command, and each one costs more (1,000 Kinah up to 300,000). Worth a redraw: a Hidden Cube key (any slot can roll one, 2% each), Nightmare or Ascension Trial tickets, Odyle Energy. Stop well before the expensive redraws: creators stop at about 85,000.
    5. Accept it and use the pin beside Accept to mark where to go, then do the objective and hand it in from the Journal.
    6. Repeat for all 12. Even a poor roll still pays its first reward.
    7. Abyss scrolls (item level 1,000+): the Abyss Command Merchant in Chaotic Lower Reshanta (central island; map ↗) sells up to 20 a week, 5 of each grade. They’re done in the Abyss. Pricier grades pay more rewards on average (about 3 at 150,000 Kinah against 2.2 at 15,000), so buy the cheap ones first and the dear ones only with spare Kinah.
    Why bother: Abyss Points buy stigma shards. Commands mostly pay 1,000 to 2,000 Abyss Points each, and the Abyss Shop sells Stigma Shards for them: the first 50 at 10,000 Abyss Points each, the next 50 at 15,000, then 20,000 and 25,000 (200 per character, 3.5 million points in all). So twelve commands come to roughly one or two shards a week; Abyss PvP and Supply Requests add more. Other shard shops: Shugo Festa (35 shards, 300 Centuryroot Tokens each) and Nightmare (35 shards, 1,500 Phantasmal Fragments each). Single source (aion2maps, client data)

    Sources: aion2maps.com (client data and creator advice), MetaBot.GG (client data), seen in game. What the quests ask you to do varies; if one is unclear, send a screenshot through Report it.

    Short on time?

    I have

      Built from what you haven't ticked yet, in priority order. It is an order, not a stopwatch: the guide has no verified run times.

      Rules of thumb

      Buy weekly Command Merchant scrolls if reset just hit.

      Both vendors. They stockpile after purchase; unbought weeks don't.

      Spend entries that are near their cap.

      Nightmare and Shugo keys become urgent only once you're near the ceiling.

      Use remaining time on whatever's gear-score-gated.

      Dungeon/Conquest progress beats random map cleanup for actual power.

      Odyle Energy

      One shared pool for all dungeon reward boxes. In the September EU playtest it refilled 15 every three hours (about 120 a day, roughly three boss cubes) with or without a subscription. Taiwan refilled every 48 minutes.

      Playtest observation from a stream, subject to change before launch. Source: Kodex ↗.

      Several specifics here (exact Abyss caps, Dimensional Invasion cadence, Duty Mission scope) aren't independently confirmed for Global yet — tagged "check scope" rather than stated as settled.
      11 · Economy & Cash Shop

      Kinah income, the Broker, and what real money buys

      Split into what earns Kinah in-game and what NC's own storefront actually sells — third-party gold/Quna sites are excluded from both.

      Kina farming with your main and alts

      The short version: tradeable Kina comes from the reward cube at the end of Conquest and Transcendence dungeons. Every claim costs 40 Odyle Energy, so your Odyle sets your week’s Kina. Spend all of it, buy every extra 40 you’re allowed, run the best dungeon your gear score opens, and a main plus two alts comes to about 25 million Kina a week for a free player.

      Labels: Confirmed seen in game by us · Client data the game’s own files via the aion2.app database · Unverified reported by players, not checked yet. Global, checked 10 Oct 2026.

      What one cube pays (40 Odyle Energy)

      DungeonModeGear scoreKina a claimSilentium
      Krao Cave · DraupnirConquest 1★700200,0007
      Urugugu Canyon · Vakron Sky IslandConquest 2★1,400300,0007
      Fire Temple · Ferocious Horn DenConquest 3★2,100400,0007
      Deus Research Base · Shattered ArkanisTranscendence 1 / 2 / 3 / 41,600 / 1,900 / 2,200 / 2,500 Unverified300,000 / 360,000 / 420,000 / 480,00010

      Each boss you kill adds a third of the cube’s Kina, so kill all three. The same dungeons on Exploration pay only Kina (Bound) and 4 Silentium. Run the highest tier your gear score opens: at 1,400 that’s Conquest 2★, half again what 1★ pays. Silentium sells to any shop for 5,000 Kina (Bound) each. Client data

      Odyle Energy: how much you get

      WhatHow much
      Odyle Energy refill15 every 3 hours: 840 a week, enough for 21 claimsPlaytest note
      Odyle Energy cap840 with membership; free players reportedly 560 (log in every 4 days so it doesn’t overflow)840 confirmed
      Substance Morph (Alt+H)Up to 16 a week for the whole server, plus 4 per character: a main and two alts get 28Confirmed
      Morph cost, per 4050,000 Kina (bound Kina works), 25 Odyle, 5 Fine Odyle, 1 Pure Odyle (Conquest drops the materials)Unverified
      Wind Breeze MerchantsMembers only: 40 for 100,000 Kina, same 16 + 4 limitUnverified
      Small Odyle EnergyRestores 10; Hidden Cubes sometimes drop itUnverified

      Even buying at 100,000, a 40 that becomes a 300,000 claim pays back three times over, so buy every one you’re allowed. Spend the server’s shared 16 on your highest gear score character.

      What a roster makes a week

      CharactersFree: KinaFree: + boundMember: KinaMember: + bound
      Main only11,300,0001,435,00015,300,0002,135,000
      Main + 1 alt18,600,0002,310,00023,400,0003,150,000
      Main + 2 alts25,480,0003,185,00031,500,0004,165,000
      Main + 3 alts30,620,0004,060,00039,600,0005,180,000

      How it’s worked out: everyone in Conquest 2★ (300,000 a claim); 21 claims a week each from the refill, plus every morph (and, for members, every Wind Breeze buy), with their cost taken off; minus the weekly cut below. “Bound” is each claim’s 7 Silentium sold at 5,000. Members claim each cube twice for one run, so they reach the cut half as fast. Monster drops, Daily Duties and Market sales are extra. Uses the unverified morph cost and weekly cut, so treat it as a close estimate.

      The weekly Kina cut

      Cube KinaConquest runs this weekTranscendence runs
      100%first 84first 56
      80%85th–105th57th–70th
      60%106th–126th71st–84th
      40%127th–147th85th–98th
      20%148th on99th on

      Counted across every character on your server together, Conquest and Transcendence separately, resetting Wednesday at the weekly reset. Only the Kina shrinks; the rest of the cube stays the same. This is why a third or fourth alt adds less. Check your own count on a dungeon’s page under Weekly Cumulative Play Reward. Unverified

      Setting up alts for it

      • Make them on your main’s server. Server Storage is how their Kina reaches your main. Unverified
      • Get each alt to 1,400 gear score first. Conquest 2★ pays 300,000 a claim against 200,000 at 1★. Until then, save its Odyle. Client data
      • Unlock its Expeditions early (the Expedition quest around level 22), so its Odyle starts filling while you level it. Unverified
      • Bound Kina helps too: put a piece of your main’s gear in Server Storage and enhance it on the alt with the alt’s bound Kina. Unverified
      • Do Daily Duties on your main (reportedly 5 a day for the whole server), and claim every cube before you leave: unclaimed ones reportedly use up a weekly allowance shared by your server. Unverified

      Payouts, gear scores and Silentium: the game client via aion2.app’s dungeon pages ↗. Morph limits and the Odyle cap: checked in game (10 Oct 2026). Everything marked Unverified comes from player reports; tell us if your game shows different.

      Where Kinah comes from

      • Dailies and weeklies first — the steadiest income, every reset.
      • Gather while you travel — free money for zero extra time.
      • Extract, don't vendor — refunds Enhancement Stones.
      • Craft what gets consumed — potions/scrolls hold steady demand.
      • Match dungeon difficulty to your gear — don't over- or under-tackle.
      Buying Kinah for real money from third-party sites breaks NCSoft's terms and risks your account — none of the above needs it.

      Cash shop & Membership

      CurrencyWhat it is
      KinaEarned — leveling, dungeons, the Market.
      QunaPremium, real-money — cosmetics, premium Daeva Pass.
      The actual catch: the player Market and Kina↔Quna Exchange sit behind the optional ~$15/mo Membership. That's the one purchase with a real functional effect — everything else is cosmetic.

      Founder's Pack tiers ($24.99/$49.99/$99.99) all give the same 5-day head start and 30 days of Membership (applied retroactively) — only cosmetics scale with price.

      Market and drops on Global (playtest notes)

      • Server market from day one; the cross-server market opens later.
      • A trust system (like Lost Ark's) gates the market; the open world has a 1M Kinah daily cap.
      • Wings: one fragment plus 10 Radiant Odyle instead of 50 fragments. The fragment can be sold or extracted for 10,000 Enhancement Stones; the finished wing cannot be sold.

      Observed in the September EU playtest (stream), not promised by NCSOFT and subject to change. Source: Kodex ↗.

      12 · Legion & Party

      Guilds are Legions — faction-locked, worth joining early

      How Legions work

      • Faction-locked — all-Asmodian or all-Elyos, never mixed.
      • No shared guild bank; value is organization and scheduling, not stored loot.
      • Ranks customizable, Legion Master down to Recruit.
      • Build your group early. Sanctuary raids use 10 players, but Ludra is temporarily unavailable on Global while NCSOFT reworks it.

      Group content sizes

      ActivityTypeSizeCadence
      ExpeditionsPvE5Daily/weekly
      TranscendencePvE5Per cycle
      Sanctuary (raid): Abyssal Forge: LudraPvE10Unavailable on GlobalWeekly lockout (KR/TW)
      The AbyssPvPvEOpen worldAnytime
      ArenasPvPTeamAnytime

      NCSOFT removed Ludra from the Global launch build; its return date will be announced by October 16. That is an announcement deadline, not a confirmed reopening date. Official notice ↗

      13 · Crafting & Professions

      Not optional — but not urgent either

      Gathering (Essence Extraction)

      Gathering a node shows a small window with two bars, each labelled with words: Success on top, Fail underneath (seen in game, Oct 1). Up to 3 harvests per node, quality Common→Unique. Novice tier usable immediately; Professional unlocks via a Verdderon Village quest. Reset for 50,000 Kinah.

      The professions

      Global has five crafting professions: Blacksmithing, Armorsmithing, Handicrafting, Alchemy and Cooking, plus a separate Transfer Crafting window. Blacksmithing makes greatswords, longswords, daggers, maces and guards (and its own materials, starting with Orichalcum Ingots). Expert weapons open at Blacksmithing level 15. Handicrafting makes bows, staffs, necklaces, earrings, rings and bracelets (Asvata Bow and Staff at level 3, Sapphire Ring at 3, Diamond Earrings at 5, Ruby Necklace at 10). Craft somewhere safe: if you are hit while crafting, it fails and the materials are still used up (the game’s warning). Confirmed

      From the in-game Crafting window, Oct 1.

      If you only pick one: pair Ore gathering with the weapon/armor profession. For low-effort Kinah: a consumables profession sells reliably regardless of patch cycle.

      Skip seriously investing while leveling — the Route tab already flags this as an after-45 project unless you're specifically farming Kinah on the side.
      00e · Patch Notes

      What changed, and what it means for your Gladiator

      Every translated official Korean patch note since November 2025, with every class's changes pulled out, plus NCSOFT’s own Global posts (updates and maintenance). Showing the class picked at the top. Filter by region, search, or show only notes that touch your class.

      ● 56 notes · 26 with Gladiator changes27 with Templar changes22 with Assassin changes24 with Ranger changes28 with Sorcerer changes25 with Spiritmaster changes25 with Cleric changes25 with Chanter changes9 with Brawler changes● Korea service (translated)● 8 Global posts from NCSOFT● Pulled Oct 7, 2026 · latest note Oct 7, 2026

      Latest Gladiator changes

      Sep 23, 2026
      • Fracturing Rush: Improved so the skill is used in the direction of the key input.
      Sep 16, 2026
      • Leaping Slam: Can no longer be used while in a bound state.
      • Ruinous Blow: Can no longer be used while in a bound state.
      • Ankle Slice: With spec #3 applied, can no longer be used while in a bound state. Fixed spec #3 'range increase' not applying when specs #1, #2 and #3 were all equipped.
      Sep 2, 2026
      • Protection Armor: Fixed the passive effect not working correctly while holding an Armor of Balance buff below level 15.
      • Experienced Counterstrike: Fixed the passive effect not working correctly while holding a Wave Armor buff below level 10.
      • Murderous Burst: Fixed the passive effect not working correctly while holding a Wave Armor buff below level 15.
      Sep 23, 2026
      • Pummel: The tooltip for spec #5's cooldown reduction is corrected.
      Sep 16, 2026
      • Pummel · Punishing Strike: Skill cancel delay increased. Spec #4's 'reduce Punishment cooldown on Punishing Strike hit' now also applies to Pummel. Spec #5's 'one extra Punishing Strike activation'…
      • Judgment: Skill cancel delay increased.
      • Warding Strike · Annihilate · Punishment: PvE damage raised by 10%.
      • Shield Smite: PvE damage raised by 20%.
      • Noble Armor: Duration and cooldown changed from 5 minutes to 2 minutes.
      Sep 4, 2026
      • Shield Smite: Changed into a move-enabled skill by default, and its motion is improved.
      • Vicious Strike · Decisive Strike · Desperate Strike · Threatening Blow: Spec #4 changes from a 2s Punishment cooldown reduction to a 2s Warding Strike cooldown reduction. PvE damage raised by 20%.
      • Pummel · Punishing Strike: Spec #4 changes from a 1s Warding Strike cooldown reduction on a Punishing Strike hit to a 1s Punishment cooldown reduction on a Punishing Strike hit. PvP damage lowered …
      • Judgment: PvE damage raised by 5%. PvP damage lowered by 7%. Fixed Judgment not activating correctly while in an invulnerability state.
      • Punishment: The Executor buff's duration changes from 10s to 20s. PvE damage lowered by 10%.
      Sep 16, 2026
      • Savage Roar · Savage Smash · Heart Gore: Skill cancel delay increased.
      • Quick Slice · Breaking Slice · Swift Slice · Insignia Explosion: PvE damage raised by 10%.
      • Shadowstrike: Spec #2 duration increased from 5 seconds to 10 seconds.
      Sep 9, 2026
      • Illusive Clone: A hit effect is added when spec #4's additional-damage effect is applied.
      Sep 4, 2026
      • Illusive Clone: Base cooldown changed from 120s to 90s. Spec #4 changes from a 30s cooldown reduction to a 50% chance of additional damage on a critical hit during the duration.
      • Ambush Stance: Fixed the Ambush Stance passive not working correctly while in an invulnerability state.
      Sep 23, 2026
      • Tempest Arrow: The HP-absorption tooltip with specs #2, #4 and #5 equipped is corrected.
      • Gale Arrow: Fixed a stagger-gauge tooltip error with spec #5 equipped.
      • Arrow Scattershot: The cooldown-reduction tooltip with spec #5 equipped is corrected.
      Sep 16, 2026
      • Deadshot: Fixed the additional damage from spec #5 not triggering its multi-hit when spec #4 was not equipped alongside it.
      • Ensnaring Trap: Fixed the Ensnaring Trap message not appearing in the combat log.
      Sep 4, 2026
      • Deadshot: Spec #5's additional damage on hit changes from 30% to 50%.
      Oct 7, 2026
      • Fire Wall: Fixed the Embers bonus damage not triggering above a certain height. Embers' damage over time now deals fire-attribute damage.
      • Cold Storm: Fixed the Frostbite bonus damage not triggering above a certain height.
      • Hibernation: Fixed the backward movement not working properly when you cancel Hibernation.
      Sep 30, 2026
      • Element Enhancement: Tooltip wording corrected from Fire Attack / Water Attack to Fire Boost / Water Boost (불/물 속성 증폭).
      • Curse: Tree: Tooltip wording corrected from 'Fire damage resistance' to Fire Tolerance (불 속성 내성).
      Sep 23, 2026
      • Robe of Cold: Fixed the [Cold Snap] passive's additional damage not triggering on targets carrying Robe of Cold's slow effect.
      Sep 23, 2026
      • Soul's Cry: Fixed MP not being consumed with certain spec #1 combinations.
      Sep 9, 2026
      • Elemental Fusion: Fixed Elemental Fusion being used repeatedly while in an invulnerability state.
      • Jointstrike: Destructive Attack: The spirits' jointstrike skill is improved so it is used immediately.
      Sep 4, 2026
      • Elemental Fusion: PvE damage raised by 20%.
      • Flame Blessing: Spec #5's damage increase when attacking a target immune to action-blocking changes from 50% to 100%.
      Sep 16, 2026
      • Radiant Recovery: Spec #2's 'skill speed +20%' effect is changed to a 'consecutive casts +1' effect.
      • Judgment Thunder · Divine Punishment: Fixed the skill being used repeatedly when the mobile combat-support feature was on, which prevented other skills from being used.
      Sep 9, 2026
      • Salvation: Fixed the non-stacking invulnerability effect being applied only to the caster and the lowest-HP party member when Salvation's spec #5 is used.
      Sep 4, 2026
      • Bolt: Changed into a move-enabled skill by default. Spec #2 changes from a move-enabled skill to a 300 accuracy increase. PvE damage raised by 20%.
      • Prayer of Amplification: Base cooldown changed from 90s to 60s. Spec #1 changes from a 30s cooldown reduction to a 20% PvE damage-amplification and 10% PvP damage-amplification increase. Spec #5 …
      Sep 16, 2026
      • Guardian Blessing: Duration and cooldown changed from 5 minutes to 2 minutes.
      Sep 4, 2026
      • Onslaught: Fixed the Spinning Strike cooldown reduction not working correctly when spec #3 and spec #4 are equipped.
      • Dark Crush: Fixed Dark Crush not activating correctly while in an invulnerability state.
      Sep 2, 2026
      • Spinning Strike: Changed into a 20m ranged area-of-effect skill. PvE damage raised by 50%. Cooldown changed from 15s to 30s. Mana cost changed from 100 to 250. Groggy-gauge damage changed…
      • Incandescent Blow · Bursting Blow: PvE damage raised by 50%.
      • Impactful Crush: Cooldown changed from 10s to 15s.
      Sep 23, 2026
      • Typhoon Flurry: The tooltip for spec #5's cooldown reduction is corrected.
      • Focused Block: Fixed a tooltip error in the effect on a successful Focused Block when spec #3 is equipped.
      Sep 16, 2026
      • Shoulder Tackle · Ascending Blow · Surging Cleave · Flash Step · Quake · Shadowslicer · Whirlwind: Can no longer be used while in a bound state.
      Aug 26, 2026
      • Flurry · Torrent · Beatdown: PvE damage raised by 20%.
      • Chain Fist: PvE damage raised by 10%. Spec #4 changes from a critical during Frenzy to a 20% skill-speed increase. Spec #5 changes from a 3s cooldown reduction to a critical during F…
      • Pulverize: The base effect gains a second proc. Spec #5 changes from two procs to a 50% chance of additional damage over Pulverize's duration.
      • Full Force: The PvE damage increase per 10% of Rage consumed is raised from 40% to 50%.
      • Phantom: Buff duration raised from 10s to 15s.

      Regions and freshness

      Korea: all 56 notes below, translated from the official Korean board by AION2 Hub.

      Global (NA/EU): 8 posts from NCSOFT’s own site (its Updates board, plus announcements about patches, updates and maintenance), in English as posted. Global launched Oct 5 on its own build: whether it includes each Korean change is not confirmed unless a Global post says so.

      Taiwan: no translated Taiwan notes found yet.

      New notes are checked for daily and added here.

      Oct 8, 2026

      [Notice] Temporary Maintenance | Oct 8 PDT / Oct 9 CEST (Completed)

      Global · NCSOFT

      Item Name: Quantity: Claim by Date

      Special Daeva Supply chest: 1: 7 days

      Details

      When: Oct 8, 23:30 PDT / Oct 9, 8:30 CEST

      Duration: 1.5 hours

      Affected Services: All services

      • Server Stabilization
      • Daeva's Lesser Wings (Elyos/Asmodian): 2,000 → 2,500
      • Daeva's Intermediate/Superior/Ultimate Wings (Elyos/Asmodian): 500 → 1,000
      • Once maintenance begins, you will be disconnected from the game.
      • The maintenance schedule and details are subject to change at any time. Any changes will be announced as an update via this notice.

      Original post on the official site ↗

      Oct 7, 2026

      Scheduled maintenance: Oct 6 / 7

      Global · NCSOFT

      When: October 6, 2026 at 23:30 PDT / October 7, 2026 at 8h30 CEST

      Duration: 3 hours 30min.

      Duration (ASIA servers): 5 hours 30 min.

      Affected Services: Game servers

      • Once maintenance begins, you will be disconnected from the game.
      • The maintenance schedule and details are subject to change at any time. Any changes will be announced as an update via this notice.

      Original post on the official site ↗

      Oct 7, 2026

      Maintenance is over, welcome back! (NA, EU, LATAM servers)

      Global · NCSOFT

      Daevas,

      Our NA, EU, LATAM servers are now back online, thank you for your patience! Check out today’s patch notes for details on what’s changed.

      Note: The maintenance for the ASIA servers is still ongoing and is estimated to end at 5:00 PDT / 14:00 CEST.

      Welcome back in Atreia!

      Original post on the official site ↗

      Oct 7, 2026

      [Notice] Patch Notes | Oct. 6 (PDT) / Oct. 7 (CEST)

      Global · NCSOFT
      • Founder's Pack purchasers will be able to use the dedicated Shop to purchase items they do not yet own for free, based on their Founder's Pack tier.
      • The free Founder’s Pack-dedicated Shop will be available for all characters on all servers until a closure notice is issued.
      • Items you already own from your Founder’s Pack will not be purchased again; if you end up with duplicate items that remain in your inventory, we plan to add a feature allowing you to discard them at a later date.
      • Skins obtained in duplicate through the Founder's Pack-dedicated Shop will not affect the purchase limit for paid Skins, and a fix to prevent duplicate entries will be planned for a future update.
      • If you are unable to complete a purchase while buying the Founder’s Pack, please close the client and try again.
      • A weekly limit of 20 Morphs per server will be added to the Substance Morph formula for morphing Sealed Wings into Enhance Stones.
      • The drop rate for “Raw Leather,” obtainable from monsters in the “Chaotic Lower Reshanta,” will be increased.
      • The drop rate for “Raw Leather,” obtainable from monsters in “Verteron” and “Altgard,” will be increased.
      • Available at: [In-Game Menu] > [Shop] > [Wind Breeze Merchants] > [Special] > [Click on Item]
      • Sales Period: After the scheduled maintenance on Wednesday, October 6, 2026, (PDT) through before the scheduled maintenance on Wednesday, December 15, 2026 (PST)
      • Item Details: Resurrection Spiritstone (Season 1) – Limited to 10 purchases per server per week
      • Item Price: 1 unit - 25,000 Kina
      • You will be able to place up to 30 Map Pins.
      • [Asmodian] Challenge Season Missions > The issue where the "Daeva of Glorious Deeds" mission in the Weekly Missions cannot be completed properly will be fixed.
      • The issue where the “Movement Controls” option appears multiple times under Settings > Key Settings > General will be fixed.
      • An issue where certain Emote commands do not function properly in chat will be fixed.

      Original post on the official site ↗

      Oct 7, 2026

      October 7, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changes3 Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Sorcerer fixes, a Reshanta Surface over-spec rule, better refining-stone odds, 10× Hidden Cube Soul Crystals, five presets and the Resurrection Flare event.

      Class changes
      SkillChange
      Fire WallFixed the Embers bonus damage not triggering above a certain height. Embers' damage over time now deals fire-attribute damage.
      Cold StormFixed the Frostbite bonus damage not triggering above a certain height.
      HibernationFixed the backward movement not working properly when you cancel Hibernation.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Oct 5, 2026

      Launch Known Issues (Updated: 10/5)

      Global · NCSOFT
      Oct 5, 2026

      Update on Sanctuary Raid

      Global · NCSOFT

      Hello, Daevas!

      As we prepare for the full launch of AION 2, we’ve been closely reviewing everything we learned during Early Access, including how Daevas approached and progressed through Sanctuary Raid: Ludra.

      What we saw gave us an opportunity to do something exciting for Global launch.

      During Early Access, Ludra was defeated at a lower level of overall progression than we originally intended. At the same time, we were incredibly impressed by the Daevas who spent the time learning the encounter, refining their strategies, and mastering its mechanics. Clearing Ludra under those conditions was a genuine achievement, and we want to recognize everyone who accomplished it. Every Daeva who cleared Ludra in the Europe region during Early Access will receive a unique title commemorating their achievement.

      But watching players master the encounter also made us reconsider simply releasing the same Ludra experience again at launch. We want Sanctuary Raids to create memorable moments: discovering mechanics together, developing new strategies, competing for the first clears, and celebrating when someone finally overcomes the challenge. For Global players, we believe Ludra should have that same sense of discovery.

      Because of this, Sanctuary Raid: Ludra will be temporarily removed with the full launch build while we prepare an updated version of the encounter.

      When Ludra returns, the core identity of the raid will remain familiar, but Global players can expect new and adjusted mechanics and attack patterns unique to this version of the fight. Players who challenged Ludra during Early Access will have valuable experience, but everyone will have something new to discover and master.

      To make Ludra’s return an event worthy of that challenge, we’ll also hold a new First Clear event, with a unique first clear reward and recognition through AION 2’s in-game Hall of Fame that will be reset for the release.

      Alongside the temporary removal of the raid, Ludra-specific gear obtained during Early Access will also be temporarily removed. When Sanctuary Raid: Ludra returns, those items will be granted back to the Daevas who earned them. Any materials previously spent upgrading those items will also be reimbursed. We want to make sure the accomplishments of Early Access players are preserved while giving everyone a fair and exciting starting point when the updated encounter arrives.

      We will share Ludra’s new release date by October 16, along with more information about its return and the upcoming First Clear event.

      Early Access gave us the chance to see just how quickly Daevas can adapt, strategize, and overcome the challenges we put in front of them. Rather than simply resetting the starting line for launch, we saw an opportunity to raise the curtain on something new.

      We’re excited for Global Daevas to experience Ludra together, discover what has changed, and begin a brand-new race for the first clear.

      We’ll see you in Atreia!

      -The AION 2 Team

      Original post on the official site ↗

      Oct 4, 2026

      Scheduled Maintenance Sun Oct 4 / Mon Oct 5

      Global · NCSOFT

      When: October 4, 2026 at 22:00 PDT / October 5, 2026 at 07:00 CEST

      Duration: 8 hours

      Affected Services: Game servers

      • Advanced Access period ends.
      • Commercial launch begins.
      • The character deletion waiting period will be shortened from 168 hours to 24 hours.
      • The minimum level required to delete a character will be changed from Level 10 to Level 1.
      • The wait time before being redirected to the server selection screen when no input is entered will be adjusted from 30 minutes to 3 hours.
      • The duration of in-game announcements will be changed from 3 seconds to 10 seconds.
      • Some objects will no longer disappear, and the respawn time for others will be shortened.
      • The stats of some bosses will be adjusted, as they are currently set too low for the intended difficulty of a five-player party.
      • An issue where characters would occasionally return to their previous position when approaching other players while using Auto Move during a quest will be fixed.
      • Until the fix is implemented, please refer to the information below.
      • If you check the “Duty” tab in the Journal before reaching Level 45, you will not be able to access that content immediately after reaching Level 45; it will become available starting the next day.
      • If you do not check the “Duty” tab before reaching Level 45, you will be able to access that content immediately after reaching Level 45.
      • The issue where the “Content” entry appeared multiple times in Settings > Key Settings > Menu list will be fixed.
      • An improvement will be made so that players will be able to teleport to Verteron or Altgard even if they are unable to travel there while progressing through the Poeta/Ishalgen Hero Quests.
      • This teleport option will be provided as a button in the Quest Tracker.
      • EN) The issue where the title "Vanguard of Atreia" was displayed as "Shaper of Heavens" in the title menu after being obtained will be fixed.
      • Once maintenance begins, you will be disconnected from the game.
      • The maintenance schedule and details are subject to change at any time. Any changes will be announced as an update via this notice.

      Original post on the official site ↗

      Oct 3, 2026

      Advanced Access Known Issues (Updated: 10/4)

      Global · NCSOFT
      • [English] After obtaining the title Vanguard of Atreia, the title menu displays 'Shaper of Heavens'
      • If the Duty tab on the Map is opened before reaching level 45, Duties will not be available upon reaching level 45 until the following day. This issue can be avoided by not accessing the Duty tab until reaching level 45.
      • A "Please Try Again Later" message may occasionally appear when sending a Chat message, preventing both outgoing and incoming messages from being displayed. This can be resolved by changing characters, moving through a loading screen, or logging back in.

      Original post on the official site ↗

      Sep 30, 2026

      September 30, 2026 (Emergency Maintenance)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      A one-hour afternoon maintenance fixing Triton's 'Ring of Cold' damage in Snowfield of Sorrow, with a Special Daeva Supply Chest for everyone.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 30, 2026

      September 30, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changes2 Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Artifact Siege and Abyss boss groups spread 30 minutes apart, an 8-minute Dissipation of Power debuff on the Dimensional Core, and boss fixes.

      Class changes
      SkillChange
      Element EnhancementTooltip wording corrected from Fire Attack / Water Attack to Fire Boost / Water Boost (불/물 속성 증폭).
      Curse: TreeTooltip wording corrected from 'Fire damage resistance' to Fire Tolerance (불 속성 내성).

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 24, 2026

      September 24, 2026 (Emergency Maintenance)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      The Abyss Dimensional Core siege and boss spawns are staggered 10 minutes apart between matching-server groups to ease server load.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 23, 2026

      September 23, 2026 (Emergency Maintenance)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Hours after the regular update: less PvP damage amplification against Monoliths and guards, more HP on Abyss bosses and the Dimensional Core, and an earlier boss debuff.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 23, 2026

      September 23, 2026

      1 Gladiator change1 Templar changeNo Assassin changes3 Ranger changes1 Sorcerer change1 Spiritmaster changeNo Cleric changesNo Chanter changes2 Brawler changes

      Fire Temple replaces Vakron as the Trial, an Abyss rematch with a new map-wide boss buff, Auto-Sync for Soul Engraving, and the Hangawi (Chuseok) events.

      Gladiator
      SkillChange
      Fracturing RushImproved so the skill is used in the direction of the key input.
      Templar
      SkillChange
      PummelThe tooltip for spec #5's cooldown reduction is corrected.
      Ranger
      SkillChange
      Tempest ArrowThe HP-absorption tooltip with specs #2, #4 and #5 equipped is corrected.
      Gale ArrowFixed a stagger-gauge tooltip error with spec #5 equipped.
      Arrow ScattershotThe cooldown-reduction tooltip with spec #5 equipped is corrected.
      Sorcerer
      SkillChange
      Robe of ColdFixed the [Cold Snap] passive's additional damage not triggering on targets carrying Robe of Cold's slow effect.
      Spiritmaster
      SkillChange
      Soul's CryFixed MP not being consumed with certain spec #1 combinations.
      Brawler
      SkillChange
      Typhoon FlurryThe tooltip for spec #5's cooldown reduction is corrected.
      Focused BlockFixed a tooltip error in the effect on a successful Focused Block when spec #3 is equipped.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 16, 2026

      September 16, 2026

      3 Gladiator changes6 Templar changes3 Assassin changes2 Ranger changes4 Sorcerer changesNo Spiritmaster changes2 Cleric changes1 Chanter change1 Brawler change

      Templar and Assassin cancel-macro pass, elemental damage on every Ranger attack, a Sorcerer Fire Mark rework, the Abyss 12-set raised to 45–55%, and the new 'Abyssal Invitation' Daeva Pass.

      Gladiator
      SkillChange
      Leaping SlamCan no longer be used while in a bound state.
      Ruinous BlowCan no longer be used while in a bound state.
      Ankle SliceWith spec #3 applied, can no longer be used while in a bound state. Fixed spec #3 'range increase' not applying when specs #1, #2 and #3 were all equipped.
      Templar
      SkillChange
      Pummel · Punishing StrikeSkill cancel delay increased. Spec #4's 'reduce Punishment cooldown on Punishing Strike hit' now also applies to Pummel. Spec #5's 'one extra Punishing Strike activation' is changed to an additional-damage-on-hit effect.
      JudgmentSkill cancel delay increased.
      Warding Strike · Annihilate · PunishmentPvE damage raised by 10%.
      Shield SmitePvE damage raised by 20%.
      Noble ArmorDuration and cooldown changed from 5 minutes to 2 minutes.
      TauntThe aggro-increase effect is changed from a flat value to one proportional to damage dealt.
      Assassin
      SkillChange
      Savage Roar · Savage Smash · Heart GoreSkill cancel delay increased.
      Quick Slice · Breaking Slice · Swift Slice · Insignia ExplosionPvE damage raised by 10%.
      ShadowstrikeSpec #2 duration increased from 5 seconds to 10 seconds.
      Ranger
      SkillChange
      DeadshotFixed the additional damage from spec #5 not triggering its multi-hit when spec #4 was not equipped alongside it.
      Ensnaring TrapFixed the Ensnaring Trap message not appearing in the combat log.
      Sorcerer
      SkillChange
      Bittercold Wind · Cold Storm · Fire WallFixed monsters intermittently not resetting while the skill was active.
      Flame Arrow · Burst · PyroclasmSpec #4's 'apply Fire Mark on Pyroclasm hit' effect is changed to 'on casting Pyroclasm, fire-attribute damage amplification +5% for 10 seconds'.
      BlazeNo longer removes the Fire Mark effect on hit.
      Fire Mark (passive)Changed from a 20% chance to apply Fire Mark on a fire-attribute attack to a 100% chance.
      Cleric
      SkillChange
      Radiant RecoverySpec #2's 'skill speed +20%' effect is changed to a 'consecutive casts +1' effect.
      Judgment Thunder · Divine PunishmentFixed the skill being used repeatedly when the mobile combat-support feature was on, which prevented other skills from being used.
      Chanter
      SkillChange
      Guardian BlessingDuration and cooldown changed from 5 minutes to 2 minutes.
      Brawler
      SkillChange
      Shoulder Tackle · Ascending Blow · Surging Cleave · Flash Step · Quake · Shadowslicer · WhirlwindCan no longer be used while in a bound state.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 9, 2026

      September 9, 2026

      No Gladiator changesNo Templar changes1 Assassin changeNo Ranger changesNo Sorcerer changes2 Spiritmaster changes1 Cleric changeNo Chanter changesNo Brawler changes

      The new Sanctuary 'Snowfield of Sorrow', the Seal equipment slot, an Abyss set bonus rebuilt around gear tier, and a shorter four-stronghold Spacetime Rift Domination.

      Common (공통)
      SkillChange
      Illusive CloneA hit effect is added when spec #4's additional-damage effect is applied.
      Common (공통)
      SkillChange
      Elemental FusionFixed Elemental Fusion being used repeatedly while in an invulnerability state.
      Jointstrike: Destructive AttackThe spirits' jointstrike skill is improved so it is used immediately.
      Common (공통)
      SkillChange
      SalvationFixed the non-stacking invulnerability effect being applied only to the caster and the lowest-HP party member when Salvation's spec #5 is used.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 4, 2026

      September 4, 2026 (Emergency Maintenance: Class Care)

      No Gladiator changes6 Templar changes2 Assassin changes1 Ranger changeNo Sorcerer changes2 Spiritmaster changes2 Cleric changes2 Chanter changesNo Brawler changes

      An off-cycle balance pass across six classes, pulled forward so it lands separately from the September 9 Sanctuary, plus a Spacetime Rift Domination headcount reopened to 25–500.

      Class Care
      SkillChange
      Shield SmiteChanged into a move-enabled skill by default, and its motion is improved.
      Vicious Strike · Decisive Strike · Desperate Strike · Threatening BlowSpec #4 changes from a 2s Punishment cooldown reduction to a 2s Warding Strike cooldown reduction. PvE damage raised by 20%.
      Pummel · Punishing StrikeSpec #4 changes from a 1s Warding Strike cooldown reduction on a Punishing Strike hit to a 1s Punishment cooldown reduction on a Punishing Strike hit. PvP damage lowered by 7%.
      JudgmentPvE damage raised by 5%. PvP damage lowered by 7%. Fixed Judgment not activating correctly while in an invulnerability state.
      PunishmentThe Executor buff's duration changes from 10s to 20s. PvE damage lowered by 10%.
      Warding StrikeCooldown changed from 25s to 30s.
      Class Care
      SkillChange
      Illusive CloneBase cooldown changed from 120s to 90s. Spec #4 changes from a 30s cooldown reduction to a 50% chance of additional damage on a critical hit during the duration.
      Ambush StanceFixed the Ambush Stance passive not working correctly while in an invulnerability state.
      Class Care
      SkillChange
      DeadshotSpec #5's additional damage on hit changes from 30% to 50%.
      Class Care
      SkillChange
      Elemental FusionPvE damage raised by 20%.
      Flame BlessingSpec #5's damage increase when attacking a target immune to action-blocking changes from 50% to 100%.
      Class Care
      SkillChange
      BoltChanged into a move-enabled skill by default. Spec #2 changes from a move-enabled skill to a 300 accuracy increase. PvE damage raised by 20%.
      Prayer of AmplificationBase cooldown changed from 90s to 60s. Spec #1 changes from a 30s cooldown reduction to a 20% PvE damage-amplification and 10% PvP damage-amplification increase. Spec #5 changes from a 20% PvE and 10% PvP damage-amplification increase to a 10% increase to all-attribute damage amplification.
      Class Care
      SkillChange
      OnslaughtFixed the Spinning Strike cooldown reduction not working correctly when spec #3 and spec #4 are equipped.
      Dark CrushFixed Dark Crush not activating correctly while in an invulnerability state.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 3, 2026

      September 3, 2026 (Emergency Maintenance)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      An unscheduled hour of maintenance aimed entirely at Abyss boss fights: a wider combat-reset distance, a ten-minute damage ramp, map-wide contribution rewards, and lower Dimensional Core HP.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Sep 2, 2026

      September 2, 2026

      3 Gladiator changes5 Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changes3 Chanter changesNo Brawler changes

      The new Spacetime Rift Domination stronghold siege, a guaranteed Watcher Kaira spawn, a Templar damage redistribution, and a ranged Chanter Spinning Strike.

      Gladiator
      SkillChange
      Protection ArmorFixed the passive effect not working correctly while holding an Armor of Balance buff below level 15.
      Experienced CounterstrikeFixed the passive effect not working correctly while holding a Wave Armor buff below level 10.
      Murderous BurstFixed the passive effect not working correctly while holding a Wave Armor buff below level 15.
      Templar
      SkillChange
      Vicious Strike · Decisive Strike · Desperate Strike · Threatening BlowPvE damage raised by 30%. Spec #4's Punishment cooldown reduction changes from 1s to 2s.
      JudgmentPvE damage raised by 15%.
      PunishmentPvE damage raised by 20%.
      PummelPvE damage lowered by 10%.
      Punishing StrikePvE damage lowered by 20%.
      Chanter
      SkillChange
      Spinning StrikeChanged into a 20m ranged area-of-effect skill. PvE damage raised by 50%. Cooldown changed from 15s to 30s. Mana cost changed from 100 to 250. Groggy-gauge damage changed from 10 to 15.
      Incandescent Blow · Bursting BlowPvE damage raised by 50%.
      Impactful CrushCooldown changed from 10s to 15s.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Aug 26, 2026

      August 26, 2026

      4 Gladiator changes16 Templar changes5 Assassin changes4 Ranger changes3 Sorcerer changes1 Spiritmaster change4 Cleric changes12 Chanter changes7 Brawler changes

      Templar and Chanter core-skill reworks, a minimum skill-cancel time, a party-synergy nerf paid back with a DPS raise, HP-proportional shields, and a second Server Transfer window.

      Party synergy adjustment
      SkillChange
      Experienced Counterstrike (passive)PvE damage-amplification increase adjusted (17% / 24% / 31% → 9% / 13% / 17%). PvP damage-amplification increase adjusted (8.5% / 12% / 15.5% → 4.5% / 6.5% / 8.5%). Shown at levels 10 / 20 / 30.
      Class DPS balance
      SkillChange
      Keen Strike · Rupture Strike · Wrathful Strike · Reckless StrikePvE damage raised by 20%.
      Rupture BlowPvE damage raised by 10%.
      Core-skill life-steal adjustment
      SkillChange
      Overhead Slam · Upward StrikeSpec #1's life steal changes from 2% to 0.7%.
      Core-skill rework
      SkillChange
      JudgmentThe usage condition changes from 'a stunned or knocked-down target' to 'when using a shield attack skill'. The 7% chance to activate when attacking a target immune to action-blocking is removed. PvE and PvP damage lowered by 10%. Spec #2 changes from turning the skill into an area-of-effect skill to an additional-damage effect when attacking shock-type targets.
      PummelPvE damage raised by 30%.
      Punishing StrikePvE damage raised by 30%. Spec #4's Warding Strike cooldown reduction on a Punishing Strike hit changes from 2s to 1s. Spec #5 changes from one extra activation of Punishing Strike to one extra proc.
      Warding StrikeThe skill animation's wind-up is reduced by 30%. PvE damage raised by 10%. The base effect gains 5 additional groggy-gauge damage, and gains the ability to move while using it. Base cooldown changed from 30s to 25s. Spec #1 changes from a 5s duration increase to a 5s cooldown reduction.
      PunishmentChanged from an area-of-effect attack centred on yourself to a projectile-type area skill fired at targets within 20m. PvE damage raised by 20%. The Executor PvE damage amplification changes from 15% to 20%, and the Executor PvP damage amplification from 7.5% to 10%.
      Doom ShieldJudgment's activation time changes from 7s to 3s, and its activation condition changes from the target to yourself.
      Party synergy adjustment
      SkillChange
      Fury (passive)PvE damage-amplification increase adjusted (18% / 26% / 34% → 10% / 15% / 20%). PvP damage-amplification increase adjusted (9% / 13% / 17% → 5% / 7.5% / 10%). Shown at levels 10 / 20 / 30.
      Class DPS balance
      SkillChange
      Vicious Strike · Decisive Strike · Desperate StrikePvE and PvP damage raised by 30%.
      Threatening BlowPvE and PvP damage lowered by 35%.
      AnnihilateThe skill animation's wind-up is reduced by 30%. PvE damage raised by 30%.
      Battlefield BannerThe defense-proportional attack increase is raised from 2% to 3%. Spec #2 changes from a 150 critical increase to a 10% weapon damage-amplification increase.
      Core-skill life-steal adjustment
      SkillChange
      JudgmentSpec #1's life steal changes from 2% to 1%.
      Shield-skill rebalancing
      SkillChange
      Guarding Seal (passive)Changed from a fixed-value shield to an HP-proportional shield (30% / 40% / 50%, shown at levels 10 / 20 / 30).
      Nezekan's ShieldShield duration changed from 5s to 3s. Changed from a fixed-value shield to an HP-proportional shield (45% / 55% / 65%, shown at levels 5 / 15 / 25). Spec #5 changes to a 10% HP-proportional increase.
      Noble ArmorThe HP increase and recovery amount change from fixed values to HP-proportional values (7% / 11% / 15%, shown at levels 5 / 15 / 25).
      Doom ShieldChanged from a fixed-value shield to a shield worth 5% of your HP.
      Class DPS balance
      SkillChange
      Quick Slice · Breaking Slice · Swift SlicePvE damage raised by 20%.
      Savage Roar · Savage Back Kick · Savage SmashPvE damage raised by 10%.
      Insignia ExplosionPvE and PvP damage raised by 10%.
      Core-skill life-steal adjustment
      SkillChange
      Heart GoreSpec #1's life steal changes from 1.5% to 0.7%.
      PvP-related improvements
      SkillChange
      Spiral SliceThe base number of buffs dispelled changes from a maximum of 2 to 1. Spec #1's dispel count changes from a maximum of 3 to 2. Spec #2's stun condition changes from 3 buffs dispelled to 2. Spec #3's dispel count changes from a maximum of 5 to 3. Insignia is changed so it is not removed by debuff-cleanse effects.
      Class DPS balance
      SkillChange
      DeadshotSpec #5 changes from a 25% chance to reset to an additional-damage effect on hit.
      Marking ShotPrecision's base duration changes from 7s to 10s. Spec #3's Precision duration increase changes from 3s to 5s.
      Vaizel's AuthoritySpec #2 changes from a 1.5× Concentrated Fire effect to a 1.5× Focused Eye effect.
      PvP-related improvements
      SkillChange
      Ensnaring TrapSpec #2's dispel count changes from a maximum of 3 to 2.
      Class DPS balance
      SkillChange
      Element EnhancementSpec #2 changes from increasing the Robe of Earth effect to a 1.5× Robe of Flame effect.
      Bittercold Wind · Fire Wall · Cold StormFixed Delayed Explosion's damage-increase effect not being applied. Fixed Power Shard effects not being applied.
      Shield-skill rebalancing
      SkillChange
      Steel BarrierChanged from a fixed-value shield to an HP-proportional shield (20% / 30% / 40%, shown at levels 5 / 15 / 25).
      Class DPS balance
      SkillChange
      Jointstrike: CorrodeSpec #5's increase to damage taken from the Spiritmaster is raised from 20% to 25%.
      Party synergy adjustment
      SkillChange
      Debilitating MarkSpec #4's damage-amplification reduction changes from 5% to 10%.
      Earth PunishmentSpec #2's 7% heavy-strike increase changes to 10% for yourself and 5% for party members. Spec #3's 7% attack and defense increase changes to 10% for yourself and 5% for party members.
      Class DPS balance
      SkillChange
      Earth's Grace (passive)Critical damage increase adjusted (7.5% / 12.5% / 17.5% → 15% / 20% / 25%). Shown at levels 10 / 20 / 30.
      Prayer of AmplificationSpec #4's attack increase is raised from 10% to 15%. Spec #5's PvE and PvP damage-amplification increases are raised from 10% and 5% to 20% and 10%.
      Core-skill rework
      SkillChange
      Dark Crush · Piercing StrikeThe usage condition changes from 'a stunned or knocked-down target' to 'when using a ranged skill'. The 7% chance to activate when attacking a target immune to action-blocking is removed. PvE damage raised by 15%; PvP damage lowered by 20%. Spec #2 changes from turning the skill into an area-of-effect skill to an additional-damage effect when attacking shock-type targets.
      Impactful CrushCooldown changed from 15s to 10s. PvE damage raised by 30%. Spec #4 changes from adding the Crushing Blow follow-up to a 30% skill-speed increase.
      Spinning StrikeBecomes a move-enabled skill by default. Base skill speed increased by 30%. Cooldown changed from 30s to 15s. The base damage-amplification increase changes from 10% to 15%, and the base healing-amplification increase is removed. Mana cost changed from 250 to 100. Groggy-gauge damage changed from 15 to 10. Spec #2 changes from a 30% skill-speed increase to a 10% healing-amplification increase (up to 2 stacks).
      Marchutan's WrathPvE damage raised by 10%. Dark Crush's activation time changes from 7s to 3s, and its activation condition changes from the target to yourself.
      Party synergy adjustment
      SkillChange
      Wave BlowSpec #4's damage-amplification reduction changes from 20% to 15%.
      Earth's Promise (passive)Damage-resistance reduction adjusted (15% / 20% / 25% → 9% / 13% / 17%). Shown at levels 10 / 20 / 30.
      Class DPS balance
      SkillChange
      Onslaught · Resonance Crush · Bolt Crush · Storm ChainPvE damage raised by 30%.
      Incandescent Blow · Bursting BlowPvE damage raised by 40%. Skill animation speed increased by 15%.
      Core-skill life-steal adjustment
      SkillChange
      Dark Crush · Piercing StrikeSpec #1's life steal changes from 1.5% to 0.7%.
      Shield-skill rebalancing
      SkillChange
      Protection Circle (passive)Divine Barrier changes from a fixed-value shield to an HP-proportional shield (4% / 5% / 6%). Noble Protective Shield changes from a fixed-value shield to an HP-proportional shield (30% / 40% / 50%). Shown at levels 10 / 20 / 30.
      Impeding AuthorityChanged from a fixed-value shield to an HP-proportional shield (20% / 30% / 40%, shown at levels 5 / 15 / 25).
      Guardian BlessingThe HP increase and recovery amount change from fixed values to HP-proportional values (7% / 11% / 15%, shown at levels 5 / 15 / 25).
      Class DPS balance
      SkillChange
      Flurry · Torrent · BeatdownPvE damage raised by 20%.
      Chain FistPvE damage raised by 10%. Spec #4 changes from a critical during Frenzy to a 20% skill-speed increase. Spec #5 changes from a 3s cooldown reduction to a critical during Frenzy.
      PulverizeThe base effect gains a second proc. Spec #5 changes from two procs to a 50% chance of additional damage over Pulverize's duration.
      Full ForceThe PvE damage increase per 10% of Rage consumed is raised from 40% to 50%.
      PhantomBuff duration raised from 10s to 15s.
      FerocityBuff duration raised from 10s to 15s.
      Mental Conversion (passive)Fixed the Destiny stat's mana increase not being converted into HP.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Aug 19, 2026

      August 19, 2026

      2 Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changes1 Chanter change2 Brawler changes

      A Gladiator Ruinous Blow rework, a sharp Abyss boss and PvP contribution buff, a new attendance book, and a long boss-fix list for the two newest instances.

      Gladiator
      SkillChange
      Ruinous BlowChanged from a charging skill to a basic skill. The basic skill changes to area-of-effect damage. Groggy-gauge damage raised from 15 to 25. Spec #3 changes from allowing movement to a 30% skill-critical increase. Fixed spec #4's additional-damage effect only applying intermittently.
      Overhead Slam · Upward StrikeOverhead Slam's skill motion changes to a 2-hit motion. Upward Strike's skill motion is changed.
      Chanter
      SkillChange
      Focused DefenseSpec #4's HP recovery changes from 10% to 5%.
      Brawler
      SkillChange
      Ascending BlowGroggy-gauge damage raised from 10 to 15.
      Time BombFixed Rewind's usable window staying shorter than the zone's own duration.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Aug 12, 2026

      August 12, 2026

      6 Gladiator changes1 Templar changeNo Assassin changes1 Ranger change4 Sorcerer changes1 Spiritmaster change9 Cleric changes8 Chanter changes7 Brawler changes

      A sweeping healer rebalance, a new expedition and transcendence, the Dice and Lantern Arcana parts, mobile HUD editing, and a rebuilt in-game Shop.

      Common (공통)
      SkillChange
      Lunge StanceThe 20% mana-cost reduction effect is removed.
      Blade TossBase healing-received reduction raised from 30% to 50%. Spec #1 changes from an additional 10% healing-received and defense reduction to an additional 20% healing-received reduction.
      Rending Blow · Smashing BlowThe skill-cancel point moves from the 1st hit to the 2nd hit.
      Ruinous BlowBase cooldown changed from 30s to 45s. The Battle Ready effect duration changes from 5s to 20s. Spec #4 changes from increasing the Battle Ready duration to dealing extra damage on hit.
      Keen Strike · Rupture Strike · Wrathful Strike · Reckless StrikePvE damage raised by 3%.
      Aerial SnareFixed being unable to move for a moment after the aerial bind ended.
      Common (공통)
      SkillChange
      Debilitating SmashSpec #3 healing-received reduction raised from 50% to 60%.
      Common (공통)
      SkillChange
      Drill DartHealing-received reduction raised from 50% to 60%.
      Common (공통)
      SkillChange
      Cold Storm · Fire WallFixed the Frostbite and Ember effects not being applied when the first hit did not connect.
      Blaze · Delayed ExplosionChanged so that overlapping delayed-damage effects stack instead of refreshing.
      FirestormSpec #3 healing-received reduction raised from 50% to 60%.
      PyroclasmFixed the 50% multi-hit increase not occurring with some spec combinations.
      Common (공통)
      SkillChange
      Jointstrike: CorrodeSpec #3 healing-received reduction raised from 40% to 70%.
      Common (공통)
      SkillChange
      AbsolutionSkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level. Spec #3's HP-proportional bonus recovery changes from 10% to 5%. Spec #4's additional recovery every 2s for 10s changes from 3% to 1.5%. Spec #5's HP-proportional bonus recovery changes from 10% to 5% and its sustained bonus recovery from 3% to 1.5%.
      BenevolenceSkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level. Spec #3's additional recovery every 5s over the duration changes from 4% to 2%.
      Radiant BenedictionSkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level.
      Radiant RecoverySkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level. Spec #5's HP-proportional bonus recovery changes from 10% to 5%.
      Healing LightSkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level. Spec #2's below-50%-HP recovery bonus changes from 50% to 20%. Spec #4's HP-proportional bonus recovery changes from 4% to 2%.
      Light of RegenerationSkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level. Spec #2's below-50%-HP recovery bonus changes from 50% to 20%.
      DefianceSpec #3's HP-proportional recovery changes from 20% to 10%.
      Blessing of RegenerationHP recovery lowered by 20%–50% depending on level.
      Healing Enhancement (passive)The base healing-amplification effect is removed. The healing amplification that scales with attack power is raised (26% / 30% / 34%, shown at levels 10 / 20 / 30).
      Common (공통)
      SkillChange
      Marchutan's WrathSpec #3 healing-received reduction raised from 50% to 70%.
      Sprint MantraHP recovery lowered by 5%–40% depending on level. Spec #3 changes from a 100% recovery increase below 50% HP to a 50% increase.
      Healing TouchSkill radius changed from 25m to 40m. HP recovery lowered by 5%–40% depending on level. Spec #1's below-50%-HP recovery bonus changes from 50% to 20%. Spec #4's HP-proportional bonus recovery changes from 10% to 5%.
      Impeding AuthoritySpec #4's HP-proportional recovery when the shield expires or is destroyed changes from 15% to 7%.
      RecuperationSkill radius changed from 25m to 40m. HP recovery lowered by 20%–50% depending on level. Spec #4's HP-proportional bonus recovery changes from 10% to 5%.
      Dark Crush · Piercing StrikePvP damage lowered by 7%.
      DefianceSpec #3's HP-proportional recovery changes from 20% to 10%.
      Blessing of Life (passive)The base healing-amplification effect is removed. A healing-amplification increase that scales with attack power is added instead (18% / 21% / 24%, shown at levels 10 / 20 / 30).
      Common (공통)
      SkillChange
      FerocityBase cooldown changed from 120s to 90s. The duration is fixed at 10s, and levelling the skill now increases the Rage recovered instead. Spec #5 changes from increased Rage recovery to a 30s cooldown reduction.
      Time BombBase zone duration changed to 20s. Spec #2's zone-duration increase changes from 2s to 10s.
      Sever BloodstreamHealing-received reduction increased (50% / 60% / 70%, shown at levels 5 / 15 / 25).
      Discharge EnergyFixed the hit reaction not playing on targets struck by the area-of-effect attack.
      Full ForceFixed the cooldown-reset-on-kill effect being applied from level 1.
      Ground SmashFixed its range being applied as 15m while in the Frenzy state.
      Hold the Line (passive)Changed from HP recovery on block to a 50% chance to recover n% of the damage you took (15% / 25% / 35%, shown at levels 10 / 20 / 30).

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Aug 5, 2026

      August 5, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      A pet auto-loot purchase cap, seven new wardrobe patterns, the Daeva Look Change Week decorating discount, cosmetic promotions, and a batch of boss, quest and UI fixes.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jul 29, 2026

      July 29, 2026

      No Gladiator changes6 Templar changesNo Assassin changes3 Ranger changes4 Sorcerer changes2 Spiritmaster changes2 Cleric changes5 Chanter changes5 Brawler changes

      A Brawler Full Force rework, a Templar spec reshuffle, the new Character Switch and pet auto-loot features, an Abyss server rematch, and a two-week Expedition & Transcendence reward boost.

      Common (공통)
      SkillChange
      Noble ArmorSpec #2 'Block +5%' ▶ 'Insulting Roar ×1.5 effect'. Spec #3 'Ironclad Defense defense ×1.5 effect' ▶ 'Fury ×1.5 effect'. Fixed Noble Armor's effect being removed when entering content.
      Second SkinSpec #2 'Insulting Roar ×1.5 effect' ▶ 'Block +20%'. Spec #3 'Fury ×1.5 effect' ▶ 'Ironclad Defense ×1.5 effect'.
      Shield of ProtectionSpec #5 'block duration +1s' ▶ 'consecutive cast +1'.
      TauntSpec #1 Shrink effect's PVE damage-resistance reduction 20% ▶ 10%; spec #1 Shrink effect's PVP damage-resistance reduction 10% ▶ 5%.
      JudgmentPVE damage +5%.
      PunishmentPVE damage +7%. Spec #2 damage-over-time is changed so its damage increases with the charge stage.
      Common (공통)
      SkillChange
      Mother Nature's BreathThe critical-resistance increase becomes a base effect. Base Mother Nature proc chance 25% ▶ 50%. Spec #1 'critical resistance +200' ▶ 'removes damage-over-time states and grants immunity to them'. Spec #3 'removes damage-over-time states and grants immunity' ▶ 'Unyielding Resolve ×1.5 effect'. Spec #5 Mother Nature proc-chance increase 15% ▶ 25%.
      Melee Fire (passive)The range condition on the bonus damage is removed. PVE damage +10%.
      Unyielding Resolve (passive)Physical-type and shock-type resistance adjusted: 25% / 40% / 55% ▶ 22% / 34% / 46% (at Lv10 / 20 / 30).
      Common (공통)
      SkillChange
      Fire WallFixed the ember effect not refreshing when the skill is cast consecutively. Fixed spec #4's damage-over-time not increasing when its duration increased.
      Cold StormFixed the frostbite effect not refreshing when the skill is cast consecutively. Fixed spec #4's damage-over-time not increasing when its duration increased.
      Absorb Essence (passive)Physical-type and mental-type accuracy adjusted: 15% / 20% / 25% ▶ 17% / 24% / 31%. MP restore adjusted: 20 / 30 / 40 ▶ 70 / 120 / 170 (values at Lv10 / 20 / 30).
      Grace of Resistance (passive)Mental-type and shock-type resistance adjusted: 25% / 40% / 55% ▶ 22% / 34% / 46% (at Lv10 / 20 / 30).
      Common (공통)
      SkillChange
      Jointstrike: Destructive AttackSpec #1 is changed so the spirit's skill damage increases with the charge stage.
      Elemental FusionFixed the intermittent failure to convert to the four-element state at 4 elemental-buff stacks.
      Common (공통)
      SkillChange
      Bolt / Divine AuraPVE damage +5%.
      CondemnationPVE damage −7%.
      Common (공통)
      SkillChange
      Guardian BlessingSpec #1 'defense +5%' ▶ 'status-effect resistance +10%'. Spec #3 'status-effect resistance +10%' ▶ "Wind's Promise ×1.5 effect". Fixed Guardian Blessing's effect being removed when entering content.
      Spinning StrikePVE damage +10%.
      Dark Crush / Piercing StrikePVE damage +3%; PVP damage −7%.
      Onslaught / Resonance Crush / Bolt Crush / Storm ChainPVE damage +5%.
      Wind's Promise (passive)PVE damage +10%.
      Common (공통)
      SkillChange
      Full ForceChanged into a skill that consumes the entire remaining Rampage gauge. For every 10% of max Rage consumed, PVE damage increases by 40% and PVP damage by 20%. Spec #4 'cooldown reset on killing an enemy' ▶ 'cooldown reset on killing an enemy with [Full Force]'.
      UnstoppableFixed the 4-second base duration being applied as 2 seconds.
      Discharge EnergyProjectile speed is 20% faster.
      RampageThe Rage gauge now shows a blazing effect while Rampage is active.
      Massive Rage (passive)Adds a Rage-restore effect on killing an enemy.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jul 22, 2026

      July 22, 2026

      3 Gladiator changes10 Templar changesNo Assassin changes2 Ranger changesNo Sorcerer changes1 Spiritmaster change2 Cleric changes5 Chanter changes8 Brawler changes

      A cross-class survival-skill balance pass, a big Brawler rework, the new Transparent Map overlay, and the first Server Transfer service (July 22–28).

      Common (공통)
      SkillChange
      Rush StrikeKnockdown chance 50% ▶ 30%.
      TenaciousnessSpec #5 duration increase 2s ▶ 1s.
      Experienced Counterstrike (passive)The base damage-amplification increase no longer overwrites Wave Armor's ×1.5 damage-amplification increase. Frontal damage amplification adjusted: 5% / 10% / 15% ▶ 4% / 8% / 12% (at Lv10 / 20 / 30).
      Common (공통)
      SkillChange
      Battlefield BannerSpec #5 combat-speed increase 10% ▶ 15%.
      Shield RushStun chance 50% ▶ 30%.
      Comrade in ArmsDuration 10s ▶ 6s.
      Noble ArmorCan no longer be removed by enhancement-magic-dispel effects.
      TauntSpec #1 PVE damage-resistance reduction 25% ▶ 20%; spec #1 PVP damage-resistance reduction 12.5% ▶ 10%; spec #5 critical-damage-resistance reduction 7% ▶ 5%.
      PunishmentExecutor PVE damage-amplification increase 10% ▶ 15%; Executor PVP damage-amplification increase 5% ▶ 7.5%.
      Vicious StrikeSpec #4 'Warding Strike cooldown −1s' ▶ 'Punishment cooldown −1s'.
      PummelSpec #4 'on Punishing Strike hit, Punishment cooldown −2s' ▶ 'on Punishing Strike hit, Warding Strike cooldown −2s'.
      Fury (passive)The base damage-amplification increase no longer overwrites Second Skin's ×1.5 damage-amplification increase. Frontal damage amp 2% / 4% / 6% ▶ 3% / 6% / 9%; PVE damage amp 20% / 30% / 40% ▶ 18% / 26% / 34%; PVP damage amp 10% / 15% / 20% ▶ 9% / 13% / 17% (at Lv10 / 20 / 30).
      Insulting Roar (passive)Attack values adjusted: 8% / 11% / 14% ▶ 10% / 15% / 20% (at Lv10 / 20 / 30).
      Common (공통)
      SkillChange
      Bow of BlessingSpec #2 critical-hit-proportional attack-increase conversion rate 20% ▶ 10%.
      Mother Nature's BreathDuration 10s ▶ 6s.
      Common (공통)
      SkillChange
      Command: ProxyBase duration 5s ▶ 4s. Spec #1 duration increase 5s ▶ 2s.
      Common (공통)
      SkillChange
      CondemnationPVE damage +5%. Spec #4 '75% chance to reset the cooldown' ▶ 'reset the cooldown on a critical hit'.
      Noble Aura / Judgment Thunder / Divine PunishmentPVE damage +10%.
      Common (공통)
      SkillChange
      Barrier SpellSpec #5 duration increase 2s ▶ 1s.
      Guardian BlessingCan no longer be removed by enhancement-magic-dispel effects.
      Rushing SmashThe pre-skill delay motion is sped up.
      Dark Crush / Piercing StrikePVE damage +7%.
      Wind's Promise (passive)Crit-damage amplification adjusted: 5% / 10% / 15% ▶ 12% / 19% / 26% (at Lv10 / 20 / 30).
      Common (공통)
      SkillChange
      UnstoppableCooldown-increase effects no longer apply to it. Spec #5 duration increase 2s ▶ 1s.
      RampageCan no longer be removed by enhancement-magic-dispel effects.
      PulverizeFixed the spec #3 [Frontal Breakthrough (정면 돌파)] ×1.5 effect not applying. A tooltip is added for the 0.5-second re-trigger limit on hit stacks.
      Ascending BlowThe base effect gains a 50% chance of a 3-second aerial bind at max charge in [Normal] and during [Rampage]. Spec #2 '[Normal] skill speed +30%' ▶ guaranteed critical hit. Spec #3 'movable while charging' ▶ 'Ascending Blow Accuracy +30%'. Spec #4 'aerial bind at [Normal] max charge / during [Rampage]' ▶ 'up to +20% damage the fewer targets are hit'. Spec #5 'cooldown −50% during Rampage' ▶ '+50% damage to CC-immune targets'.
      WhirlwindSpec #4 'frontal damage-amplification increase' ▶ 'move to the target's front'.
      Exploding FistThe base effect now includes [Normal] skill speed +30%. Spec #2 '[Normal] skill speed +30%' ▶ 'on hit, +10% frontal damage amplification for 10 seconds'. Spec #5 extra damage now scales with the charge stage.
      Shoulder TackleThe base effect now restores 50 Rage. Stun chance 50% ▶ 30%; stun duration 2s ▶ 3s. Spec #5 'restore 50 Rage' ▶ 'stun chance +25%'.
      Ground SmashFixed so the skill's cooldown is no longer reset when Rampage is activated or released.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jul 15, 2026

      July 15, 2026

      4 Gladiator changes5 Templar changesNo Assassin changes2 Ranger changes3 Sorcerer changes4 Spiritmaster changes4 Cleric changes3 Chanter changes4 Brawler changes

      The new Trial 'Vakron Sky Island', an Abyss server rematch with a faction-integrated Abyss Rift Zone rework, tattoos, an eight-class balance pass, FSR 4 / DLSS 4.5, and the Atreia Summer Festival.

      Gladiator
      SkillChange
      Murderous BurstThe damage area now extends when an extending weapon is equipped.
      Wave ArmorThe damage area now extends when an extending weapon is equipped.
      Lifestealing BladeThe skill motion becomes a single-hit attack. Base life-steal 7% ▶ 10%. The Exploit effect's tooltip error is fixed ('absorbs n% of damage as HP' → 'absorbs n% HP'); Exploit life-steal 3% ▶ 1.5%. Spec #4 'life-steal +3%' ▶ 'life-steal +5%'.
      Overhead Slam / Upward StrikePVE damage −7%.
      Templar
      SkillChange
      Second SkinThe post-skill delay motion is sped up.
      Doom ShieldFixed consecutive casts ignoring the post-motion of the previously used Doom Shield.
      Warding StrikeThe post-skill delay motion is sped up.
      Punishing Benediction (passive)Critical-hit increase per level 5 ▶ 10.
      Insulting Roar (passive)Attack-increase level-1 base value 3.3% ▶ 5.3%.
      Ranger
      SkillChange
      Bow of BlessingThe base effect now adds +100 Accuracy. Spec #2 '+100 Accuracy' ▶ 'Attack increase proportional to Critical Hit'.
      Marking ShotFixed the spec #2 push effect not applying on block/evade while spec #5 is equipped.
      Sorcerer
      SkillChange
      Delayed ExplosionSpec #4 extra damage taken 5% ▶ 10%.
      HibernationThe spec #5 Frost damage area now extends when an extending weapon is equipped.
      Bittercold WindFixed the spec #3 pull effect not applying on block/evade while spec #4 is equipped.
      Spiritmaster
      SkillChange
      CombustionBecomes movable-while-casting by default. Spec #3 changes from 'movable while casting' to '+100 skill Accuracy'.
      Elemental FusionSpec #3 all-element amplification 7% ▶ 10%.
      Dimensional ControlSpec #5 3-second bind chance on hit 50% ▶ 30%.
      Seize MagicFixed the spec #5 extra damage and seal (on enhancement-magic dispel) not applying on block/evade.
      Cleric
      SkillChange
      Prayer of AmplificationSpec #4 'Attack +5%' ▶ 'Attack +10%'.
      BoltSpec #5 'Bolt resets when Bolt kills an enemy' ▶ 'resets on a critical hit'.
      Earth's Retribution / Thunder and Lightning / Discharge / Condemnation / Judgment Thunder / Divine Punishment / Divine AuraPVE damage +5%.
      Noble AuraThe buff icon now displays with higher priority.
      Chanter
      SkillChange
      Onslaught / Resonance Crush / Bolt Crush / Storm Chain / Incandescent Blow / Bursting Blow / Dark Crush / Piercing StrikePVE damage +5%.
      Spinning Strike / Power of the StormThe buff icons now display with higher priority.
      Wind's Promise (passive)A crit-damage amplification stat is added: 5% / 10% / 15% (at Lv10 / 20 / 30).
      Brawler
      SkillChange
      Focused BlockThe pre-skill delay motion is sped up, and the skill now immediately cancels any other skill when used.
      Rage (격노)Fixed spec #3's [Frenzy Amplification] ×1.5 effect not applying in the level 20–25 range during the duration.
      Crush (파쇄)The damage area now extends when an extending weapon is equipped.
      Gale Strike (질풍격)The pre-skill delay motion is sped up.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jul 8, 2026

      July 8, 2026

      6 Gladiator changes6 Templar changes3 Assassin changes5 Ranger changes3 Sorcerer changes3 Spiritmaster changesNo Cleric changes4 Chanter changes8 Brawler changes

      The first weekly Chapter 1 patch: a broad class-balance pass (including the new Brawler), a global −30% PvP damage cut, Citadel of the Fallen Daeva boss fixes, new blueprints, and same-grade inheritance restoration.

      Common (공통)
      SkillChange
      Wave ArmorSpec #2 [Blood Absorb] ×1.5 → [Experienced Counterstrike] ×1.5. Spec #5 '25% chance to pull' → '2-hit attack'.
      Armor of BalanceSpec #2 [Protective Armor] ×1.5 → [Blood Absorb] ×1.5. Spec #3 [Experienced Counterstrike] ×1.5 → [Protective Armor] ×1.5.
      Zikel's BlessingNow applies to self only (was party-wide). Base effect adds +100 Accuracy. Spec #2 '+100 Accuracy' → 'PVE +10% / PVP +5% amp'. Spec #5 'PVE +10% / PVP +5% amp' → '+5s duration'.
      Leaping SlamNo longer costs Mana.
      Rage BurstSpec #5: fixed Overhead Slam activation not applying when blocked by the target.
      Murderous Burst (passive)'5 stacks → −enemy crit-damage resist for 3s' becomes '5 stacks → +own crit-damage amplification'.
      Common (공통)
      SkillChange
      TauntBase effect now also applies Shrink to PCs. Spec #5 'apply Shrink to PCs' → 'Shrink also gives −7% crit-damage resist'.
      Second SkinSpec #2 'reflect 10% of damage taken within 5m' → [Insulting Roar] ×1.5. Spec #3 [Iron Wall] defense ×1.5 → [Fury] ×1.5. Spec #5 → [Iron Wall] defense ×1.5.
      Noble ArmorSpec #3 [Insulting Roar] damage ×1.5 → [Iron Wall] defense ×1.5.
      PoachNo longer costs Mana.
      Insulting Roar (passive)'Damage to target on block' becomes 'on frontal attack, +own Attack for 5s' (+6% / +9% / +12% at Lv10/20/30, 5s re-trigger cooldown).
      Fury (passive)Party damage-amplification adjusted — PVE 22/34/46% ▶ 20/30/40%; PVP 11/17/23% ▶ 10/15/20%.
      Common (공통)
      SkillChange
      Illusive CloneSpec #5 '+20% status-ailment on hit' → 'on a rear critical hit, Illusive Clone cooldown −1s'.
      Throw ShadowbladeNo longer costs Mana.
      Shadow WalkSpec #5: fixed the duration applying as 2 minutes; fixed the cooldown intermittently not resetting on a PC-kill assist.
      Common (공통)
      SkillChange
      Ambush KickSpec #5 'stealth for 2s' → '+10% max-HP shield'.
      Supporting FireSpec #5: life-steal removed from the extra projectile and PVE damage +30%.
      Explosive ArrowPVE damage +15%.
      DeadshotPVE damage +7%.
      Drill DartSpec #5: fixed the single extra proc intermittently firing more than once.
      Common (공통)
      SkillChange
      Element EnhancementFire/Water attack increase 10% → 20%.
      BlazePVE damage +15%.
      Flame Arrow / Burst / PyroclasmSpecialization #2 life-steal 0.7% → 1%.
      Common (공통)
      SkillChange
      Enhance: Spirit's BenedictionSpec #5 'extra HP recovery' → '+3s duration'.
      Elemental FusionCooldown 3s → instant cast. Spec #2: improved so the 3s-delayed damage no longer disappears when stacked.
      Dimensional ControlCooldown 1s → instant cast.
      Common (공통)
      SkillChange
      Spinning StrikePVE damage +20%. Crit-damage amp / heal amp increase 5% → 10%, but max stacks reduced from 3 to 2.
      Bolt CrushPVE damage +10%.
      Dark Crush / Piercing StrikePVE damage +5%.
      Wind's Promise (passive)PVE damage +10%.
      Common (공통)
      SkillChange
      Focused BlockFixed the block duration shortening as combat speed increases.
      Bloodflow Block (혈류 차단)Base effect adds 30% life-steal.
      Ground Smash (지면 강타)Spec #2 'shock-type damage increase' → '10% life-steal'.
      Chi Release (권기 방출)Projectile speed +25%; fixed the cooldown-reset effect intermittently not applying; removed the camera swap during the Shadowfist (참영권) charge.
      Full Power (전력)Spec #4: fixed the on-kill cooldown reset not working.
      Frenzy (폭주)Fixed being able to end Frenzy from the buff window.
      Assault Strike (강습 타격)Base cooldown 1 min → 2 min; fixed knockdown applying instead of stun on hit.
      Reversal (역행)Fixed being able to use emergency evade while Reversal is active.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jul 1, 2026

      July 1, 2026: Chapter 1

      6 Gladiator changes7 Templar changes7 Assassin changes5 Ranger changes6 Sorcerer changes9 Spiritmaster changes6 Cleric changes8 Chanter changesNo Brawler changes

      Chapter 1 lands: a new Brawler class, level cap 50, the Eltnen and Morheim regions, the Pendant slot, the Citadel of the Fallen Daeva expedition, an Abyss surface layer, uncapped 100% inheritance, and the full eight-class balance patch.

      Common (공통)
      SkillChange
      Experienced CounterstrikeAdds Frontal Damage Amplification as a base stat (+5% / +10% / +15% at Lv10/20/30). PVE/PVP amp and duration adjusted and changed to a party effect (does not stack with the Templar's Fury). Duration 10s ▶ 20s. PVE amp 20/35/50% ▶ 17/24/31%; PVP amp 10/17.5/25% ▶ 8.5/12/15.5%.
      Rending Blow / Smashing BlowPVE damage +5%.
      Overhead Slam / Upward StrikePVE damage +5%.
      Ruinous BlowPVE damage +40%.
      Lifestealing BladeDuring the Exploit effect, the extra PVE/PVP damage dealt on hit is reduced by 40%, and that extra damage's life-steal rises from 2% to 3%.
      Keen / Rupture / Wrathful / Reckless StrikeSpecialization #2 life-steal 2% ▶ 1%. The Lunge Stance and Zikel's Blessing icons are swapped.
      Common (공통)
      SkillChange
      FuryAdds Frontal Damage Amplification as a base stat (+2% / +4% / +6%). PVE/PVP amp and duration adjusted (does not stack with the Gladiator's Experienced Counterstrike). Duration 10s ▶ 20s. PVE amp 20/30/40% ▶ 23/36/49%; PVP amp 10/15/20% ▶ 11.5/18/24.5%.
      TauntShrink effect's PVE damage-resist reduction 20% ▶ 25%; PVP 10% ▶ 12.5%.
      PoachSpec #2 on-hit '−200 Accuracy for 5s' becomes '−20% status-ailment resistance for 5s'. Spec #5: fixed the stun not applying 100% to NPCs.
      Executing BladePVP damage +30%. Base effect adds −30% defense for 5s on hit and 20 groggy-gauge damage. Spec #2 '+10% damage to shock-type' becomes a 5s Weakness (−5000 target block & evasion). Spec #4 '+20% damage to shock-type' ▶ +30%.
      Doom ShieldNo longer costs Mana (was 200). Spec #3 becomes 'ignore block/evasion; multi-hit resets cooldown on killing an enemy'. Spec #5 adds an ignore-block/evasion effect.
      Vicious / Decisive / Desperate Strike, Threatening BlowSpecialization #2 life-steal 2% ▶ 1%.
      Shield RushSpec #3: fixed being unable to move while charging after equipping.
      Common (공통)
      SkillChange
      Insignia ExplosionPVE damage +20%; fixed not applying to some dungeon objects.
      ShadowstrikePVE damage +20%.
      Exploit Weakness (passive)PVE damage +10%.
      Determination (passive)PVE damage +20%.
      Quick / Breaking / Swift SliceSpecialization #2 life-steal 1.5% ▶ 0.7%.
      Savage FangNo longer fires when there is no targeted enemy in range.
      Triniel's DaggerFixed not applying to some dungeon objects.
      Common (공통)
      SkillChange
      Gale ArrowGale effect adds +7% PVE / +3.5% PVP amp. Spec #2 100% knockback ▶ 50%. Spec #4 adds 'the fewer targets hit, the more amp, up to +8% PVE / +4% PVP'.
      Tempest ShotSpec #4 '10% knockback' becomes '5% knockback on crit'.
      Marking ShotSpec #2 75% knockback ▶ 30%.
      Mother Nature's Breath'−30% damage taken from PCs' becomes '+20% PVE / +10% PVP damage resist'. '25% chance to heal 30% of damage taken' ▶ 25% of damage taken. Spec #4 '+10% more damage taken from PCs' becomes '+20% PVE / +10% PVP additional damage resist'.
      Snipe / Rapid Fire / Spiral / Tempest ArrowSpecialization #2 life-steal 1.5% ▶ 0.7%.
      Common (공통)
      SkillChange
      HellfirePVP damage +15%. Spec #1 'apply Fire Mark' becomes '+30% skill speed'.
      FirestormPVP damage +10%.
      Bittercold WindPVP damage +10%.
      Winter's Shackles / Winter's IllusionPVP damage +15%.
      Frost BurstPVP damage +20%.
      Flame Arrow / Burst / PyroclasmSpecialization #2 life-steal 1.5% ▶ 1%.
      Common (공통)
      SkillChange
      Spirit StrikePVE amp 10/15/20% ▶ 15/25/35%; PVP amp 5/7.5/10% ▶ 7.5/12.5/17.5%.
      Spirit ProtectionDefense 10/20/30% ▶ 20/40/60%.
      Elemental FusionPVE damage +10%.
      Flame BlessingPVE damage +50%.
      Spirit's Descent (passive)PVE damage +30%.
      Corrode (passive)PVE damage +30%.
      Consecutive Countercurrent (passive)PVE damage +30%.
      Cold Shock / Vacuum Explosion / Earth TremorSpecialization #2 life-steal 1.5% ▶ 1%.
      Summon: Earth SpiritTaunt chance 50% ▶ 30%; the spirit no longer takes any damage-over-time; a keybind to unsummon all spirits is added.
      Common (공통)
      SkillChange
      Radiant RecoveryCharge is removed; the charge effect now applies as a base skill effect.
      CondemnationBecomes a base skill usable while moving. Spec #3 'movement' becomes '20% chance to root for 3s'.
      Earth PunishmentBecomes usable while moving. Spec #2 '−7% target smite resist' becomes a self+party Earth's Blessing (+7% smite). Spec #3 '−10% target atk/def' adds +7% atk/def to Earth's Blessing. Spec #4 '+10s duration' extends both Earth Punishment and Earth's Blessing by 10s. While the Chanter's Power of the Storm is active you cannot receive Earth's Blessing. Spec #5 adds extra on-hit damage while under Earth's Blessing.
      Judgment Thunder / Divine PunishmentPVE damage +5%.
      Noble AuraPVE damage +5%.
      Empyrean Lord's Grace (passive)PVE damage +10%.
      Common (공통)
      SkillChange
      Fracturing BlowPVP damage +30%. Base effect adds −30% defense for 5s on hit. Spec #2 '+10% damage to shock-type' becomes a 5s Weakness (−5000 block & evasion). Spec #4 '+20% damage to shock-type' ▶ +30%.
      Spinning StrikePVP damage +10%.
      Incandescent Blow / Bursting BlowPVP damage +15%.
      Rushing SmashPVP damage +15%.
      Wave BlowPVP damage +20%.
      Impactful Crush / Crushing BlowPVP damage +20%.
      Power of the StormThe −20% cooldown becomes 'self −20%, party −10%'; spec #4's +20% attack becomes 'self +20%, party +10%'. While active you cannot receive the Cleric's Earth's Blessing.
      Onslaught / Resonance Crush / Bolt CrushSpecialization #2 life-steal 1.5% ▶ 0.7%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jun 24, 2026

      June 24, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Abyss Rift Zone boss tuning and a PvP scoring change, combat-power equalized across classes ahead of the class-balance patch (postponed to July 1), fromis_9 stage improvements, and feather-item restorations.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jun 17, 2026

      June 17, 2026

      7 Gladiator changesNo Templar changes3 Assassin changes12 Ranger changes12 Sorcerer changes3 Spiritmaster changesNo Cleric changes1 Chanter changeNo Brawler changes

      Memberships consolidated into Kwairing Premium, the fromis_9 collaboration and stage, the Abyss Rift Zone event, and a class-wide PvE damage pass.

      Gladiator
      SkillChange
      Rage BurstSpec 4: PvE damage amplification raised 5% → 10%, PvP amplification 2.5% → 5%.
      Ruinous Blow / Leaping Slam“Combat Ready” effect: PvE damage amplification raised 15% → 20%, PvP 7.5% → 10%.
      Keen Strike / Rupture Strike / Wrathful Strike / Reckless StrikePvE damage +5%.
      Rending Blow / Smashing BlowPvE damage +5%.
      Overhead Slam / Upward StrikePvE damage +5%; skill motion is 10% faster.
      Aerial Snare / Forced FallPvE damage +10%.
      Ruinous BlowPvE damage +20%.
      Assassin
      SkillChange
      Illusive CloneThe bonus damage and cooldown-reduction triggered on meeting its condition are changed so they are no longer affected by the Illusive Clone skill itself.
      ShadowstrikeSpec 2: critical-hit damage amplification changed from +40% to +20%.
      Defense BreakGroggy state removed from the trigger condition. Starting defense-reduction value changed 13% → 12%, and growth per level 3% → 2%.
      Ranger
      SkillChange
      Snipe / Rapid Fire / Spiral Arrow / Tempest ArrowPvE damage +7%. Fixed an issue where Tempest Arrow did not work on the mirror walls of “Hall of Illusion.”
      Tempest ShotPvE damage +7%.
      Drill DartPvE damage +10%.
      DeadshotPvE damage +10%.
      Gale ArrowPvE damage +10%.
      Marking ShotPvE damage +10%.
      Burst ArrowPvE damage +10%. Fixed a tooltip error on the life-steal spec.
      Griffon ArrowBonus PvE damage vs. Blaze (burning) targets +20%.
      Supporting FirePvE damage +20%.
      Concentrated FirePvE damage +30%.
      Hunter's SoulPvE damage +30%.
      Drill DartSpec 4 changed from ignoring evasion/block on multi-hit to a guaranteed multi-hit.
      Sorcerer
      SkillChange
      Flame Arrow / Burst / PyroclasmPvE damage +5%.
      Ice Chain / Cold WavePvE damage +5%.
      FirestormPvE damage +7%.
      BlazePvE damage +7%.
      HellfirePvE damage +7%.
      Bittercold WindPvE damage +7%. Base cooldown 20s → 15s. Spec 2's 5s cooldown reduction changed to a usable-while-moving effect.
      Fire WallBonus PvE damage vs. embered targets +30%.
      Cold StormBonus PvE damage vs. frostbitten targets +30%.
      Delayed ExplosionIncreased-damage-taken debuff raised 10% → 15%.
      Winter's ShacklesSpec 1's “+2s slow duration” changed to a usable-while-moving effect.
      FrostChanged to a usable-while-moving skill by default.
      Frost BurstSpec 2's 5s slow changed to a usable-while-moving effect.
      Spiritmaster
      SkillChange
      Cold Shock / Vacuum Explosion / Earth TremorPvE damage +5%.
      Combustion / Ashy CallPvE damage +5%.
      Elemental FusionPvE damage +7%. Spirit's PvE damage resistance raised 80% → 150%; spirit's resistance to damage relative to max HP raised 90% → 99%.
      Chanter
      SkillChange
      Rushing SmashMP cost removed and changed to a skill that restores 100 MP by default. Spec 1's “remove MP cost + restore 200 MP” changed to “−20% shock-type resistance for 5s.”

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jun 10, 2026

      June 10, 2026

      1 Gladiator changeNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Muspel's Chalice Normal difficulty, design titles, expanded item recovery, and a batch of Sanctuary and arena fixes.

      Gladiator
      SkillChange
      Murderous BurstFixed an issue where, at 4 stacks, using Emergency Evasion immediately after striking the target did not remove the Murderous Burst effect.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jun 4, 2026

      June 4, 2026

      1 Gladiator changeNo Templar changes1 Assassin change1 Ranger change1 Sorcerer change1 Spiritmaster changeNo Cleric changesNo Chanter changesNo Brawler changes

      Arcana rework in the Mirror of Crimson Affection, an Abyss server rematch, the 200-Day anniversary event, and a long list of boss fixes.

      Gladiator
      SkillChange
      Murderous BurstFixed an issue where its debuff was being replaced by a lower-level version of the effect.
      Assassin
      SkillChange
      Shadow WalkFixed leftover party-stealth wording in the Spec 4 skill description.
      Ranger
      SkillChange
      Ensnaring TrapSpec 2 description now notes that some enhancement effects cannot be removed.
      Sorcerer
      SkillChange
      HibernationFixed an issue where, with Spec 4 equipped, using Hibernation-cancel during a status effect did not produce the backward movement.
      Spiritmaster
      SkillChange
      Command: ProxySpec 4 description: “HP” wording corrected to “Life,” and a mis-stated life-recovery amount fixed.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      May 27, 2026

      May 27, 2026: Muspel's Chalice

      1 Gladiator changeNo Templar changes1 Assassin change3 Ranger changesNo Sorcerer changesNo Spiritmaster changes4 Cleric changes7 Chanter changesNo Brawler changes

      The major content patch: new Sanctuary 'Muspel's Chalice', the Brooch slot, new Abyss gear and zones, wing enhancement, a Draconic crafting tier, and sweeping class changes.

      Gladiator
      SkillChange
      Murderous Burst (Passive)Its crit-damage-resistance reduction no longer applies at the same time as the Templar Taunt's flinch effect.
      Assassin
      SkillChange
      Shadow WalkSpec 2 changed from “usable in combat” to “+20% move speed for the duration.” Spec 3 changed from “cooldown reset on PC-kill involvement” to “usable in combat.” Spec 4 changed from “grant stealth to party members” to “cooldown reset on PC-kill involvement.”
      Ranger
      SkillChange
      Explosive ArrowSkill motion and projectile speed are 30% faster.
      Snare Shot / Shackling Arrow / Marking ShotPvE damage +10%.
      Burst ArrowPvE damage +15%.
      Cleric
      SkillChange
      CondemnationPvE/PvP damage +7%. Spec 2 changed from “+50% multi-hit on hit” to “up to +12% damage the fewer targets hit.” Spec 5 changed from “20% chance of a 3s bind” to “guaranteed multi-hit on hit.”
      Debilitating Mark / Chain of TormentPvE/PvP damage +10%. Spec 5 changed from “−50% DoT interval” to “ignore evasion/block on hit and −50% DoT interval.”
      Divine AuraPvE/PvP damage +15%.
      Earth's RetributionSpec 5 changed from “becomes a discharge AoE skill” to “ignore evasion/block on hit.”
      Chanter
      SkillChange
      Incandescent Blow / Bursting BlowPvP damage +10%.
      Rushing Smash / Spinning StrikePvP damage +20%.
      Tremor Crush / Surging StrikePvP damage +30%.
      Protection Circle (Passive)Adds a 5s shield on yourself when your HP is at or below 50% (1-minute re-trigger cooldown).
      Crossguard (Passive)On a successful block, the HP-recovery re-trigger cooldown changes from 3s to 1s.
      Wave BlowSpec 4's damage-amplification reduction no longer applies at the same time as the Cleric's Debilitating Mark.
      Earth's Promise (Passive)Its damage-resistance reduction no longer applies at the same time as the Cleric's Chain of Torment.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      May 20, 2026

      May 20, 2026

      4 Gladiator changes3 Templar changesNo Assassin changes6 Ranger changes1 Sorcerer change1 Spiritmaster change2 Cleric changes1 Chanter changeNo Brawler changes

      Higher Transcendence ranking points, Abyss contribution tuning, a wide class-balance pass, and new cosmetics.

      Gladiator
      SkillChange
      Keen Strike / Reckless StrikeFixed skills being intermittently canceled when used back-to-back with certain spec combinations.
      Lunge StanceFixed a missing “50% chance” note on Spec 4's “−1s to all cooldowns on crit.”
      Mocking BladeFixed the Spec 5 knockdown not being affected by block/evasion-ignore.
      Ankle SliceFixed the Specs 1/4/5 knockdown not being affected by block/evasion-ignore.
      Templar
      SkillChange
      Debilitating SmashSpec 3 reduced-healing-received raised from 40% to 50%, and it no longer stacks with the Sorcerer's Firestorm or Ranger's Drill Dart reduced-healing effects.
      Doom ShieldFixed the Spec 3 knockdown not being affected by block/evasion-ignore.
      Armor of BalanceThe skill effect now applies instantly.
      Ranger
      SkillChange
      Mother Nature's BreathAdds a “Mother Nature” effect to the base effect: 25% chance to recover HP equal to 30% of damage taken.
      Explosive ArrowBonus damage vs. shock-state targets changed to bonus damage vs. slowed/bound targets. Spec 2 → +10% damage vs. slowed/bound; Spec 4 → +20% vs. slowed/bound.
      Drill DartAdds −50% reduced-healing-received while the target bleeds. Does not stack with the Templar's Debilitating Smash or Sorcerer's Firestorm reduced-healing.
      DeadshotBonus damage while in Precision state raised from 25% to 35%.
      Shackling ArrowBind chance vs. PCs changed from 50% to 75%.
      Unyielding ResolveAdds shock-type resistance and adjusts values (11.5% at level 1, +1.5% per level).
      Sorcerer
      SkillChange
      FirestormSpec 3 reduced-healing-received no longer stacks with the Templar's Debilitating Smash or Ranger's Drill Dart reduced-healing effects.
      Spiritmaster
      SkillChange
      Summon: Earth SpiritTaunt duration changed 3s → 2s.
      Cleric
      SkillChange
      Radiant RecoveryCooldown changed 14s → 12s; Spec 3 cooldown reduction changed 2s → 3s.
      Healing LightSpec 1 changed from “remove MP cost” to “+2 consecutive casts”; fixed a skill usable while sealed.
      Chanter
      SkillChange
      Rushing SmashFixed the Spec 2 damage-increase tooltip showing 120% instead of the correct 200%, and fixed a skill being usable while sealed.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      May 13, 2026

      May 13, 2026

      2 Gladiator changes1 Templar changeNo Assassin changesNo Ranger changes10 Sorcerer changesNo Spiritmaster changes2 Cleric changes2 Chanter changesNo Brawler changes

      Mirror of Crimson Affection unlock, three new Arcana sets, dungeon reward tuning, a HUD-editor overhaul, and a heavy Sorcerer balance pass.

      Gladiator
      SkillChange
      Lunge StanceBase effect now also reduces MP cost by 20% for the duration.
      Mocking BladeAdded a boss-target life-steal note to its tooltip.
      Templar
      SkillChange
      Assault FuryFixed its stun chance being set higher than other classes' assault skills: base 50% → 30%, spec 75% → 50%.
      Sorcerer
      SkillChange
      Arctic ArmorAdds “Mana Substitution” above 50% MP (50% of damage taken converts to HP, 10% to MP). Spec 2 changed to “Absorb Essence passive ×1.5.” Spec 3 changed so the Robe of Cold passive applies ×1.5 to all effects (defense, crit resistance), not just slow.
      Element EnhancementFaster motion; the effect now applies instantly on use.
      Soul FreezeFaster motion.
      Frost BurstNo longer removes Frost on hit; PvP damage +20%. Spec 4's 300-MP damage now ignores block/evasion and lands as a crit. Spec 5 changed from “25% re-freeze” to “50% chance to reset Frost Burst's cooldown.”
      FrostSpec 4 freeze chance raised +20% → +25%.
      FirestormSpec 3's −10% combat speed changed to −50% reduced-healing-received. Now cancels after the projectile fires on Emergency Evasion. NOTE: the earlier cancel-timing change hurt feel and is reverted to the original behavior; it will be reworked and re-applied later.
      Bittercold WindSpec 5 changed from “25% chance of 2s Frost on the last hit” to “−1s Frost cooldown on hit.”
      HellfireFaster projectile speed.
      Steel BarrierNow restores 300 action power when the shield is removed.
      Grace of EnhancementPassive trigger condition changed from 50% MP to 25% MP.
      Cleric
      SkillChange
      Debilitating MarkFixed intermittently failing to hit a moving target.
      SalvationFixed it failing to remove some damage-over-time effects.
      Chanter
      SkillChange
      RecuperationFixed the second effect not stacking when re-cast within 1s of equipping spec 1.
      Gust RampageFixed being able to move without the usable-while-moving spec equipped.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      May 6, 2026

      May 6, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      A new Daeva Pass, “Alturadon's Horn,” with Odd Energy and mission rewards.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Apr 29, 2026

      April 29, 2026

      9 Gladiator changes5 Templar changes3 Assassin changes4 Ranger changes5 Sorcerer changes4 Spiritmaster changes5 Cleric changes7 Chanter changesNo Brawler changes

      A class-wide PvP balance pass, PvP stat caps removed, Abyss boss renames and buffs, the Fresh Breeze Festival event, and a large fix list.

      Gladiator
      SkillChange
      Ruinous Blow / Leaping Slam“Combat Ready” now also adds +15% status-effect accuracy.
      Mocking BladePvE damage +20%; life-steal changed 15% → 4% (15% vs. action-immune targets).
      Crushing WaveSpec 1 removes the “on crit” condition from its life-steal.
      Aerial SnareSpec 3's bonus damage vs. action-immune targets raised +50% → +100%.
      Murderous BurstPassive PvE damage +30%.
      Rage BurstReworked: on hit, −10% target attack for 10s and +10% PvE / +5% PvP self damage amp, enabling Overhead Slam for 10s. The attack-down does not stack with Templar Taunt. Spec 2 → −10% more attack; Spec 4 → +5% PvE / +2.5% PvP amp.
      Lunge StanceSpec 1 changed from MP-cost reduction to +5% heavy strike.
      Lifestealing BladeChanged from 7% damage recovery to 2% HP life-steal.
      TenaciousnessNow removes damage-over-time effects on use.
      Templar
      SkillChange
      Punishing Strike / JudgmentPost-/pre-cast delay motions improved.
      AnnihilateSpec 3's bonus vs. action-immune targets raised +50% → +100%.
      Warding StrikePvE damage +30%.
      Battlefield BannerAttack-conversion ratio doubled.
      Flash RampageFixed the Spec 5 cooldown reduction not working.
      Assassin
      SkillChange
      Heart GoreSpec 1 removes the “on crit” condition from its life-steal.
      ShadowstepBackward distance 10m → 20m; fixed Spec 3 duration showing 10s instead of 3s.
      Smoke Bomb / Ambush Stance / Apply PoisonTooltip fixes (consecutive-use count, duration display, 15% vs. 7% proc text).
      Ranger
      SkillChange
      Drill DartSpec 1 removes the “on crit” life-steal condition; Spec 5 crit changed from “50% cooldown reset” to “one extra activation.”
      Concentrated FirePassive PvE damage +10%.
      Griffon ArrowBonus PvE damage vs. Blaze +5%.
      Supporting FirePvE damage +5%; 5% life-steal changed to 1.5% HP recovery.
      Sorcerer
      SkillChange
      HellfirePvE +20%, PvP +20%; Spec 2 DoT damage now scales 40%/100%/200% by charge stage.
      FirestormPvP damage +30%.
      Winter's Shackles / Winter's IllusionPvP damage +30%.
      Bittercold WindPvP damage +20%; fixed a stacked-cast issue.
      HibernationNow removes damage-over-time on use.
      Spiritmaster
      SkillChange
      Command: ProxyRange/area unified to 40m; sustained-effect area 20m → 25m.
      Summon: Fire SpiritFixed excessive elemental-buff gain and permanent space-domination.
      Elemental FusionFixed it intermittently not activating; no extra element gained while at 4 elements.
      Spirit's Benediction / Jointstrike: Curse / Kaisinel's Power / Flame BlessingTooltip and presentation fixes.
      Cleric
      SkillChange
      SalvationNow removes damage-over-time on use; fixed Spec 4 not activating on some shock effects.
      Noble AuraEffect now removed on skill reset/unslot; cooldown 5min → 1min; now shows a buff icon and can be dispelled.
      BenevolenceShows a buff icon while in the area; no longer stacks when 2+ Clerics use it.
      Light of RegenerationFixed recovery applying at 1.3× instead of 2×.
      Earth Punishment / Assault Mark / Radiant RecoveryTooltip fixes (durations, slow chance, skill-speed text).
      Chanter
      SkillChange
      Spinning StrikeOn hit, +5% crit-damage amp and +5% healing amp for 30s (up to 3 stacks). Spec 3 flipped to “more damage the fewer targets hit.”
      Dark Crush / Piercing StrikeNow usable while moving by default; Spec 3 → guaranteed crit; PvP damage +20%.
      Wave Blow / Storm Chain / Impactful Crush / Crushing BlowPvE damage +20%.
      Wind's PromisePassive PvE damage +30%.
      Earth's PromiseHP condition removed from the passive trigger.
      RecuperationSpec 1's heal-over-time now stacks up to 2; fixed a 0% max-HP-recovery display.
      Guardian Blessing / Protection CircleGuardian Blessing no longer removed on map change; Protection Circle's +10% healing-received removed.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Apr 22, 2026

      April 22, 2026

      6 Gladiator changes7 Templar changes5 Assassin changes6 Ranger changes6 Sorcerer changes5 Spiritmaster changes6 Cleric changes6 Chanter changesNo Brawler changes

      PvE/PvP damage amp split, a game-wide life-steal rework, a new expedition, Sanctuary resurrection rules, and Abyss boss-spawn events.

      Class Changes — notable per-class
      SkillChange
      Blood AbsorptionStat-based proportional life-steal removed; instead 50% chance on attack to recover % of max HP, plus max-HP recovery when hit below 50% HP.
      Lifestealing BladeSpec 2 changed from “+10% life-steal” to granting party members an “Exploit” effect for 20s (deal damage + leech 7% on attack).
      Rending Blow / Smashing BlowPvE damage +7%.
      Ruinous BlowPvE damage +15%.
      Wave ArmorPvE damage +30%; duration 15s → up to 20s (+0.5s/level).
      Focused Block−10,000 evasion while in use.
      Class Changes — notable per-class
      SkillChange
      JudgmentAggro gain +40%; Spec 3 bonus damage now benefits from Spec 1 life-steal and Spec 4 guaranteed crit.
      RetributionPvE damage +15%; charge-stage PvE damage 40/80/120% → 40/100/200%; +20% PvP at max charge.
      Warding StrikeParty Spec 5 changed to +10% PvE / +5% PvP damage resistance.
      Nezakan's ShieldShield absorption +20%; Spec 4 HP recovery now also fires when the shield is removed.
      Comrade ProtectionDamage now split 50/50 between caster and the protected ally (was 40/40).
      Consecutive Strikes / Punishing StrikePvE damage +7%; Blessing of Condemnation +20%.
      Capture / Battlefield Banner / Protective ShieldCapture Spec 3 → −30s cooldown; Banner attack-stat fix + 30% faster; Protective Shield −10,000 evasion while in use.
      Class Changes — notable per-class
      SkillChange
      Ambush / Triniel's DaggerFront PvE damage +15% (so back damage = +30% of front); PvP −5% on each.
      Evasion ContractPvP tuning: projectile-immunity 50%→25%, evasion-cd-reduction 2s→1s, evasion-gain 200→100.
      ShadowstrikeSpec 2 changed from “+50% crit-damage amp for 3s” to “+40% for 5s.”
      Illusive Clone / Beast skills / Heart Gore / Sigil BurstIllusive Clone Spec 1 → +10% status accuracy; multiple skills +10–20% PvE; Opening Strike clone proc fixed at 7% with a crit attack-buff.
      Beast's Fang / Ambush Stance / Apply Poison / Backstab / SigilVarious rework: Beast's Fang Spec 3 → +10% PvE / +5% PvP self-amp for 10s; Backstab back-amp split into PvE/PvP/back; Apply Poison no longer refreshes.
      Class Changes — notable per-class
      SkillChange
      Snipe / Rapid Fire / Spiral Arrow / Tempest ArrowProjectile speed +25%.
      Drill DartNow usable while moving by default; Spec 3 → +20% skill speed.
      Burst ArrowSpec 1 → 10% HP life-steal; cooldown 30s → 20s.
      Marking ShotProjectile +15%; “Mark” debuff becomes a “Precision” self-buff (+300 crit); Spec 1 → +5% perfect-strike during Precision.
      Deadshot / Suppressing ArrowBonus damage now triggered by your Precision state; charge PvE 40/80/120% → 40/100/200%, +20% PvP at max charge.
      Blessing Bow / Griffon Arrow / Supporting FireBlessing Bow no longer affects party; Griffon Arrow vs. Blaze −10%; Supporting Fire PvE −10%.
      Class Changes — notable per-class
      SkillChange
      BlazePvE damage +15%.
      FirestormImproved motion; usable while moving by default; Spec 3 → −10% combat speed on hit for 5s.
      HellfireSpec 2 fire-zone → fire DoT; PvE +10%; charge 40/80/120% → 40/100/200%, +20% PvP at max charge.
      Cold Storm / Fire WallCold Storm cd 90s → 60s; Fire Wall base 3s duration; both lose the element-damage condition on their enhance effect.
      HibernationCan cancel a current skill to cast; cancel-window 0.5s → 1s; +20% max-HP heal on wake; Spec 4 removes shock status on wake.
      Bittercold Wind / Winter's Shackles / Fire Mark / Absorb Essence / Delayed ExplosionParty-synergy reworks (cooldown/amp swaps; Fire Mark loses −10% attack; Delayed Explosion becomes an increased-damage-taken debuff).
      Class Changes — notable per-class
      SkillChange
      Summon: Fire SpiritBasic attack becomes AoE; spirit cooldowns shown; casts regardless of chance when target is far.
      Ancient SpiritCan be summoned alongside the four elemental spirits; level-up stat 3% → 2%; summons to the caster's left.
      Command: ProxyApplies to the highest-HP summoned spirit (nearest if tied); spirit retargets instantly when you switch targets; several fixes.
      Elemental Fusion / Jointstrike skills / Soul's Cry / Fear ScreamCharge PvE 40/80/120% → 40/100/200%, +20% PvP at max; many party-synergy effects reworked into spirit-damage or amp bonuses.
      Flame Blessing / Kaisinel's PowerNo longer apply to party; cooldowns 120s/90s → 60s; Flame Blessing PvE −35%.
      Class Changes — notable per-class
      SkillChange
      Divine AuraProjectile speed no longer affected by cooldown stat; no longer drains the aura's HP on hit; duration 10s → 5s; PvE damage +100%.
      Healing LightCooldown 3s → 6s; recovery +100%; better specs (sub-50% HP heal, status-clear chance, extra recovery).
      Radiant RecoveryNow clears 1 status by default; cooldown 7s → 14s; +50% skill speed; recovery +150%.
      Light of RegenerationDuration/cooldown 20s → 30s; recovery +100%; loses base +10% resistance; reworked specs.
      Benevolence / Noble AuraHealing Aura becomes Benevolence (party HoT around you); Touch of Rebirth becomes Noble Aura (a 5-min summon that attacks alongside you, 2s cd).
      Debilitating Mark / Light of ProtectionMark becomes a damage-amp-down debuff; Light of Protection becomes a toggle PvE/PvP amp+resistance buff (doesn't stack with Chanter's Invincible Mantra).
      Class Changes — notable per-class
      SkillChange
      Smashing Chain / Resonance / Thunder / Storm ChainDamage +7%.
      Incandescent / Bursting Blow+7%; Spinning Strike +30%; Dark Crush / Piercing Strike PvP +10%.
      RecuperationRecovery +20%; clears 1 status by default; specs reworked (movable cast, multi-status clear, extra HP, cooldown).
      Rushing SmashCharge PvE 40/80/120% → 40/100/200%, +20% PvP at max charge.
      Recovery TouchBase recovery +20%; reworked specs (sub-50% heal, action power, up to 5 status clears).
      Wave Blow / Invincible Mantra / Dash Mantra / Barrier of Blocking / Focused DefenseWave Blow Spec 4 → PvE −10% / PvP −5%; Invincible Mantra doesn't stack with Light of Protection; Barrier of Blocking +40% shield; Focused Defense −10,000 evasion while in use.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Apr 15, 2026

      April 15, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Abyss wind path, Shugo Festa fixes, material-conversion changes, and Hall of Illusion boss fixes.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Apr 8, 2026

      April 8, 2026: Season 3 Launch

      No Gladiator changes2 Templar changes5 Assassin changesNo Ranger changes7 Sorcerer changes1 Spiritmaster changeNo Cleric changesNo Chanter changesNo Brawler changes

      Season 3: the Hall of Illusion expedition, Inheritance Craft, a pet-XP rework, the Yustiel Daevanion, an Abyss overhaul, a season-ranking rework, and class changes.

      Templar
      SkillChange
      Doom ShieldOn hit, enables Judgment on the target for 7s.
      JudgmentFixed its aggro-increase not applying.
      Assassin
      SkillChange
      Shadow WalkSpec 3's cooldown reset changed from “on PC kill” to “on PC-kill involvement.”
      Illusive Clone+30% skill speed, reduced pre-cast, and now removes Heart Gore's cooldown by default.
      Swift Contract / Evasion Contract+30% skill speed.
      Beast's FangSpec 2 → +50 groggy-gauge damage; Spec 4 → guaranteed crit.
      ResolveHP trigger eased from sub-10% to sub-30% targets (level 1).
      Sorcerer
      SkillChange
      Bittercold WindFixed not attacking after the first hit with the Spec 2+5 combo, and a spec applying regardless of Spec 1.
      Winter's ShacklesFixed the tracking-toggle not working in AION 1 mode.
      FirestormSkill and projectile speed +20%.
      Vitality EvaporationHP trigger eased from above-90% to above-70% targets (level 1).
      HibernationBase effect becomes damage immunity; Spec 1 → healing-received up; wake now moves you backward (was a push); +20% max-HP heal.
      Arctic ArmorSpec 4 changed from +5% freeze chance to +20% damage resistance.
      Fire Wall / Cold StormReworked enhance specs (ember/frostbite duration), and ember/frostbite no longer refresh.
      Spiritmaster
      SkillChange
      Summon: Fire/Water/Wind/Earth/Ancient SpiritSpirits despawn immediately on the Spiritmaster's death, and now ignore 90% of HP-proportional damage taken.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Apr 1, 2026

      April 1, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changes1 Sorcerer change1 Spiritmaster change8 Cleric changesNo Chanter changesNo Brawler changes

      A built-in DPS meter, Awakening Battle retry, Abyss tuning, a Cleric balance pass, and brokerage resale.

      Sorcerer
      SkillChange
      HellfirePvP damage +20%.
      Spiritmaster
      SkillChange
      SpiritsSpirits now also enter stealth when the Spiritmaster is stealthed.
      Cleric
      SkillChange
      Earth PunishmentDamage +30%; Spec 2 changed from block/evasion-down to −7% heavy-strike resistance.
      CondemnationFaster motion; damage +30%; Spec 4 cooldown-reset chance 50% → 75%.
      BoltSpec 4 flipped to “more damage the fewer targets hit.”
      Debilitating Mark / Chain of TormentDamage +20%.
      Immortal VeilAdds a self-resurrection on death (3-min cooldown).
      Light of ProtectionSelf-resurrection on death removed (moved to Immortal Veil).
      Earth's GraceHP trigger condition removed.
      Empyrean Lord's GraceAdds a heavy-strike stat increase; DoT condition and proc chance removed; damage +30%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Mar 25, 2026

      March 25, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      The Kinah split, auto-extraction, 5 Stigma slots, a perfect-block system, an Abyss matching rework, and class changes.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Mar 18, 2026

      March 18, 2026

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changes1 Cleric changeNo Chanter changesNo Brawler changes

      A HUD editor, the Combat Power rating, preset SETs, and Sanctuary/shop tweaks.

      Cleric
      SkillChange
      DischargeFixed the discharge-chance increase not applying with some spec combinations.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Mar 11, 2026

      March 11, 2026

      1 Gladiator changeNo Templar changesNo Assassin changes1 Ranger change2 Sorcerer changes2 Spiritmaster changesNo Cleric changes1 Chanter changeNo Brawler changes

      Cross-faction dungeon parties, the Corroded Decontamination Facility Sanctuary, and class changes.

      Gladiator
      SkillChange
      Rage BurstFixed the Overhead Slam enable-window not refreshing on consecutive use.
      Ranger
      SkillChange
      Mother Nature's BreathBase effect changed from −10% magic damage to −20% all damage; Spec 1 → +200 crit resistance; Spec 4 → +10% all-damage reduction.
      Sorcerer
      SkillChange
      Winter's Shackles / Winter's IllusionChanged from a self-centered AoE to a 4m circle around a target within 20m.
      Curse: DeadwoodNow moves you backward even if Deadwood doesn't land; tooltip updated.
      Spiritmaster
      SkillChange
      Flame BlessingFixed crit damage not triggering at level 15+.
      Spirit Revival / Summon: Ancient SpiritSummon-cooldown reduction now shown; fixed Elemental Convergence not firing.
      Chanter
      SkillChange
      Marchutan's WrathFixed the Dark Crush enable-window not refreshing on consecutive use.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Mar 4, 2026

      March 4, 2026

      No Gladiator changes1 Templar change1 Assassin changeNo Ranger changes3 Sorcerer changes2 Spiritmaster changesNo Cleric changes4 Chanter changesNo Brawler changes

      The Potential Enhancement system, wing presets, a Season 2 extension, a Spiritmaster spirit pass, and accessibility options.

      Templar
      SkillChange
      Comrade ProtectionFixed an excessive Spec 1 recovery cooldown (now shown in tooltip); Spec 4 tooltip corrected to “caster recovers 50% max HP when the effect ends.”
      Assassin
      SkillChange
      Spiral SlashBonus damage on buff-dispel +20%; fixed the dispel intermittently not applying.
      Sorcerer
      SkillChange
      Curse: DeadwoodFaster motion; adds backward movement on use.
      Steel BarrierShield value increased.
      Robe of ColdAdds defense and crit-resistance stats.
      Spiritmaster
      SkillChange
      All elemental spiritsPer-level stat growth raised 1% → 2% (Ancient Spirit 2% → 3%); the Wind Spirit becomes status-immune and gains 80% PvE damage resistance.
      Flame Blessing / Jointstrike: Corrosion / Mana Robbery / Siphon / Elemental Fusion / Spirit RevivalVarious buffs: Flame Blessing base proc 50%, Corrosion duration 10s → 20s, +20% dispel damage, faster Fusion, and a spirit-cooldown-reduction proc.
      Chanter
      SkillChange
      Dark Crush / Piercing StrikeFaster motion; damage +10%; action-immune proc 5% → 7%.
      Marchutan's WrathFaster motion; now enables Dark Crush on hit for 7s.
      Wind's PromiseDamage +50%; proc chance 25% → 50%.
      Dash MantraSpec 4 changed from slow/bind resistance to +10% regeneration.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Feb 25, 2026

      February 25, 2026

      No Gladiator changesNo Templar changes1 Assassin changeNo Ranger changes1 Sorcerer change2 Spiritmaster changes2 Cleric changes3 Chanter changesNo Brawler changes

      The Sunken Temple of Life Transcendence, new Arcana, the Marchutan Daevanion, and the 100-Day anniversary events.

      Assassin
      SkillChange
      Apply PoisonDuration 5s → 10s.
      Sorcerer
      SkillChange
      Fire WallFixed intermittent skill cancels.
      Spiritmaster
      SkillChange
      SiphonSpec 3 changed to a 20%-max-HP shield for 30s.
      Spirit ProtectionDefense growth 1% → 1.5% per level; spirits summon at full HP.
      Cleric
      SkillChange
      Chain of TormentFixed some spec combos not working.
      Light of ProtectionNow applies the higher of itself and Chanter's Invincible Mantra.
      Chanter
      SkillChange
      Barrier of BlockingSpec 1 changed from +10% all-element resistance to +15% defense; Spec 4 HP-recovery 10% → 15% and now also fires when the shield breaks.
      Marchutan's WrathBase cooldown 60s → 30s; Spec 2 slow → 50% stun; Spec 4 → +25% stun chance.
      Invincible MantraNow applies the higher of itself and Cleric's Light of Protection.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Feb 11, 2026

      February 11, 2026

      No Gladiator changesNo Templar changes2 Assassin changes2 Ranger changes2 Sorcerer changes2 Spiritmaster changes1 Cleric changeNo Chanter changesNo Brawler changes

      The Soul Binding system, the Cradle of Nihility expedition, free inheritance, cheaper Heroic enhancement, and an Abyss overhaul.

      Assassin
      SkillChange
      Quick Slice / Soul-Sever / Swift Slash & Beast skillsDamage +15%.
      Apply PoisonProc chance 7% → 15%.
      Ranger
      SkillChange
      Mother Nature's Breath15% reflect changed to −10% magic damage taken; Spec 4 likewise to −10% more magic damage taken.
      Eye of VigilanceTooltip fixes (max-HP increase and cooldown display).
      Sorcerer
      SkillChange
      Cold StormFixed no bonus damage from frostbite after the summon vanishes.
      Bittercold Wind / Winter's Shackles / Arctic ArmorFixed freeze-judgment not working correctly.
      Spiritmaster
      SkillChange
      Soul's CryFear chance 60% → 70%.
      Fear ScreamFear chance 40% → 50%.
      Cleric
      SkillChange
      Light of ProtectionFixed it not stacking correctly with Chanter's Invincible Mantra.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Feb 4, 2026

      February 4, 2026

      3 Gladiator changes1 Templar change2 Assassin changes5 Ranger changes2 Sorcerer changes3 Spiritmaster changes4 Cleric changesNo Chanter changesNo Brawler changes

      A class-balance pass (Ranger Gale Arrow rework), shorter divine-stone durations, a Field Named list, and brokerage cross-links.

      Gladiator
      SkillChange
      Wrath WaveFaster motion.
      Rage BurstBase effect now enables Overhead Slam on the target for 10s.
      Armor of ProtectionOn-block HP-recovery cooldown 3s → 1s.
      Templar
      SkillChange
      Noble ArmorSpec 1 changed from +100 natural HP regen to +5% defense.
      Assassin
      SkillChange
      Defense BreakDuration set to 10s; now also reduces the target's status resistance.
      Apply PoisonReduced-healing-received now works correctly; some buff-dispel effects no longer apply to scrolls.
      Ranger
      SkillChange
      Snipe / Rapid Fire / Spiral Arrow / Tempest ShotDamage +7%.
      Marking Shot / Drill Dart / Snare Shot / Shackling Arrow / Suppressing Arrow / Burst ArrowDamage +10%.
      Gale ArrowReworked: charge removed, +skill speed by default, +20% damage, and on hit adds “Gale” (+7% combat speed for 10s) with spec options for duration/knockback/scaling.
      Marking ShotMark duration 5s → 7s; crit-resistance reduction 200 → 300.
      Wind's Vitality / Mother Nature's BreathWind's Vitality adds max action power; Mother Nature's Breath base becomes +15% all-damage reflect with reworked specs.
      Sorcerer
      SkillChange
      Ice ChainSpec 2 changed from +slow duration to +20% skill speed.
      Grace of EnhancementAbove 50% MP: +20% damage amp and 50% chance of bonus damage on attack.
      Spiritmaster
      SkillChange
      Flame BlessingDuration grows with level; Spec 4 → −50% bonus-damage interval.
      Mana RobberySpec 3 changed from “remove up to 4 buffs” to “5s seal if 3+ removed.”
      Spirit Descent / Spirit Communion / Jointstrike: CurseAncient Spirit summon duration 30s; Spirit Communion adds accuracy; faster jointstrike motion.
      Cleric
      SkillChange
      Earth Punishment / Voice of DoomFaster motion.
      Light of ProtectionBase now adds +10% damage amp (Spec 3 → +10% more; doesn't stack with Invincible Mantra).
      Yustiel's PowerCooldown 90s → 60s.
      Light of Regeneration / Summon ResurrectionDuration/cooldown set to 20s; Summon Resurrection fixed to work correctly.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jan 28, 2026

      January 28, 2026

      No Gladiator changes1 Templar change4 Assassin changes1 Ranger changeNo Sorcerer changesNo Spiritmaster changes3 Cleric changes4 Chanter changesNo Brawler changes

      A skill-macro feature, a per-character warehouse, a PvP damage-reduction pass, and class changes.

      Templar
      SkillChange
      RetributionExecutioner effect now refreshes its duration when stacked.
      Assassin
      SkillChange
      Spiral SlashReworked Stigma: faster, single-target; 50% stun replaced by removing 2 buffs + bonus damage scaling with buffs removed (specs up to 5 removed, spin, −30s cooldown).
      Evasion ContractSpec 1 slow+bind immunity; Spec 2 +30% move speed; Spec 3 → 50% chance −1s all cooldowns on evade.
      Smoke BombNow placed at your location; Spec 3 → −20% enemy status resistance for 10s in the area.
      Aerial Bind / Triniel's Dagger / Ambush / Shadowstrike / Infiltrate / Apply PoisonRange and targeting fixes; Ambush Spec 3 makes skill-speed base + shield-break; Shadowstrike Spec 4 → 50% 5s bind; Apply Poison reduced-healing scales with level.
      Ranger
      SkillChange
      Drill Dart / Burst Arrow / Snare ShotImproved visuals; Ambush Kick can no longer be used on structures.
      Cleric
      SkillChange
      Earth PunishmentCooldown 60s → 30s.
      Voice of DoomCooldown 90s → 60s; duration 10s → 20s; Spec 3 → −200 crit resistance.
      Absolution / Yustiel's Power / Light of Protection / Prayer of AmplificationReworked specs (remove all debuffs, +status resistance, party Earth's Grace).
      Chanter
      SkillChange
      Rushing SmashSpec 4 → cooldown reset on enemy kill.
      Incandescent BlowSpec 5 → guaranteed multi-hit ignoring block/evasion (was 10% stun).
      Wind's PromiseDamage +15%.
      Guardian Blessing / Recovery TouchReworked specs (+5% defense, +10% status resistance, sub-50% HP heal).

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jan 21, 2026

      January 21, 2026: Season 2 Launch

      2 Gladiator changes4 Templar changes1 Assassin changeNo Ranger changesNo Sorcerer changes2 Spiritmaster changesNo Cleric changes3 Chanter changesNo Brawler changes

      Season 2: the Inheritance System, the Dying Dramata's Nest expedition, Chaotic Ereshranta Middle, a server-wide wardrobe, and class changes.

      Gladiator
      SkillChange
      Blood Absorption / Wave ArmorFixed life-steal applying at 2.5× tooltip; Wave Armor Spec 2 1.5× life-steal fixed.
      Attack ReadyAttack-increase changed to Damage Amplification + Accuracy.
      Templar
      SkillChange
      RetributionBase adds an “Executioner” buff (+200 accuracy, +10% damage amp for 10s); Spec 5 → guaranteed crit ignoring block/evasion.
      Pain BlockNow triggers damage resistance on being hit (20s cooldown).
      Health BoostHP per level 2% → 2.5%.
      Various strikes / Judgment / Annihilate / Punishing StrikeDamage +7–10%; Judgment gains aggro and a fix.
      Assassin
      SkillChange
      VariousCleric: faster motions on several skills, Summon Resurrection becomes movable, Healing Light/Radiant Recovery spec reworks. Ranger: Gale Arrow instant-cast charge fix. Sorcerer: Cold Storm/Fire Wall DoT and Blaze delayed-explosion fixes. Assassin: Heart Gore cooldown-reset fix.
      Spiritmaster
      SkillChange
      Spirit Strike / Enhance: Spirit's BenedictionAttack-increase → Damage Amplification + Perfect; spec/divine-stone fixes.
      Cold ShockSpec 4 attack buff duration 5s → 10s.
      Chanter
      SkillChange
      Invincible MantraLevel-1 amp/resistance 15.5% → 10.5%; Spec 3 crit-amp 10% → 5%.
      Attack ReadyAttack-increase changed to Damage Amplification + Accuracy.
      Smashing/Resonance/Thunder/Storm chains, Incandescent/Bursting Blow, Dark Crush/Piercing StrikeDamage +10%; Spinning Strike +5% with reworked specs.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jan 14, 2026

      January 14, 2026

      1 Gladiator changeNo Templar changes3 Assassin changes3 Ranger changes3 Sorcerer changes3 Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      A PvP balance pass, longer divine-stone cooldowns, bulk preset equip, Legion size raised to 128, and class reworks.

      Gladiator
      SkillChange
      VariousMainly motion/visual and tooltip improvements: Gladiator Upward Strike / Leaping Slam / Armor of Protection; Templar Shield Bash / Poach / Second Skin; Chanter motion improvements and unarmed Emergency Evasion.
      Assassin
      SkillChange
      Beast skills / Heart GoreBecome usable while moving; benefit from extending-weapon effects.
      Dark Blade ThrowReworked: Spec 1 → chain Dark Blade Pursuit, Spec 2 → cooldown reset on kill, Spec 3 → guaranteed crit, Spec 4 → AoE.
      Flash Slash / Smoke Bomb / Shadow DropFlash Slash instant; Smoke Bomb cooldown 60s (−1s/level), area 5m → 7m.
      Ranger
      SkillChange
      Snare Shot / Drill Dart / Burst Arrow / Arrow BarrageFaster motion / projectiles.
      Eye of Focus / Vaizel's PowerAttack-increase changed to Damage Amplification (+ heavy strike).
      Deadshot / Marking ShotReworked specs (no MP cost, no max-charge condition, 25% cooldown reset, guaranteed crit ignoring block/evasion).
      Sorcerer
      SkillChange
      Robe of FireAttack-increase changed to Damage Amplification + heavy strike.
      Bittercold Wind / HellfireSpec reworks (damage-resistance reduction, guaranteed crit, no max-charge condition, move while casting).
      Flame Arrow / Burst / FirestormFaster projectiles; Cold Snap works on divine-stone effects; Absorb Essence adds block/evasion reduction.
      Spiritmaster
      SkillChange
      Jointstrike: CurseWind spirit's crit-resistance effect becomes a curse; crit-resistance reduction 15% → 20%.
      Ancient SpiritGains 4 elements each time it uses a skill (not only on summon), can use space-domination per skill, cooldown 120s → 90s.
      Soul's Cry / Fear Scream / Curse of Despair etc.Spirits attack your target when they have none; fear works while stacked.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Jan 7, 2026

      January 7, 2026

      3 Gladiator changes2 Templar changes1 Assassin changeNo Ranger changesNo Sorcerer changesNo Spiritmaster changes3 Cleric changesNo Chanter changesNo Brawler changes

      A server-wide pet system with halved soul costs, skill/Stigma presets, a CAPTCHA anti-bot system, and class changes.

      Gladiator
      SkillChange
      Overhead SlamFaster motion; usable while moving; Spec 3 → adds an Upward Strike combo.
      Aerial SnareSpec 3 → +50% damage vs. status-immune targets.
      Blood Absorption / Murderous BurstBlood Absorption adds a life-steal stat; Murderous Burst adds crit-damage-resistance reduction.
      Templar
      SkillChange
      JudgmentFaster motion; usable while moving; Spec 3 → bonus damage; Spec 4 → guaranteed crit.
      Annihilate / Blessing of CondemnationAnnihilate Spec 3 → +50% vs. status-immune; Blessing of Condemnation adds a crit stat.
      Assassin
      SkillChange
      VariousAssassin: Shadow Drop Spec 3 → −5s cooldown, Evasion Stance grab-evasion fix. Chanter: Wave Blow Spec 3 → +1s knockdown, Gust Mantra reworks. Sorcerer: Blaze/Delayed Explosion range to 50m, Frost Burst Spec 3 → 75% 2m knockback. Spiritmaster: Elemental Fusion movable while charging, several element-resistance → damage-resistance conversions.
      Cleric
      SkillChange
      Debilitating Mark / Chain of TormentElement-resistance reductions converted to flat damage-resistance reductions (Mark −5%, Spec 4 −8% more = 13%; Chain −5%, Spec 4 −10% more = 15%); the two stack when applied together.
      Divine AuraDamage +30%; Spec 5 cooldown reduction 5s → 10s.
      Judgment Thunder / Heaven's WrathFaster motion; Empyrean Lord's Grace adds a crit stat.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Dec 31, 2025

      December 31, 2025

      No Gladiator changes1 Templar changeNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Doubled armor/accessory enhancement defense and HP, Sanctuary changes, a resurrection rule change, and New Year events.

      Content & Systems
      SkillChange
      Iron Wall DefenseAdds +1% Iron Wall stat (+1% more per skill level).

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Dec 24, 2025

      December 24, 2025

      1 Gladiator changeNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changes4 Chanter changesNo Brawler changes

      Hard-mode expeditions, the Odium Storage daily dungeon, a unified weekly Abyss-point cap, DLSS MFG, Apple Silicon support, and Christmas events.

      Gladiator
      SkillChange
      VariousMostly motion/combat-speed and tooltip fixes: Gladiator Murderous Burst +20%, Crushing Wave 50% pull; Templar Warding Strike Spec 5 works with no enemies nearby, Noble Armor persists on death; Cleric Discharge combo 10%→15%; Sorcerer Soul Freeze 75% seal fix; Spiritmaster smaller spirit hitboxes; Assassin spec display fixes; Ranger Explosive Trap tooltip.
      Chanter
      SkillChange
      Invincible MantraAttack/defense increase changed to Damage Amplification / Resistance; reworked specs (+100 crit, +100 accuracy, +10% crit-damage amp, +5% heavy strike).
      Dash MantraSpec 1 healing-received 5% → 10%; Spec 2 action-power regen 20% → 30%; Spec 3 → 2× recovery below 50% HP.
      Earth's PromiseBecomes “reduce target's damage resistance on hit while above 75% HP.”
      Dark Crush / Piercing StrikeFaster; 2000 life-steal cap removed for more leech.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Dec 17, 2025

      December 17, 2025

      4 Gladiator changes3 Templar changes1 Assassin change4 Ranger changesNo Sorcerer changesNo Spiritmaster changes2 Cleric changesNo Chanter changesNo Brawler changes

      The Attunement Stone system, Conquest Hard difficulty, higher dungeon rewards, server-shared Monolith, and a permanent Field Boss Raid.

      Gladiator
      SkillChange
      Rending Blow / Smashing BlowDamage +10%.
      Leaping Slam / Ruinous Blow“Combat Ready” damage amp 10% → 15%.
      Murderous BurstNow triggers at 5 stacks instead of 10.
      Seasoned CounterDamage-amp duration 3s → 10s.
      Templar
      SkillChange
      Punishing Strike / Blessing of CondemnationDamage +15%; Judgment +10%; groggy damage raised on several skills.
      TauntAffected by combat speed; vs. NPCs adds a 15s flinch (−10% attack), with reworked specs (−20% target resistance, −10% more attack, −5s cooldown, +duration).
      Mocking Roar / Debilitating SmashAggro 50% → 100%; Debilitating Smash defense reduction 20% → 25%.
      Assassin
      SkillChange
      VariousChanter: Protection Circle triggers at 10 stacks + 20% shield; Spinning Strike evasion-cancel fix. Sorcerer: Hellfire faster projectile, Blaze re-hit applies delayed damage instantly, Soul Freeze action-power fix. Spiritmaster/Assassin: tooltip and FX fixes.
      Ranger
      SkillChange
      Gale ArrowDamage +20%.
      Burst Arrow / Suppressing ArrowDamage +10%.
      Concentrated Fire / Binding EyeDamage +15%.
      Point-Blank ShotWithin 5m: 5% chance of 2m knockback; beyond 5m: bonus damage.
      Cleric
      SkillChange
      Empyrean Lord's GraceDamage +20%.
      Debilitating Mark / Chain of TormentDoT damage +30%; Mark Spec 2 defense reduction 10% → 15%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Dec 10, 2025

      December 10, 2025

      3 Gladiator changes3 Templar changes1 Assassin changeNo Ranger changesNo Sorcerer changesNo Spiritmaster changes4 Cleric changes3 Chanter changesNo Brawler changes

      The cross-server World Brokerage, multi-chat popups, a lower daily Kinah cap, a class-wide damage/aggro pass, and Christmas events.

      Gladiator
      SkillChange
      Keen / Rupture / Wrathful Strike, Rending / Smashing BlowAggro generation increased.
      Seasoned CounterAttack-increase changed to Damage Amplification.
      Blade StormSpec 5 cooldown reduction set to 1s; Combat-Ready buff now compares remaining time.
      Templar
      SkillChange
      Consecutive Strikes / Punishing StrikeDamage +7%; Flash Rampage +20%.
      Nezakan's Shield / Doom Shield / Noble ArmorShield values +15%; Noble Armor max-HP +15%.
      Various strikes / Taunt / Mocking RoarAggro generation increased (Taunt base up, per-level down).
      Assassin
      SkillChange
      VariousSorcerer: Hellfire becomes AoE, Steel Barrier +15% shield, Grace of Enhancement attack→amp. Spiritmaster: instant spirit summons, Combustion/Ashy Call +10–15%, Cold Shock/Vacuum Explosion/Earth Tremor −10%. Assassin/Ranger: mostly spec-cooldown (5→1s) and tooltip fixes.
      Cleric
      SkillChange
      Divine AuraDamage +20%.
      Bolt / Condemnation / Thunderbolt VolleyDamage +10–20%.
      Debilitating Mark / Chain of TormentSpec 4 all-element-resistance reduction 10% → 13% / 15%.
      Earth's Grace / Light of ProtectionEarth's Grace attack-increase → Damage Amplification; Light of Protection max-HP +15%.
      Chanter
      SkillChange
      Recuperation MantraMerged into Dash Mantra; the old Recuperation becomes a Crushing Blow Stigma.
      Invincible MantraBase attack/defense increase 10% → 15.5%.
      Smashing/Resonance/Thunder chains, Incandescent/Bursting Blow, Rushing Smash, Spinning Strike, Piercing Strike, Crushing BlowDamage +5–15%; faster motions; Earth's Promise combat-speed-down → defense-down.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Dec 3, 2025

      December 3, 2025

      No Gladiator changes2 Templar changesNo Assassin changes2 Ranger changes1 Sorcerer change3 Spiritmaster changesNo Cleric changes2 Chanter changesNo Brawler changes

      A PvE/PvP combat-state toggle, weekly and seasonal Abyss-point caps, easier Empyrean Lord's Trace, and a class-balance pass.

      Templar
      SkillChange
      ExaltAttack increase 6.5% → 11.5%.
      Comrade ProtectionAdds +20% damage resistance to the caster.
      Ranger
      SkillChange
      Explosive Trap / Ensnaring TrapAdd −10 / −20 groggy point on hit.
      Unyielding Resolve / Gale ArrowFixed physical-resistance scaling at level 2; Gale Arrow AoE range note added.
      Sorcerer
      SkillChange
      VariousSorcerer: Element Enhancement usable while moving; tooltip fixes. Cleric: Earth's Retribution shorter motion, Radiant Recovery cooldown 8s → 7s; several tooltip corrections.
      Spiritmaster
      SkillChange
      Summon: Fire/Water/Earth/Wind SpiritSpirits' basic attacks gain a 10–15% chance to cast a skill (granting an element); Spec 3 proc set to 20–25%.
      Space Domination / Ancient SpiritSpace Domination triggers on gaining an element; Ancient Spirit gains 4 elements on summon and casts on its 7th (Spec 3: 5th) basic attack.
      CorrosionChanged from 10% chance DoT to 50% chance instant; summon basic attack speed +50%.
      Chanter
      SkillChange
      RecuperationInstant HP recovery +10%.
      Incandescent / Bursting Blow / Spinning StrikeDamage +5%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 26, 2025

      November 26, 2025 (Note 2)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Emergency-maintenance changes: reward-count rollback, higher Odd Energy Cube rewards, an expanded daily Kinah cap, and a dice-only loot fix.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 26, 2025

      November 26, 2025 (Note 1)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changes1 Sorcerer changeNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Brokerage gated to membership, Kinah hunting limits, Spacetime Rift changes, Abyss capture-cooldown changes, and balance tuning.

      Class & crafting changes
      SkillChange
      Flame Arrow / Holy Burst / Curse: DeadwoodShorter cast motions (weekly class care to follow).

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 24, 2025

      November 24, 2025 (Hotfix)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      A cross-race deco fix, an Abyss chat fix, and anti-exploit shop changes.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 23, 2025

      November 23, 2025 (Hotfix)

      No Gladiator changesNo Templar changesNo Assassin changesNo Ranger changes3 Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      A pet-soul drop fix, Sorcerer balance changes, a delayed-damage scaling fix, and Abyss entry changes.

      Emergency-maintenance changes
      SkillChange
      Steel Barrier“PvE damage resistance” effect changed to plain “damage resistance.”
      Bittercold WindDamage +15%; bind chance 30% → 60%.
      FrostBase freeze chance 40% → 50%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 22, 2025

      November 22, 2025

      No Gladiator changes1 Templar changeNo Assassin changesNo Ranger changes4 Sorcerer changesNo Spiritmaster changesNo Cleric changesNo Chanter changesNo Brawler changes

      Higher PvE Abyss-point rewards, PvP Abyss-point rule changes, Sorcerer and Templar tuning, and content adjustments.

      Templar
      SkillChange
      Nezakan's ShieldCooldown 90s → 60s.
      Sorcerer
      SkillChange
      Ice Chain / Cold WaveDamage +5%.
      Frost / Frost BurstDamage +15%.
      HellfireSpec fire-zone damage +20%.
      Steel BarrierBase PvE resistance +10%; shield value +10%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 21, 2025

      November 21, 2025

      No Gladiator changesNo Templar changesNo Assassin changes2 Ranger changesNo Sorcerer changesNo Spiritmaster changes3 Cleric changesNo Chanter changesNo Brawler changes

      Level-based PvP Abyss-point rules, stronger guards, the special Pagati pet, mobile support, and Ranger/Cleric tuning.

      Ranger
      SkillChange
      Snipe / Tempest Shot / Marking ShotDamage +5%.
      Gale Arrow / Burst ArrowDamage +7%.
      Cleric
      SkillChange
      Debilitating Mark / Chain of TormentDamage +15%.
      CondemnationDamage +7%.
      BoltDamage +5%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Nov 19, 2025

      November 19, 2025 (Launch Day)

      No Gladiator changes1 Templar changeNo Assassin changesNo Ranger changesNo Sorcerer changesNo Spiritmaster changes2 Cleric changesNo Chanter changesNo Brawler changes

      The launch-day update: Templar and Cleric tuning, boss and quest balance, lower consumable prices, mobile support, and QoL fixes.

      Templar
      SkillChange
      Fierce Strike / Decisive Strike / Desperate Strike / Consecutive Strikes / Punishing StrikeDamage +7%.
      Cleric
      SkillChange
      Earth's Retribution / Thunderbolt / Discharge / Judgment Thunder / Heaven's WrathDamage +7%.
      CondemnationDamage +15%.

      Full note on AION2 Hub ↗ · Official Korean note ↗

      Notes come from AION2 Hub's patch-note archive ↗ (translations of the official Korean notices) and NCSOFT's Global site ↗ (Updates board and announcements about patches, updates and maintenance, checked daily).

      13a · Reference

      Terms, currencies and systems

      Every piece of Aion 2 shorthand this guide uses, in one searchable list.

      Look it up yourself

      Two databases built from the game client. Counts are from the aion2.app snapshot of 18 Sep 2026; aion2.app states its data comes via the official NCSOFT Aion 2 API. Both are fan projects.

      AION 2 Global Database (Playtest 1.0.21.0) ↗ · Daevanion planner ↗ · aion2.app database home ↗ · Kodex glossary ↗

      Pantheon stats
      Ten bundled stats, two effects each: Wisdom (less MP use, Double Chance), Illusion (cooldown reduction, Endurance Penetration), Time (Combat Speed, Double Chance Resist), Destruction (Attack Increase, Perfect Resist), Death (Critical Hit, Regeneration Penetration), Destiny (MP, Endurance Chance), Space (Move Speed, Block Chance), Justice (Defense, Perfect activation), Freedom (Accuracy, Evasion), Life (HP, Regeneration activation). From bracelets, Arcana and the Pantheon. See Gear & Stats.
      Artwork
      Pantheon decor named after a dungeon (Artwork: Draupnir and so on). Most likely drops there; sells on the Market under Pantheon, and gives Pantheon stats when placed in your Pantheon.
      Double Chance
      A chance for a hit to deal double damage. The most valuable damage stat (Kanon). Wisdom and some gear lines raise it.
      Source (item button)
      Select any item in game and choose Source to see where it comes from.
      Kina (Kinah)
      Earned currency. Global's official spelling is Kina; players still write Kinah.
      Tip: Spend on real progression, not launch-week vanity.
      Quna
      Premium currency bought with real money: cosmetics and the premium Daeva Pass.
      Tip: Converts to Kina only through the Exchange, which needs Membership.
      Membership
      Optional ~$15/month subscription.
      Tip: Unlocks the player Market and the Kina↔Quna Exchange.
      Gear Score (GS)
      Sum of equipped item levels plus enchant levels. The dungeon-gate metric.
      Tip: Not the same as Combat Power.
      Combat Power (CP)
      Broader strength stat built from your real stats.
      Tip: Meeting a GS gate does not mean you are strong enough for the boss.
      Odyle Energy
      Resource banked toward dungeon reward boxes; recovers passively once your first Expedition is unlocked (~Lv 22).
      Tip: Save it for content that advances your current gate tier.
      Wisdom Stone
      Permanent-progression reward from regional quests and sealed dungeons.
      Tip: Worth detouring for.
      Daevanion Crystal / points
      Spent on the Daeva boards for permanent stat and skill-level nodes. Side quests, sealed dungeons and strongholds each pay points.
      Tip: Spend on board corners first while leveling.
      Stigma / Stigma Shard
      Advanced skills unlocked at ~22; shards level them (5 for level 5, 75 for level 20).
      Tip: Concentrate on your core four; resets are free, shards are scarce.
      Enhance Stone
      Enhancement material. Extracting old gear refunds the stones (not the Kinah).
      Tip: Weapon to +5 while leveling, then stop.
      Sealed Dungeon
      The ? markers on your map (some guides call them hideouts). Level-banded dungeon; first clear pays 15,000 Kinah, Enhance Stones, Daevanion Crystals and Wisdom Stones.
      Tip: Clear 2–3 at each stop (10, 15, 20…); the tester recommends 10–15 by 45 to help with the gear-score wall.
      Stronghold
      Garrison fort; the only source of belt enhance scrolls and Lesser Manastones.
      Tip: Do the ones you pass.
      Exploration vs Conquest
      The two dungeon reward modes. Exploration Kinah is bound; Conquest Kinah is unbound.
      Tip: Alts farming Conquest are where unbound Kinah comes from.
      Ascension
      Milestone quests at 6, 22, 32 and 45 (flight, stigmas, wings).
      Tip: Take each the moment it appears.
      Groggy / stagger
      Boss stagger gauge; skills with stagger effects break dangerous phases.
      Tip: Keep a stagger tool ready for phase checks.
      Feather / Monolith
      Collectibles handed in at the town Monolith for permanent skill points.
      Tip: Grab the ones on your route.
      Command Scroll
      Weekly scrolls from Command Merchants; a second vendor in the Abyss has its own stock.
      Tip: Cheap and expensive grades give the same rewards.
      Arcana
      Cards that add skill levels; Transcendence dungeons drop them.
      Tip: Your route to skill levels 16 and 20 after 45.
      Legion
      Guild. Faction-locked, no shared bank.
      Tip: Join in week one.
      Transcendence
      High-difficulty challenge stages (four stages each). Deus Research Base and Shattered Arkanis open at 45 with a 1,200 gate; they drop Arcana.
      Tip: Aim for an S rank.
      Awakening
      Six dungeons with four tiers each at level 45 (Easy 1,000, Normal 1,500, Hard 2,000, Challenge 2,500). Likely the same system as the Ascension Trial.
      Tip: Normal is the usual weekly target.
      Sanctuary
      10-player raids. The first is Abyssal Forge: Ludra, offline on Global from launch while NCSOFT reworks it (return date due by Oct 16).
      Tip: Group up in the first week after it returns.
      Daily Dungeon
      Three short instances from level 30; the score sets a reward of up to 10,000 Enhancement Stones.
      Tip: Speed matters more than completion.
      Trust level
      Market anti-bot system seen in the playtest; it rises as you play content and spend Kinah.
      Tip: Normal players should not notice it.
      15 · Sources

      What this guide trusts — and where to check it

      Every source below is a link. Priority: Global client data, then official NCSOFT announcements, then Korea/Taiwan guides, then English summaries. Databases are fan projects; none is run by NCSOFT.

      Databases — browse them yourself

      AION 2 Global Database (gaming.tools) ↗Global Playtest client 1.0.21.0, updated Sep 26. Quests, items, skills, dungeons, maps and the Daevanion planner. Used for the per-node Nezekan board data.
      Daevanion Planner (gaming.tools) ↗Per-class node layouts and costs for all eight classes, read by tools/fetch_class_boards.py (the site blocks plain scripts, so it drives a headless browser). The class is not stored in the URL.
      aion2.app Database ↗Built from the game client (snapshot 18 Sep 2026): 9,450 items, 483 skills, 7,545 monsters, 1,314 quests. States its data comes via the official NCSOFT Aion 2 API.
      questlog.gg Aion 2 Database ↗Full database with real gear stats at every enhancement level, quests, skills, Daevanion boards, dungeons, titles and more. Two versions: Global (English) and Korea/Taiwan ([KR/TW] English). Linked only: its terms don’t allow copying its data onto other sites.
      aion2.app Dungeons ↗All 109 dungeons with tiers, gates, party sizes and bosses. Source for Transcendence, Awakening and Sanctuary rows.
      aion2.app Interactive Map ↗Every zone with filters for NPCs, quests, monsters, dungeons, bosses, teleports, Odyle and gathering. Linked from the Route and Dungeon Gates tabs.
      aion2.app Skills ↗Client skill data: damage, cooldown, MP, max level 40 and every specialty. Read directly for the Skills and Class Guide tabs.
      aion2.app Skills, every class ↗All eight classes’ skills, specialties, stigma perks, cooldowns and costs (game client 18 Sep 2026), pulled by tools/fetch_class_skills.py. The skill simulator’s per-level data is the source of the level-gate rule (level 2 at the learn level, then +1 every 3 levels) and point costs.
      MMO Codex class guide seriesWritten guidance on the other seven classes (level plans, specialty picks, stigma sets, macros, PvP) is summarised from these, updated September 2026: Templar ↗ · Assassin ↗ · Ranger ↗ · Sorcerer ↗ · Spiritmaster ↗ · Cleric ↗ · Chanter ↗. They credit the original creators (aLuckyRO, Seonghan, binstory, Hagoo, Storyteller, Sinsa, Kim Dark and many Korean Inven posts); the picks are theirs and mostly from Korean servers.
      Pan’s Asmodian Chanter Launch Companion (v5, 27 Sep 2026)A friend’s Chanter guide, shared with us directly (not online). Source of the Chanter’s Azphel PvP path, combat rhythm, manual-button list and PvP swaps, the idea for the breakpoint cheat sheet every class now has, and the Selection Chest tip on the Leveling Route. It builds on the same MMO Codex, Inven and gaming.tools sources.
      Board routes for the other seven classesEach MMO Codex class guide ranks Korea’s eight Daevanion boards. The Daeva Boards tab keeps that order for the five boards Global has and names the matching Global node; where Korea wants a node Global lacks (Triniel Accuracy, for example) it says there is no pick yet. tools/check_guides.py fails if a route names a node that isn’t on that class’s Global board.
      The Breaking of the Day: rewards per class ↗Global playtest reward list: a Liberator weapon for each class (Greatsword, Longsword, Dagger, Bow, Spellbook, Orb, Mace, Staff). Used when you switch class.
      Enemy Territory: rewards per class ↗Global playtest reward list: an Avenger weapon for each class (same weapon types). Also the source of the item icons aion2.app lacks: class weapons and the Hugo, Chaser, Avenger and Liberator jewelry, read from gaming.tools quest reward lists.
      Daeva — leaderboard meta snapshot ↗Fan project. Sampled equipped skills, stigmas and Arcana sets of top leaderboard players. Source of the Top Players tab.
      Shugo.gg ↗Fan item database with a JSON catalog. Not yet used in this guide.
      AION2 Hub — Gladiator class page ↗The 53-skill roster: 36 on the Global client, 17 Korea/Taiwan-only.
      AION2 Hub — leveling guides ↗Asmodian and Elyos routes (Elyos 1–10, 10–25, 25–40, 40–45, Sept 19), sealed dungeon and stronghold lists, and the Sept 19 Global gate correction.
      gaming.tools — Elyos quest pages ↗The Elyos Quest Tracker: rewards and prerequisites for 1202010/17/22/23/36/45/50/52, Zumion’s Ward (1102640, Drifter weapons) and A Balaur’s Trash is a Daeva’s Treasure (1102880, Pilgrim weapons). Global playtest client 1.0.21.0.
      NotMeter — class setup guide (Korea) ↗Top Players “Korea · NotMeter top 20” card for all 9 classes: skill, stigma and passive usage, typical levels and specialty picks of the top 20 PvE players who run their damage meter. Read by hand 29 Sep 2026. A meter-user sample, not the official leaderboard; meters aren’t approved by NCSOFT and this guide doesn’t recommend installing one.
      AION2 Hub — Brawler class page ↗English names for the Brawler’s skills (Korea/Taiwan client v110; the Global client hides them). Brawler is not in Global at launch.
      Aion 2 Timers — rift, boss and event countdowns ↗Source of the Spacetime Rift schedule (every 3 hours from 02:00 server time), confirmed in game. Its terms welcome quoting individual numbers with a link back; the guide works the times out itself and never calls the site.
      aion2maps.com — class build and macro guides ↗Fan site that gathers Korea/Taiwan and Global creators’ setups and rates every claim by source. The level-45 macro on each class’s Macro tab is summarised from its Setup tabs (Oct 1). Linked and summarised, not copied.
      Stoopz — Global levelling and Sorcerer notes ↗Twitch: stoopzz (alt channel stoopzzirl). Shared on Discord, Oct 1 2026: the quick route on the Speedrun tab, the Sorcerer’s Global specialty picks, and the specialty slot levels (8 / 12 / 20).
      Krix Domi & Excalul (Failure Guild) — 1–45 speedrun ↗The Speedrun Route tab: their 3h 21m Asmodian run, tips video and route document. Pre-launch run under Global-like rules.
      AION2 Hub — patch notes ↗Translated Korean update notes. Source for the Aug 12, 19 and 26 Gladiator changes on the Skills tab.
      AION2 Hub — build planner ↗Their planner, for cross-checking builds.
      aion2.app — Daevanion boards ↗Board planner from the game client's data (replaces the Fextralife wiki, which went offline in Sept 2026).
      aion2t — Daevanion planner ↗Alternative board planner.
      Questlog — Daevanion planner ↗Another board planner for comparison.

      Guides & community

      Kodex — Early Access ↗Server waves, region-wide matching, market timing, and EU playtest observations (gear gates 700 / 1,400 / 2,100; Odyle refill rate).
      Kodex — checklist ↗The post-45 progression order behind the Dungeon Gates ladder. Taiwan-based numbers.
      Kodex — Daily Dungeon ↗Three instances, score-based Enhancement Stone rewards.
      Kodex — glossary ↗Terms and systems explained.
      MMO Codex — Gladiator guide ↗Skill ranking, stigma priority and the macro chain, as cited.
      MMO Codex — Daevanion guide ↗Board priority: Nezekan, Zikel, Vaizel, Triniel.
      MMO Codex — daily & weekly checklist ↗Server-wide versus per-character limits.
      MMO Codex — after-45 checklist ↗Fresh-45 order and cleanup.
      mein-mmo — 11 launch mistakes ↗Shugo keys, Command vendor reward parity, daily dungeons, specialty effects, upgrade fragments, choosing a side with friends.
      mein-mmo — endgame at level 45 ↗Spacetime Rifts: opt-in PvP in enemy land, guards attack anyway.
      AION2 Hub — news ↗Official notices in English: Advanced Access servers and pairings (Sept 29), trades disabled and priority queue (Sept 18), and the Global-vs-Korea launch-test differences (Sept 18).
      Space4Games — beginner guide, 11 tips ↗From the Global launch scale test (Sept 28): settings before questing, belt and amulet upgrades, saving Odyle Energy. Its “save Sealed Dungeons for 45” tip was not used: the Global client data shows fixed first-clear rewards.
      Fextralife Aion 2 Wiki — Gear Enhancing ↗Belt and amulet +10 then Substance Morph; a failed enhancement does not destroy the item.
      mein-mmo — gear guide ↗Gear phases by item level. Uses the Korean 1,000 gate.
      Gamers Together — Daevanion ↗Board purposes and the Ariel/Azphel split.
      GuildManager — Daevanion crystals ↗Board purposes. Its note that crystals don’t move between boards does not match the Global client: the points counter is one shared pool across all open boards (seen in game, Sept 30).
      ExitLag — class guide ↗Class roles and beginner suitability.
      aLuckyRO — Global class builds (videos) ↗Templar, Chanter and Spiritmaster Global PvE builds (Sept 2026), plus his Sorcerer, Ranger and Cleric guides: skill priorities, the four stigma slots (22, 27, 32, 37) and board routes. Channel: youtube.com/@aLuckyRO.
      Grobs — The only Assassin PvE guide you need (video) ↗Assassin macro, stigmas, passives and opener.
      Arthars Gaming — Assassin and Chanter guides (videos) ↗Season 1 Assassin and Chanter (the Chanter guide: youtube.com/watch?v=7qMgsnSsmIU): stigmas for four slots, passives, macro.
      Kanon — How to play Gladiator and pump DPS (video) ↗Global NA East Gladiator, Oct 9 2026: endgame skills, specialties, stigmas, passives, Arcana and play, with the corrections in its description. His build is read from his public NotMeter character profile. Channel: youtube.com/@KanonXO (Twitch: kanonxo).
      TheWhelps — Complete Ranger PvE guide (video) ↗Ranger main (1M CP in Korea) who played the Global test: four stigmas open by 37, which skills need 16 or 20, Marking Shot upkeep.
      SolAshur — Templar Global build (video) ↗Merks guild Templar: Global PvE stigma four and core skills.
      Grobs — The only Gladiator PvE guide you need (video) ↗Gladiator point order, specialties, stigma order at 45, the one-line macro and the boss opener (Skills, Macro and Class Guide tabs).
      Arthars Gaming — Ultimate Gladiator starter guide (video) ↗Season 1 Gladiator from a Taiwan main: which skills need 16, passives to skip, the four stigmas, macro. Agrees with Grobs on the core points.
      Spid — 14 tips I wish I knew (video) ↗Korea/Taiwan veteran. Weekly caps, alts to 22, Ascension Trial last, +10 enhancement, keep gold items for Soul Binding, amulet and belt upgrades, skipping chests while leveling (Gear and Routine tabs).
      LittleFattyGG — don’t waste your first week (video) ↗Weekly Odyle crafts, Daily Dungeon is weekly, Transcendence at ~1,800, Duty quests in the pet dungeon, Kanis gear and Fierce Battle amulet warnings (Routine tab).
      PvE Zone — Transcendence guide: Deus and Arkanis (video, Spanish) ↗Tier 1 routes and every boss mechanic (12 Apr 2026, Korea/Taiwan client), translated and summarised on the Dungeon Gates tab. Shared by Pan. Boss names checked against the game’s monster list. Channel: twitch.tv/pve_zone.
      aion2.app — Daevanion simulator ↗Where every node sits on each board: the board maps on the Daeva Boards tab. Its node lists match the Global planner data node for node.
      Inven (Korean community) ↗Korean boards for Gladiator and Daevanion discussion.

      Official

      PLAYNC Developers ↗NCSOFT's official API portal (API key, 100,000 calls a day). Its documentation currently lists only Lineage 2M; no Aion 2 API is published there.
      AION 2 official site ↗NCSOFT's Global site.
      NCSOFT — Gamescom update (Aug 26) ↗Launch on Oct 5; early access Sep 30.

      Quest and dungeon pages used on the Route

      Hugo Mercenaries: Past and Present ↗Lv 16. Earrings and permanent progression.
      Hugo Mercenaries: An Old Promise ↗Lv 32. Clash Rune Chest.
      A Friend's Legacy ↗Lv 37. Avenger Bracelet.
      The Breaking of the Day ↗Lv 42. Confirms the Liberator Greatsword for Gladiators.
      A Perfect Wedding ↗Level-45 jewelry cleanup.
      A Comrade's Fate ↗Level-45 jewelry cleanup.
      High Priest's Ruins ↗Asmodian first-clear Sealed Dungeon.
      Final Haven ↗Asmodian first-clear Sealed Dungeon.
      Several topics here (PvP stigma names, gear-score gates, crafting profession names) have at least one conflicting or fabricated version circulating — sometimes from another AI's guide. Where sources disagreed, this companion flagged it rather than silently picking one. Your own in-client screenshots are still the highest-authority source.
      Even a single source can contradict itself: AION2 Hub's general Elyos 40–45 overview (last touched June) still says Krao Cave Normal needs 1,000, while their Sept 19 walkthrough and Kodex both say Global's gate is 700. Trust the most recently updated page.
      Data snapshot: Global Playtest 1.0.21.0 (Sept 26); aion2.app client snapshot 18 Sep 2026; companion last edited 11 Oct 2026. Recent additions: Class Guide, Dungeon Gates with client-database rows, Reference, global search, skill planner, daily & weekly routine, per-node Nezekan data.
      Credits & notices: Skill, item and dungeon icons are official Aion 2 game assets © NCSOFT Corporation, taken from the aion2.app database ↗. This is an unofficial fan guide, not affiliated with or endorsed by NCSOFT. Fallback icons for skills without an official one are from game-icons.net ↗ by Lorc, Delapouite and contributors, under CC BY 3.0 ↗.
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